Player Matchup

Mulan
Mulan
DomiGAME_sk
Mulan
Level 68
God Stats
1W - 8L
1,036 SR
Queue Stats
271W - 308L
1,454 Elo+
Solo
Izanami
Izanami
Nyxroma
Izanami
Level 49
God Stats
2W - 4L
1,388 SR
Queue Stats
115W - 123L
1,384 Elo+
Party 2
Janus
Janus
SamWH23
Janus
Level 104
God Stats
3W - 7L
1,493 SR
Queue Stats
96W - 74L
1,500 Elo+
Party 2
Khepri
Khepri
TheDonKing03
Khepri
Level 129
God Stats
9W - 8L
1,501 SR
Queue Stats
115W - 111L
1,439 Elo+
Party 2
Mercury
Mercury
Zarok_1
Mercury
Level 88
God Stats
14W - 11L
1,553 SR
Queue Stats
472W - 425L
1,436 Elo+
Solo
Team Averages
Level 88
1,394 SR
1,443 Elo+

VS

Team Averages
Level 109
1,569 SR
1,432 Elo+
Da Ji
Da Ji
Callum in 8Bit
Da Ji
Level 126
God Stats
2W - 0L
1,697 SR
Queue Stats
35W - 38L
1,447 Elo+
Party 1
Achilles
Achilles
EpicPotatoNinja
Achilles
Level 132
God Stats
4W - 1L
1,506 SR
Queue Stats
42W - 52L
1,421 Elo+
Party 1
Scylla
Scylla
FilthyBinMan
Scylla
Level 121
God Stats
2W - 5L
1,295 SR
Queue Stats
37W - 41L
1,427 Elo+
Party 1
Yemoja
Yemoja
Nemesis_amterasu
Yemoja
Level 67
God Stats
4W - 1L
1,717 SR
Queue Stats
82W - 71L
1,482 Elo+
Solo
Medusa
Medusa
Skovmand-Holm
Medusa
Level 97
God Stats
14W - 7L
1,631 SR
Queue Stats
283W - 315L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 0
9,033
475
6,234
17,896
13,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Nyxroma
Izanami
12
4 / 4 / 5
8,174
430
9,215
7,092
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
SamWH23
Janus
14
1 / 6 / 8
9,107
479
6,339
11,074
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
13
3 / 2 / 8
8,889
468
6,461
10,805
9,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Zarok_1
Mercury
16
5 / 4 / 3
10,002
526
6,779
12,982
4,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 7
10,882
573
10,545
14,874
6,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
17
3 / 1 / 1
10,355
545
10,638
12,775
11,642
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
18
8 / 1 / 3
10,899
574
10,282
6,964
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 5
8,786
462
3,909
15,339
9,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 5 / 5
8,116
427
8,342
13,272
4,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
42
15
Kills
21
21
Deaths
15
24
Assists
21
Player
Kills
Deaths
Assists
KDA
W
8
4
7
2.88
L
2
5
0
0.4
W
Achilles
3
1
1
3.5
W
Scylla
8
1
3
9.5
W
2
4
5
1.13
L
Izanami
Nyxroma
Izanami
4
4
5
1.63
L
Janus
SamWH23
Janus
1
6
8
0.83
W
0
5
5
0.5
L
Khepri
3
2
8
3.5
L
Mercury
Zarok_1
Mercury
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,028
Damage
43,716
59,849
Taken
63,224
35,347
Mitigated
34,549
11,925
Healing
17,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,545
3,286
0
4,736
14,874
6,128
0
2,153
12,721
0
64,494
L
6,234
1,903
0
3,916
17,896
13,676
1,047
1,997
15,899
0
53,042
W
Achilles
10,638
3,659
0
1,397
12,775
11,642
376
413
12,066
0
72,354
W
Scylla
10,282
405
0
737
6,964
2,858
566
1,931
5,008
67,606
0
W
3,909
1,308
2,926
3,894
15,339
9,848
322
6,018
9,321
18,715
0
L
Izanami
Nyxroma
Izanami
9,215
4,739
0
1,337
7,092
3,635
0
2,504
4,588
5,968
45,316
L
Janus
SamWH23
Janus
6,339
1,148
0
1,498
11,074
3,713
26
4,260
6,814
52,684
0
W
8,342
4,907
0
3,573
13,272
4,073
749
3,392
9,830
0
52,003
L
Khepri
6,461
373
0
1,354
10,805
9,501
0
3,291
7,514
18,335
0
L
Mercury
Zarok_1
Mercury
6,779
3,495
0
3,820
12,982
4,822
0
2,139
10,843
0
61,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,205
Gold Earned
49,038
443
Minions Killed
445
0
Camps Cleared
0
1,627,943
Distance Traveled
1,709,162
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,882
573
88
5
0
363,537
2
L
Mulan
9,033
475
124
7
0
299,207
0
W
Achilles
10,355
545
133
7
0
387,992
0
W
Scylla
10,899
574
123
6
0
377,438
4
W
Yemoja
8,786
462
40
2
0
289,466
3
L
Izanami
8,174
430
92
5
0
265,049
2
L
Janus
9,107
479
96
5
0
317,238
1
W
Medusa
8,116
427
61
3
0
290,729
3
L
Khepri
8,889
468
19
1
0
317,076
3
L
Mercury
10,002
526
112
6
0
429,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role