Player Matchup

Yemoja
Yemoja
Aquillasz_NOL
Yemoja
Level 69
God Stats
1W - 1L
1,447 SR
Queue Stats
198W - 237L
1,383 Elo+
Party 3
Skadi
Skadi
BlackViper747
Skadi
Level 68
God Stats
3W - 1L
1,675 SR
Queue Stats
83W - 91L
1,414 Elo+
Party 2
Bellona
Bellona
FireStorm_NOL
Bellona
Level 67
God Stats
9W - 8L
1,626 SR
Queue Stats
210W - 225L
1,448 Elo+
Party 3
Kali
Kali
JamieStar_NOL
Kali
Level 125
God Stats
5W - 5L
1,545 SR
Queue Stats
242W - 254L
1,463 Elo+
Party 3
Anubis
Anubis
NKNP_Frostekfire
Anubis
Level 88
God Stats
7W - 7L
1,432 SR
Queue Stats
255W - 271L
1,461 Elo+
Party 2
Team Averages
Level 83
1,545 SR
1,434 Elo+

VS

Team Averages
Level 75
1,616 SR
1,390 Elo+
Nemesis
Nemesis
Little King1666
Nemesis
Level 108
God Stats
0W - 1L
1,308 SR
Queue Stats
47W - 51L
1,395 Elo+
Party 1
Anubis
Anubis
Onyx Reapers
Anubis
Level 28
God Stats
3W - 1L
1,896 SR
Queue Stats
26W - 29L
1,368 Elo+
Party 1
Odin
Odin
miniwilson221
Odin
Level 88
God Stats
0W - 1L
1,664 SR
Queue Stats
45W - 47L
1,412 Elo+
Party 1
Nu Wa
Nu Wa
recordzstorm
Nu Wa
Level 104
God Stats
5W - 7L
1,494 SR
Queue Stats
480W - 529L
1,431 Elo+
Solo
Cthulhu
Cthulhu
wee chris01
Cthulhu
Level 47
God Stats
1W - 1L
1,719 SR
Queue Stats
13W - 16L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 6
4,492
749
1,023
3,901
1,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
5 / 0 / 3
4,462
744
5,177
5,011
1,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
7
2 / 0 / 1
4,346
724
2,357
2,796
2,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
2 / 0 / 1
4,294
716
731
3,383
938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 0 / 1
4,142
690
1,472
1,904
1,032
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,734
622
1,301
3,089
1,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
5
0 / 3 / 0
3,155
526
2,166
4,007
779
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 2 / 0
3,653
609
1,369
3,700
1,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 0 / 0
3,299
550
458
1,385
219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
wee chris01
Cthulhu
4
0 / 5 / 0
3,178
530
3,314
5,057
1,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
11
Kills
0
0
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
W
5
0
3
6.5
W
Bellona
2
0
1
2.5
W
2
0
1
2.5
L
0
1
0
0
W
1
0
1
1.5
L
Anubis
0
3
0
0
L
0
2
0
0
L
0
0
0
0
L
Cthulhu
wee chris01
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,760
Damage
8,608
16,995
Taken
17,238
7,251
Mitigated
6,286
10,398
Healing
3,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,023
529
1,200
1,805
3,901
1,651
0
2,654
1,247
5,107
0
W
5,177
2,608
0
2,386
5,011
1,400
0
2,761
2,250
0
17,974
W
Bellona
2,357
1,034
0
1,330
2,796
2,230
0
139
2,473
0
17,278
W
731
322
0
2,760
3,383
938
0
224
3,159
0
13,659
L
1,301
392
0
381
3,089
1,777
0
351
2,738
4,180
12,653
W
1,472
50
0
917
1,904
1,032
400
309
1,595
16,494
0
L
Anubis
2,166
597
0
1,523
4,007
779
0
201
3,806
8,599
0
L
1,369
387
0
675
3,700
1,875
0
0
3,493
0
12,293
L
458
124
0
564
1,385
219
0
911
474
7,608
0
L
Cthulhu
wee chris01
Cthulhu
3,314
1,136
198
441
5,057
1,636
0
1,032
4,025
9,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,736
Gold Earned
17,019
146
Minions Killed
104
0
Camps Cleared
0
588,118
Distance Traveled
629,326
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,492
749
3
1
0
97,883
0
W
Skadi
4,462
744
24
4
0
112,821
0
W
Bellona
4,346
724
37
6
0
126,656
2
W
Kali
4,294
716
42
7
0
135,484
0
L
Nemesis
3,734
622
40
7
0
136,170
1
W
Anubis
4,142
690
40
7
0
115,274
1
L
Anubis
3,155
526
12
2
0
120,415
0
L
Odin
3,653
609
23
4
0
135,960
1
L
Nu Wa
3,299
550
16
3
0
98,123
0
L
Cthulhu
3,178
530
13
2
0
138,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role