Player Matchup

Nemesis
Nemesis
AlisonMartins
Nemesis
Level 14
God Stats
2W - 0L
1,759 SR
Queue Stats
14W - 6L
1,711 Elo+
Solo
Jormungandr
Jormungandr
GodzillaTheGod
Jormungandr
Level 7
God Stats
2W - 0L
1,696 SR
Queue Stats
3W - 2L
1,474 Elo+
Solo
Izanami
Izanami
Limxel
Izanami
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Odin
Odin
Sosipisoski
Odin
Level 14
God Stats
2W - 1L
1,501 SR
Queue Stats
17W - 15L
1,423 Elo+
Party 1
Ra
Ra
kazalup
Ra
Level 19
God Stats
6W - 4L
1,570 SR
Queue Stats
49W - 56L
1,376 Elo+
Party 1
Team Averages
Level 12
1,605 SR
1,497 Elo+

VS

Team Averages
Level 12
1,446 SR
1,381 Elo+
Ullr
Ullr
Aluuiz
Ullr
Level 24
God Stats
2W - 1L
1,738 SR
Queue Stats
80W - 73L
1,519 Elo+
Solo
Danzaburou
Danzaburou
DJChronos
Danzaburou
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,485 Elo+
Solo
Nemesis
Nemesis
MiauLeh09
Nemesis
Level 7
God Stats
0W - 2L
1,248 SR
Queue Stats
0W - 6L
924 Elo+
Solo
Yemoja
Yemoja
RegenMulch
Yemoja
Level 6
God Stats
0W - 1L
1,241 SR
Queue Stats
0W - 2L
1,295 Elo+
Solo
Thoth
Thoth
reles
Thoth
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
10 / 3 / 15
14,252
1,096
18,101
12,408
7,962
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
GodzillaTheGod
Jormungandr
20
11 / 1 / 16
14,422
1,109
13,004
13,204
19,801
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Limxel
Izanami
18
1 / 7 / 16
11,749
904
12,896
16,841
7,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

19
7 / 1 / 19
13,001
1,000
14,850
12,275
6,298
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
7 / 1 / 21
13,717
1,055
20,603
11,053
5,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

203

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Aluuiz
Ullr
19
7 / 7 / 4
14,247
1,096
22,722
29,356
12,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
DJChronos
Danzaburou
20
6 / 7 / 6
14,091
1,084
23,100
19,537
8,647
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis
MiauLeh09
Nemesis
15
0 / 7 / 0
9,809
755
1,406
9,642
3,278
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
RegenMulch
Yemoja
18
0 / 8 / 5
12,539
965
8,567
20,182
21,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
reles
Thoth
15
0 / 7 / 2
10,109
778
1,042
6,943
2,214

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
30
36
Kills
13
13
Deaths
36
87
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
10
3
15
5.83
L
Ullr
Aluuiz
Ullr
7
7
4
1.29
L
Danzaburou
DJChronos
Danzaburou
6
7
6
1.29
W
Jormungandr
GodzillaTheGod
Jormungandr
11
1
16
19
W
Izanami
Limxel
Izanami
1
7
16
1.29
L
Nemesis
MiauLeh09
Nemesis
0
7
0
0
L
Yemoja
RegenMulch
Yemoja
0
8
5
0.31
W
7
1
19
16.5
W
7
1
21
17.5
L
Thoth
reles
Thoth
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,454
Damage
56,837
65,781
Taken
85,660
47,193
Mitigated
47,826
10,870
Healing
7,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
18,101
9,237
0
2,117
12,408
7,962
0
1,545
10,863
939
39,870
L
Ullr
Aluuiz
Ullr
22,722
11,001
0
3,147
29,356
12,436
0
10,185
18,996
0
53,874
L
Danzaburou
DJChronos
Danzaburou
23,100
13,894
0
915
19,537
8,647
0
6,307
13,109
0
59,507
W
Jormungandr
GodzillaTheGod
Jormungandr
13,004
2,146
0
498
13,204
19,801
0
1,829
11,375
33,126
0
W
Izanami
Limxel
Izanami
12,896
8,868
0
3,450
16,841
7,501
0
1,977
14,864
0
35,387
L
Nemesis
MiauLeh09
Nemesis
1,406
201
0
972
9,642
3,278
0
6,369
3,248
0
5,815
L
Yemoja
RegenMulch
Yemoja
8,567
1,083
712
1,441
20,182
21,251
0
7,530
12,402
33,013
0
W
14,850
6,261
0
811
12,275
6,298
0
2,080
10,195
0
25,327
W
20,603
1,480
2,538
1,456
11,053
5,631
0
2,178
8,875
49,930
0
L
Thoth
reles
Thoth
1,042
263
0
0
6,943
2,214
0
3,524
3,419
2,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,141
Gold Earned
60,795
235
Minions Killed
203
14
Camps Cleared
2
1,167,038
Distance Traveled
857,011
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,252
1,096
30
2
12
243,653
0
L
Ullr
14,247
1,096
66
5
2
213,147
0
L
Danzaburou
14,091
1,084
75
6
0
229,081
0
W
Jormungandr
14,422
1,109
48
4
1
236,754
3
W
Izanami
11,749
904
45
3
0
158,267
0
L
Nemesis
9,809
755
12
1
0
112,417
0
L
Yemoja
12,539
965
47
4
0
216,825
0
W
Odin
13,001
1,000
31
2
1
270,684
0
W
Ra
13,717
1,055
81
6
0
257,680
1
L
Thoth
10,109
778
3
0
0
85,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role