Player Matchup

Tsukuyomi
Tsukuyomi
Jabno
Tsukuyomi
Level 66
God Stats
1W - 3L
1,517 SR
Queue Stats
107W - 84L
1,575 Elo+
Party 1
Zeus
Zeus
Jallen49
Zeus
Level 66
God Stats
4W - 2L
1,634 SR
Queue Stats
100W - 77L
1,594 Elo+
Party 1
Hercules
Hercules
RBbT46
Hercules
Level 135
God Stats
4W - 2L
1,572 SR
Queue Stats
8W - 8L
1,462 Elo+
Solo
Team Averages
Level 89
1,574 SR
1,544 Elo+

VS

Team Averages
Level 110
1,458 SR
1,553 Elo+
Cthulhu
Cthulhu
Gliiph
Cthulhu
Level 152
God Stats
0W - 4L
1,196 SR
Queue Stats
99W - 109L
1,547 Elo+
Party 2
Nu Wa
Nu Wa
Zant41
Nu Wa
Level 88
God Stats
1W - 2L
1,678 SR
Queue Stats
375W - 368L
1,510 Elo+
Solo
Hachiman
Hachiman
sofigon976
Hachiman
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jabno
Tsukuyomi
15
6 / 3 / 6
11,403
713
13,654
12,741
4,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
15
6 / 1 / 8
11,401
713
17,028
7,719
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
RBbT46
Hercules
14
4 / 4 / 9
10,890
681
6,989
16,197
7,190
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gliiph
Cthulhu
14
4 / 5 / 3
10,888
681
12,049
19,449
17,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
Zant41
Nu Wa
12
1 / 7 / 5
9,642
603
6,752
10,583
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
sofigon976
Hachiman
13
2 / 4 / 5
9,853
616
9,075
11,504
3,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
16
Kills
7
8
Deaths
16
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Gliiph
Cthulhu
4
5
3
1.1
W
Tsukuyomi
Jabno
Tsukuyomi
6
3
6
3
W
Zeus
6
1
8
10
W
Hercules
RBbT46
Hercules
4
4
9
2.13
L
Nu Wa
Zant41
Nu Wa
1
7
5
0.5
L
Hachiman
sofigon976
Hachiman
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,671
Damage
27,876
36,657
Taken
41,536
14,504
Mitigated
23,666
7,198
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Gliiph
Cthulhu
12,049
296
145
4,745
19,449
17,514
0
6,397
12,747
34,315
0
W
Tsukuyomi
Jabno
Tsukuyomi
13,654
2,523
0
2,502
12,741
4,878
1,233
5,864
6,401
0
68,767
W
Zeus
17,028
1,851
0
500
7,719
2,436
1,164
5,118
2,264
51,677
0
W
Hercules
RBbT46
Hercules
6,989
2,485
0
4,196
16,197
7,190
513
6,830
8,759
0
35,234
L
Nu Wa
Zant41
Nu Wa
6,752
805
0
1,830
10,583
2,994
0
4,255
6,088
43,132
0
L
Hachiman
sofigon976
Hachiman
9,075
5,732
0
1,262
11,504
3,158
0
5,593
5,615
0
27,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,694
Gold Earned
30,383
216
Minions Killed
166
0
Camps Cleared
0
884,645
Distance Traveled
863,247
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,888
681
63
4
0
303,123
5
W
Tsukuyomi
11,403
713
88
6
0
312,446
0
W
Zeus
11,401
713
73
5
0
285,952
2
W
Hercules
10,890
681
55
3
0
286,247
2
L
Nu Wa
9,642
603
50
3
0
266,405
3
L
Hachiman
9,853
616
53
3
0
293,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role