Player Matchup

Izanami
Izanami
DOPYKING21
Izanami
Level 63
God Stats
31W - 12L
1,622 SR
Queue Stats
95W - 68L
1,514 Elo+
Party 1
Eset
Eset
Pizza087
Eset
Level 128
God Stats
1W - 2L
1,467 SR
Queue Stats
113W - 84L
1,625 Elo+
Party 1
Erlang Shen
Erlang Shen
sknypiin1030
Erlang Shen
Level 118
God Stats
0W - 1L
1,324 SR
Queue Stats
120W - 102L
1,474 Elo+
Party 1
Team Averages
Level 103
1,471 SR
1,538 Elo+

VS

Team Averages
Level 80
1,593 SR
1,595 Elo+
Da Ji
Da Ji
GhandiOfGod
Da Ji
Level 86
God Stats
1W - 1L
1,665 SR
Queue Stats
197W - 136L
1,559 Elo+
Party 2
Cerberus
Cerberus
RavioliBear
Cerberus
Level 147
God Stats
4W - 4L
1,496 SR
Queue Stats
117W - 95L
1,582 Elo+
Party 2
Hou Yi
Hou Yi
elitocam
Hou Yi
Level 8
God Stats
3W - 1L
1,619 SR
Queue Stats
6W - 2L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DOPYKING21
Izanami
15
4 / 3 / 1
10,992
647
12,117
12,160
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
13
2 / 3 / 3
10,547
620
7,955
8,253
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
sknypiin1030
Erlang Shen
12
0 / 8 / 4
9,460
556
8,307
13,578
9,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 10
10,689
629
6,998
11,481
7,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
RavioliBear
Cerberus
15
4 / 2 / 10
11,053
650
10,707
21,049
17,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hou Yi
elitocam
Hou Yi
16
8 / 1 / 2
12,280
722
11,768
10,844
3,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
14
14
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
DOPYKING21
Izanami
4
3
1
1.5
W
2
3
10
2.33
L
Eset
2
3
3
1.17
W
Cerberus
RavioliBear
Cerberus
4
2
10
4.5
W
Hou Yi
elitocam
Hou Yi
8
1
2
9
L
Erlang Shen
sknypiin1030
Erlang Shen
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,379
Damage
29,473
33,991
Taken
43,374
15,558
Mitigated
28,643
5,472
Healing
16,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DOPYKING21
Izanami
12,117
9,428
0
2,466
12,160
4,089
897
3,946
8,039
0
55,699
W
6,998
3,141
0
2,626
11,481
7,440
975
2,873
8,361
2,770
30,094
L
Eset
7,955
1,005
107
1,629
8,253
2,392
316
2,061
6,167
48,575
0
W
Cerberus
RavioliBear
Cerberus
10,707
152
1,023
7,964
21,049
17,335
193
3,469
17,334
27,178
0
W
Hou Yi
elitocam
Hou Yi
11,768
7,372
0
5,056
10,844
3,868
1,785
1,844
8,842
0
81,195
L
Erlang Shen
sknypiin1030
Erlang Shen
8,307
4,222
0
1,270
13,578
9,077
0
4,595
8,704
5,260
28,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,999
Gold Earned
34,022
212
Minions Killed
219
0
Camps Cleared
0
808,357
Distance Traveled
810,868
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,992
647
95
6
0
292,842
1
W
Da Ji
10,689
629
41
2
0
245,699
3
L
Eset
10,547
620
86
5
0
217,732
3
W
Cerberus
11,053
650
45
3
0
302,741
1
W
Hou Yi
12,280
722
133
8
0
262,428
0
L
Erlang Shen
9,460
556
31
2
0
297,783
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role