Player Matchup

Baron Samedi
Baron Samedi
FR3D0MF00L
Baron Samedi
Level 84
God Stats
3W - 1L
1,719 SR
Queue Stats
133W - 133L
1,479 Elo+
Party 1
Hercules
Hercules
Hiptoclause
Hercules
Level 29
God Stats
0W - 1L
1,717 SR
Queue Stats
27W - 25L
1,482 Elo+
Solo
Jormungandr
Jormungandr
OctanicSea
Jormungandr
Level 68
God Stats
0W - 2L
1,319 SR
Queue Stats
26W - 20L
1,479 Elo+
Party 1
Team Averages
Level 60
1,585 SR
1,480 Elo+

VS

Team Averages
Level 32
1,504 SR
1,461 Elo+
Ymir
Ymir
DurpytheJester
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,489 Elo+
Party 2
Kali
Kali
KingPinSlasher
Kali
Level 18
God Stats
2W - 1L
1,326 SR
Queue Stats
13W - 24L
1,213 Elo+
Solo
Scylla
Scylla
colemurder
Scylla
Level 50
God Stats
16W - 6L
1,686 SR
Queue Stats
176W - 103L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FR3D0MF00L
Baron Samedi
19
10 / 11 / 6
16,456
686
22,071
27,457
13,187
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Hiptoclause
Hercules
17
5 / 10 / 8
15,149
631
14,677
31,296
15,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
OctanicSea
Jormungandr
15
2 / 8 / 10
13,664
569
6,722
22,926
13,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 10 / 15
15,102
629
10,092
31,580
36,642
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

7
0 / 2 / 5
11,831
493
376
2,678
776
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
colemurder
Scylla
20
26 / 5 / 2
19,504
813
49,905
20,573
9,674
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
50
17
Kills
28
29
Deaths
17
24
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
10
15
0.95
L
Baron Samedi
FR3D0MF00L
Baron Samedi
10
11
6
1.18
L
Hercules
Hiptoclause
Hercules
5
10
8
0.9
W
0
2
5
1.25
L
Jormungandr
OctanicSea
Jormungandr
2
8
10
0.88
W
Scylla
colemurder
Scylla
26
5
2
5.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,470
Damage
60,373
81,679
Taken
54,831
42,063
Mitigated
47,092
21,165
Healing
1,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,092
2,143
0
290
31,580
36,642
620
15,737
15,843
39,444
0
L
Baron Samedi
FR3D0MF00L
Baron Samedi
22,071
1,295
1,822
6,563
27,457
13,187
782
20,346
6,777
74,284
0
L
Hercules
Hiptoclause
Hercules
14,677
7,619
948
8,325
31,296
15,261
1,450
21,092
9,880
0
69,796
W
376
124
0
58
2,678
776
0
1,064
1,614
0
2,219
L
Jormungandr
OctanicSea
Jormungandr
6,722
1,461
1,090
2,417
22,926
13,615
391
18,348
4,439
34,432
0
W
Scylla
colemurder
Scylla
49,905
2,595
0
950
20,573
9,674
2,264
11,992
8,581
140,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,269
Gold Earned
46,437
196
Minions Killed
183
0
Camps Cleared
0
977,167
Distance Traveled
813,920
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,102
629
40
2
0
360,909
4
L
Baron Samedi
16,456
686
98
4
0
302,244
2
L
Hercules
15,149
631
62
3
0
347,353
1
W
Kali
11,831
493
4
0
0
57,762
0
L
Jormungandr
13,664
569
36
2
0
327,570
0
W
Scylla
19,504
813
139
6
0
395,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role