Player Matchup

Ares
Ares
CorySmllBird
Ares
Level 62
God Stats
4W - 4L
1,624 SR
Queue Stats
226W - 254L
1,527 Elo+
Party 2
Danzaburou
Danzaburou
PersuadedEight
Danzaburou
Level 109
God Stats
3W - 6L
1,463 SR
Queue Stats
53W - 58L
1,468 Elo+
Solo
Da Ji
Da Ji
SPC CDT1123
Da Ji
Level 98
God Stats
0W - 2L
1,577 SR
Queue Stats
10W - 17L
1,338 Elo+
Party 3
Nike
Nike
Yclv
Nike
Level 67
God Stats
0W - 1L
1,907 SR
Queue Stats
4W - 7L
1,378 Elo+
Party 3
Ra
Ra
xAngelusMortiss
Ra
Level 117
God Stats
5W - 2L
1,658 SR
Queue Stats
305W - 304L
1,471 Elo+
Party 2
Team Averages
Level 91
1,646 SR
1,436 Elo+

VS

Team Averages
Level 100
1,610 SR
1,532 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Boefah
Heimdallr
Level 109
God Stats
11W - 11L
1,555 SR
Queue Stats
70W - 59L
1,538 Elo+
Party 1
Ao Kuang
Ao Kuang
ReMastered D3M0
Ao Kuang
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,452 Elo+
Party 1
Chang'e
Chang'e
SauceTosser
Chang'e
Level 128
God Stats
5W - 1L
1,812 SR
Queue Stats
621W - 554L
1,542 Elo+
Party 1
Yemoja
Yemoja
TankYuhLotzz
Yemoja
Level 18
God Stats
10W - 5L
1,681 SR
Queue Stats
40W - 20L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,435
527
7,620
11,761
6,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
PersuadedEight
Danzaburou
13
5 / 2 / 2
8,418
526
8,107
9,260
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 6 / 2
7,703
481
5,592
11,026
3,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
Yclv
Nike
10
0 / 7 / 0
6,317
395
3,396
11,192
3,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
3 / 3 / 1
8,689
543
3,782
9,478
3,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
4 / 2 / 5
9,578
599
9,571
6,377
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Boefah
Heimdallr
13
1 / 4 / 1
7,494
468
8,149
11,375
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
12
2 / 6 / 1
7,801
488
4,852
12,183
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
SauceTosser
Chang'e
18
10 / 1 / 1
10,862
679
10,628
11,515
6,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Yemoja
10
0 / 1 / 1
6,848
428
3,628
5,460
3,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
14
Kills
17
19
Deaths
14
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
2
5
3.25
W
Heimdallr
Boefah
Heimdallr
1
4
1
0.38
L
4
1
5
6.5
L
Danzaburou
PersuadedEight
Danzaburou
5
2
2
3
W
Ao Kuang
2
6
1
0.42
L
2
6
2
0.5
W
Chang'e
SauceTosser
Chang'e
10
1
1
10.5
W
Yemoja
0
1
1
0.5
L
Nike
Yclv
Nike
0
7
0
0
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,497
Damage
36,828
52,717
Taken
46,910
20,683
Mitigated
23,328
9,720
Healing
18,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,571
2,199
102
1,584
6,377
2,373
833
3,046
3,161
65,008
0
W
Heimdallr
Boefah
Heimdallr
8,149
4,040
0
2,611
11,375
6,417
67
3,392
7,983
8,039
47,954
L
7,620
458
0
1,991
11,761
6,684
201
4,580
7,009
22,399
0
L
Danzaburou
PersuadedEight
Danzaburou
8,107
3,030
0
1,576
9,260
2,878
0
5,668
3,502
0
52,733
W
Ao Kuang
4,852
1,401
0
2,699
12,183
4,128
0
3,295
8,822
46,087
0
L
5,592
2,045
0
250
11,026
3,710
0
3,224
7,664
0
38,696
W
Chang'e
SauceTosser
Chang'e
10,628
1,179
17
7,744
11,515
6,982
345
0
11,515
79,754
0
W
Yemoja
3,628
710
2,094
1,998
5,460
3,428
27
1,425
4,027
11,332
0
L
Nike
Yclv
Nike
3,396
851
0
406
11,192
3,863
0
8,574
2,168
0
28,666
L
3,782
317
971
4,526
9,478
3,548
0
6,242
2,968
72,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,562
Gold Earned
42,583
396
Minions Killed
496
0
Camps Cleared
0
1,522,745
Distance Traveled
1,447,103
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,578
599
134
8
0
298,791
3
W
Heimdallr
7,494
468
108
7
0
267,947
1
L
Ares
8,435
527
27
2
0
315,356
2
L
Danzaburou
8,418
526
102
6
0
286,237
4
W
Ao Kuang
7,801
488
76
5
0
245,615
3
L
Da Ji
7,703
481
55
3
0
355,583
0
W
Chang'e
10,862
679
162
10
0
296,088
0
W
Yemoja
6,848
428
16
1
0
338,662
0
L
Nike
6,317
395
56
4
0
266,126
0
L
Ra
8,689
543
156
10
0
299,443
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role