Player Matchup

Scylla
Scylla
Bronze III
Baïseps
Scylla
Bronze III
Level 86
God Stats
13W - 2L
1,925 SR
Queue Stats
147W - 127L
1,500 MMR
Party 1
Rama
Rama
Bronze III
FixSmiteOnline
Rama
Bronze III
Level 51
God Stats
2W - 2L
1,481 SR
Queue Stats
39W - 23L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze III
HydroMatic
Erlang Shen
Bronze III
Level 97
God Stats
5W - 7L
1,418 SR
Queue Stats
375W - 348L
1,154 MMR
Solo
Nox
Nox
Bronze III
Hаbanero
Nox
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Bronze III
NRGDremZ
Bakasura
Bronze III
Level 42
God Stats
1W - 2L
1,597 SR
Queue Stats
10W - 21L
904 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 77
1,584 SR
1,312 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 93
1,500 SR
1,153 MMR
Janus
Janus
Bronze III
Capezzolino
Janus
Bronze III
Level 66
God Stats
8W - 9L
1,613 SR
Queue Stats
168W - 137L
1,452 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Crefiz
Danzaburou
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,521 MMR
Solo
Athena
Athena
Bronze III
InvicibyVicti
Athena
Bronze III
Level 106
God Stats
7W - 9L
1,561 SR
Queue Stats
103W - 105L
863 MMR
Solo
Fenrir
Fenrir
Bronze III
NevoXEUU
Fenrir
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,952 MMR
Solo
The Morrigan
The Morrigan
Bronze III
cot2004
The Morrigan
Bronze III
Level 61
God Stats
1W - 2L
1,326 SR
Queue Stats
97W - 124L
-23 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Baïseps
Scylla
16
8 / 0 / 3
9,869
705
11,881
7,776
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
8 / 1 / 5
9,802
700
11,808
11,390
3,923
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
HydroMatic
Erlang Shen
14
6 / 2 / 2
9,015
644
5,178
10,862
4,594
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 0 / 5
8,392
599
6,612
6,729
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
NRGDremZ
Bakasura
14
2 / 3 / 4
8,691
621
6,058
11,031
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
RaNu WaSetTsukuyomiKhepri

VS

Bans
NemesisCthulhuGebKumbhakarnaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,117
508
6,632
9,154
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Crefiz
Danzaburou
8
0 / 7 / 0
5,505
393
4,093
9,927
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 7 / 0
5,381
384
2,530
13,665
5,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
NevoXEUU
Fenrir
12
3 / 5 / 2
7,217
516
5,224
14,309
5,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
cot2004
The Morrigan
11
3 / 6 / 0
6,781
484
4,247
6,607
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
29
Kills
6
6
Deaths
29
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
Baïseps
Scylla
8
0
3
9.5
L
0
4
1
0.13
L
Danzaburou
Crefiz
Danzaburou
0
7
0
0
W
8
1
5
10.5
W
Erlang Shen
HydroMatic
Erlang Shen
6
2
2
3.5
W
5
0
5
7.5
L
0
7
0
0
W
Bakasura
NRGDremZ
Bakasura
2
3
4
1.33
L
Fenrir
NevoXEUU
Fenrir
3
5
2
0.8
L
The Morrigan
cot2004
The Morrigan
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,537
Damage
22,726
47,788
Taken
53,662
17,588
Mitigated
18,503
14,269
Healing
7,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Baïseps
Scylla
11,881
1,906
0
3,183
7,776
2,835
2,107
3,529
4,247
75,438
0
L
6,632
36
0
894
9,154
2,779
0
4,426
4,542
55,049
0
L
Danzaburou
Crefiz
Danzaburou
4,093
1,770
0
1,939
9,927
2,982
220
1,514
8,413
0
26,777
W
11,808
8,753
0
4,715
11,390
3,923
6,376
1,898
9,492
0
64,738
W
Erlang Shen
HydroMatic
Erlang Shen
5,178
2,003
0
2,174
10,862
4,594
1,907
2,480
8,329
0
44,485
W
6,612
1,523
0
1,071
6,729
2,259
809
2,056
4,665
30,669
0
L
2,530
1,193
0
944
13,665
5,680
0
6,197
7,220
10,653
0
W
Bakasura
NRGDremZ
Bakasura
6,058
4,684
0
3,126
11,031
3,977
961
2,673
8,348
0
43,513
L
Fenrir
NevoXEUU
Fenrir
5,224
1,515
0
2,889
14,309
5,077
0
4,243
9,446
0
30,897
L
The Morrigan
cot2004
The Morrigan
4,247
1,256
0
695
6,607
1,985
0
1,904
4,506
23,823
877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,769
Gold Earned
32,001
498
Minions Killed
276
0
Camps Cleared
0
1,433,003
Distance Traveled
1,276,654
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,869
705
126
9
0
284,407
3
L
Janus
7,117
508
105
8
0
305,615
3
L
Danzaburou
5,505
393
42
3
0
181,287
2
W
Rama
9,802
700
133
10
0
232,608
1
W
Erlang Shen
9,015
644
84
6
0
309,894
7
W
Nox
8,392
599
58
4
0
307,240
2
L
Athena
5,381
384
12
1
0
295,885
4
W
Bakasura
8,691
621
97
7
0
298,854
2
L
Fenrir
7,217
516
61
4
0
261,959
0
L
The Morrigan
6,781
484
56
4
0
231,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role