Player Matchup

Sun Wukong
Sun Wukong
Amecha
Sun Wukong
Level 25
God Stats
6W - 4L
1,624 SR
Queue Stats
60W - 60L
1,483 Elo+
Solo
Tsukuyomi
Tsukuyomi
MedaThePurpleCow
Tsukuyomi
Level 10
God Stats
1W - 1L
1,304 SR
Queue Stats
2W - 1L
1,644 Elo+
Solo
Olorun
Olorun
Shelby751
Olorun
Level 30
God Stats
44W - 40L
1,593 SR
Queue Stats
112W - 107L
1,494 Elo+
Party 2
Thor
Thor
dead11god
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
scrimim
Hercules
Level 29
God Stats
3W - 3L
1,595 SR
Queue Stats
34W - 31L
1,485 Elo+
Party 2
Team Averages
Level 21
1,523 SR
1,521 Elo+

VS

Team Averages
Level 21
1,552 SR
1,506 Elo+
Cthulhu
Cthulhu
Naogator
Cthulhu
Level 14
God Stats
3W - 2L
1,641 SR
Queue Stats
3W - 2L
1,471 Elo+
Party 1
Fenrir
Fenrir
Rygnar
Fenrir
Level 26
God Stats
19W - 16L
1,571 SR
Queue Stats
35W - 27L
1,528 Elo+
Party 1
Ra
Ra
Shadowwolft1499
Ra
Level 29
God Stats
5W - 0L
1,638 SR
Queue Stats
62W - 21L
1,597 Elo+
Solo
Aphrodite
Aphrodite
VeloxHus
Aphrodite
Level 18
God Stats
2W - 2L
1,503 SR
Queue Stats
15W - 11L
1,532 Elo+
Party 1
Hou Yi
Hou Yi
Yukine123456789
Hou Yi
Level 20
God Stats
1W - 1L
1,405 SR
Queue Stats
16W - 16L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Amecha
Sun Wukong
16
2 / 3 / 1
10,534
439
11,503
20,668
19,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
14
0 / 11 / 1
8,883
370
12,203
17,789
6,660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
Shelby751
Olorun
18
4 / 6 / 1
11,180
466
15,553
28,076
9,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
14
1 / 10 / 1
9,605
400
4,900
20,247
7,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
scrimim
Hercules
14
2 / 6 / 3
8,951
373
7,957
24,908
12,709
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Naogator
Cthulhu
19
4 / 2 / 4
12,281
512
11,315
12,077
11,835
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Rygnar
Fenrir
19
10 / 1 / 5
13,032
543
14,791
20,212
21,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
10 / 0 / 5
14,117
588
23,548
19,397
9,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
VeloxHus
Aphrodite
17
3 / 4 / 13
12,281
512
12,685
20,980
14,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
7 / 5 / 6
11,947
498
16,878
19,600
8,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
67
9
Kills
34
36
Deaths
12
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Amecha
Sun Wukong
2
3
1
0.83
L
Tsukuyomi
0
11
1
0.05
W
Cthulhu
Naogator
Cthulhu
4
2
4
3
W
Fenrir
Rygnar
Fenrir
10
1
5
12.5
W
10
0
5
12.5
L
Olorun
Shelby751
Olorun
4
6
1
0.75
W
Aphrodite
VeloxHus
Aphrodite
3
4
13
2.38
W
7
5
6
2
L
Thor
1
10
1
0.15
L
Hercules
scrimim
Hercules
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,116
Damage
79,217
111,688
Taken
92,266
55,547
Mitigated
65,280
35,562
Healing
53,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Amecha
Sun Wukong
11,503
1,898
0
8,470
20,668
19,022
492
9,027
11,588
0
60,183
L
Tsukuyomi
12,203
2,470
0
2,398
17,789
6,660
744
6,123
11,484
0
51,683
W
Cthulhu
Naogator
Cthulhu
11,315
372
833
2,361
12,077
11,835
504
1,246
10,176
64,982
0
W
Fenrir
Rygnar
Fenrir
14,791
3,363
0
8,464
20,212
21,583
4,002
1,633
18,454
6,330
69,973
W
23,548
4,981
2,584
10,539
19,397
9,243
2,039
6,382
12,990
115,737
0
L
Olorun
Shelby751
Olorun
15,553
7,517
1,438
13,829
28,076
9,592
1,847
16,104
11,602
93,175
0
W
Aphrodite
VeloxHus
Aphrodite
12,685
2,325
9,272
11,818
20,980
14,117
2,407
3,003
17,877
39,557
0
W
16,878
8,547
549
7,089
19,600
8,502
4,228
3,390
16,210
0
79,254
L
Thor
4,900
460
0
1,850
20,247
7,564
1,564
6,291
13,862
0
56,155
L
Hercules
scrimim
Hercules
7,957
1,381
749
6,828
24,908
12,709
0
10,356
14,385
107
21,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,153
Gold Earned
63,658
446
Minions Killed
556
0
Camps Cleared
0
2,025,907
Distance Traveled
2,219,785
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,534
439
100
4
0
450,369
6
L
Tsukuyomi
8,883
370
67
3
0
418,051
0
W
Cthulhu
12,281
512
91
4
0
448,293
4
W
Fenrir
13,032
543
128
5
0
480,396
2
W
Ra
14,117
588
176
7
0
456,599
1
L
Olorun
11,180
466
151
6
0
380,777
3
W
Aphrodite
12,281
512
49
2
0
421,196
6
W
Hou Yi
11,947
498
112
5
0
413,301
0
L
Thor
9,605
400
104
4
0
361,938
4
L
Hercules
8,951
373
24
1
0
414,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role