Player Matchup

Kukulkan
Kukulkan
Bodigram
Kukulkan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
1,607 Elo+
Party 1
Cthulhu
Cthulhu
Davidica
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,672 Elo+
Party 1
Mercury
Mercury
Fucuss
Mercury
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,782 Elo+
Party 1
Team Averages
Level 27
1,500 SR
1,687 Elo+

VS

Team Averages
Level 84
1,535 SR
1,408 Elo+
Danzaburou
Danzaburou
Killerdog25
Danzaburou
Level 103
God Stats
1W - 2L
1,472 SR
Queue Stats
34W - 66L
1,310 Elo+
Solo
Cthulhu
Cthulhu
khomich
Cthulhu
Level 25
God Stats
22W - 28L
1,507 SR
Queue Stats
38W - 47L
1,422 Elo+
Party 2
Anubis
Anubis
trigwar
Anubis
Level 123
God Stats
2W - 2L
1,625 SR
Queue Stats
150W - 163L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bodigram
Kukulkan
19
12 / 4 / 8
15,469
773
29,999
19,601
8,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Davidica
Cthulhu
16
3 / 3 / 12
13,854
693
7,191
22,196
29,711
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Fucuss
Mercury
18
8 / 8 / 7
14,672
734
12,528
15,120
5,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Killerdog25
Danzaburou
14
2 / 9 / 4
11,701
585
9,282
14,574
5,061
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
khomich
Cthulhu
17
2 / 6 / 11
14,261
713
14,544
23,078
26,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
trigwar
Anubis
18
11 / 8 / 1
14,813
741
18,344
21,398
12,367
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
31
23
Kills
15
15
Deaths
23
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Bodigram
Kukulkan
12
4
8
4
W
Cthulhu
Davidica
Cthulhu
3
3
12
3
W
Mercury
Fucuss
Mercury
8
8
7
1.44
L
Danzaburou
Killerdog25
Danzaburou
2
9
4
0.44
L
Cthulhu
khomich
Cthulhu
2
6
11
1.25
L
Anubis
trigwar
Anubis
11
8
1
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,718
Damage
42,170
56,917
Taken
59,050
44,254
Mitigated
43,459
7,230
Healing
14,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Bodigram
Kukulkan
29,999
3,769
663
3,944
19,601
8,620
1,560
10,368
9,233
102,623
0
W
Cthulhu
Davidica
Cthulhu
7,191
649
418
1,481
22,196
29,711
229
13,033
9,163
34,530
0
W
Mercury
Fucuss
Mercury
12,528
4,219
0
724
15,120
5,923
1,832
9,560
5,560
2,491
65,707
L
Danzaburou
Killerdog25
Danzaburou
9,282
4,794
747
2,226
14,574
5,061
643
10,101
4,101
0
40,697
L
Cthulhu
khomich
Cthulhu
14,544
897
1,181
2,979
23,078
26,031
78
15,199
7,451
51,047
0
L
Anubis
trigwar
Anubis
18,344
484
0
7,648
21,398
12,367
363
11,148
9,974
74,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,995
Gold Earned
40,775
248
Minions Killed
224
0
Camps Cleared
0
1,070,696
Distance Traveled
949,739
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
15,469
773
144
7
0
327,917
1
W
Cthulhu
13,854
693
38
2
0
335,693
0
W
Mercury
14,672
734
66
3
0
407,086
2
L
Danzaburou
11,701
585
65
3
0
279,505
2
L
Cthulhu
14,261
713
45
2
0
376,317
3
L
Anubis
14,813
741
114
6
0
293,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role