Player Matchup

Janus
Janus
Crawlid
Janus
Level 68
God Stats
6W - 14L
1,360 SR
Queue Stats
358W - 351L
1,520 Elo+
Party 1
Jing Wei
Jing Wei
KuromeJkl
Jing Wei
Level 16
God Stats
7W - 5L
1,625 SR
Queue Stats
17W - 22L
1,386 Elo+
Party 1
Nemesis
Nemesis
PaulinhoReiDelaz
Nemesis
Level 68
God Stats
21W - 13L
1,626 SR
Queue Stats
371W - 350L
1,510 Elo+
Party 1
Khepri
Khepri
SwiftVeil
Khepri
Level 38
God Stats
13W - 7L
1,625 SR
Queue Stats
91W - 75L
1,482 Elo+
Party 1
Achilles
Achilles
rolinhaALFA
Achilles
Level 28
God Stats
2W - 2L
1,759 SR
Queue Stats
75W - 63L
1,526 Elo+
Party 1
Team Averages
Level 44
1,599 SR
1,485 Elo+

VS

Team Averages
Level 70
1,393 SR
1,461 Elo+
Merlin
Merlin
Mrpantsuu
Merlin
Level 127
God Stats
1W - 0L
1,237 SR
Queue Stats
19W - 14L
1,538 Elo+
Party 2
Hachiman
Hachiman
SantiiGG
Hachiman
Level 125
God Stats
1W - 0L
1,491 SR
Queue Stats
10W - 7L
1,467 Elo+
Party 2
Yemoja
Yemoja
Tekkardo
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,477 Elo+
Party 2
Loki
Loki
hawwyeah
Loki
Level 39
God Stats
3W - 1L
1,393 SR
Queue Stats
4W - 5L
1,344 Elo+
Solo
Bellona
Bellona
zCrosby_-
Bellona
Level 49
God Stats
3W - 3L
1,345 SR
Queue Stats
144W - 170L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Crawlid
Janus
18
4 / 3 / 3
11,817
514
12,877
14,973
6,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
KuromeJkl
Jing Wei
10
0 / 6 / 2
7,818
340
1,753
8,625
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
4 / 3 / 4
10,707
466
10,397
16,320
6,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
SwiftVeil
Khepri
12
0 / 3 / 3
8,481
369
4,861
12,864
11,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
rolinhaALFA
Achilles
17
5 / 1 / 2
10,883
473
9,263
17,191
21,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Mrpantsuu
Merlin
20
6 / 2 / 1
12,785
556
15,695
12,833
6,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
SantiiGG
Hachiman
19
7 / 1 / 5
12,930
562
19,702
18,586
7,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Tekkardo
Yemoja
14
1 / 2 / 8
10,641
463
4,178
8,882
7,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
20
1 / 6 / 3
12,429
540
6,895
17,758
6,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
zCrosby_-
Bellona
17
1 / 2 / 0
11,390
495
9,083
15,967
11,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
33
13
Kills
16
16
Deaths
13
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
Crawlid
Janus
4
3
3
1.83
L
Jing Wei
KuromeJkl
Jing Wei
0
6
2
0.17
W
Merlin
Mrpantsuu
Merlin
6
2
1
3.25
L
4
3
4
2
W
Hachiman
SantiiGG
Hachiman
7
1
5
9.5
L
Khepri
SwiftVeil
Khepri
0
3
3
0.5
W
Yemoja
Tekkardo
Yemoja
1
2
8
2.5
W
Loki
1
6
3
0.42
L
Achilles
rolinhaALFA
Achilles
5
1
2
6
W
Bellona
zCrosby_-
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,151
Damage
55,553
69,973
Taken
74,026
47,073
Mitigated
38,994
16,079
Healing
34,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Crawlid
Janus
12,877
705
0
1,765
14,973
6,102
0
8,184
6,789
79,494
0
L
Jing Wei
KuromeJkl
Jing Wei
1,753
1,110
0
1,522
8,625
2,052
0
1,501
7,124
0
21,112
W
Merlin
Mrpantsuu
Merlin
15,695
782
230
4,079
12,833
6,594
2,724
5,047
7,736
110,245
0
L
10,397
4,734
0
5,690
16,320
6,767
0
3,618
12,702
0
83,035
W
Hachiman
SantiiGG
Hachiman
19,702
12,207
0
12,127
18,586
7,686
4,477
5,179
13,311
0
102,614
L
Khepri
SwiftVeil
Khepri
4,861
349
0
1,341
12,864
11,141
0
4,037
8,827
18,695
0
W
Yemoja
Tekkardo
Yemoja
4,178
608
3,965
1,444
8,882
7,390
1,123
4,288
4,544
16,650
0
W
Loki
6,895
845
0
5,030
17,758
6,166
3,545
2,331
15,379
211
102,857
L
Achilles
rolinhaALFA
Achilles
9,263
2,499
0
5,761
17,191
21,011
0
2,744
14,447
0
54,230
W
Bellona
zCrosby_-
Bellona
9,083
3,333
0
8,085
15,967
11,158
938
893
14,574
0
67,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,706
Gold Earned
60,175
432
Minions Killed
644
0
Camps Cleared
0
1,964,917
Distance Traveled
2,134,421
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,817
514
125
5
0
419,796
3
L
Jing Wei
7,818
340
42
2
0
246,146
2
W
Merlin
12,785
556
168
7
0
452,272
4
L
Nemesis
10,707
466
131
6
0
438,971
4
W
Hachiman
12,930
562
163
7
0
390,154
0
L
Khepri
8,481
369
23
1
0
431,247
8
W
Yemoja
10,641
463
18
1
0
403,740
0
W
Loki
12,429
540
166
7
0
451,668
0
L
Achilles
10,883
473
111
5
0
428,757
0
W
Bellona
11,390
495
129
6
0
436,587
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role