Player Matchup

Neith
Neith
JamisEAP
Neith
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Bastet
Bastet
Marko93
Bastet
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,283 Elo+
Solo
Tyr
Tyr
Renattus
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 28L
1,291 Elo+
Solo
Artio
Artio
Talse
Artio
Level 23
God Stats
1W - 3L
1,372 SR
Queue Stats
7W - 14L
1,265 Elo+
Solo
Ra
Ra
pb07811
Ra
Level 7
God Stats
2W - 2L
1,542 SR
Queue Stats
5W - 5L
1,463 Elo+
Solo
Team Averages
Level 12
1,483 SR
1,360 Elo+

VS

Team Averages
Level 16
1,424 SR
1,261 Elo+
Ah Muzen Cab
Ah Muzen Cab
FaridJecky
Ah Muzen Cab
Level 12
God Stats
0W - 4L
1,060 SR
Queue Stats
3W - 14L
1,102 Elo+
Solo
Hercules
Hercules
Kukulkan15
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 73L
1,248 Elo+
Solo
Fenrir
Fenrir
RxParalyze
Fenrir
Level 18
God Stats
1W - 1L
1,777 SR
Queue Stats
8W - 12L
1,370 Elo+
Solo
Cthulhu
Cthulhu
Uneducated42
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,154 Elo+
Solo
Ra
Ra
WizardOfAwes23
Ra
Level 8
God Stats
0W - 1L
1,281 SR
Queue Stats
2W - 4L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JamisEAP
Neith
12
1 / 2 / 4
8,013
401
6,257
9,771
3,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Marko93
Bastet
15
3 / 4 / 7
9,606
480
5,019
13,091
4,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
9 / 0 / 2
11,458
573
12,280
12,715
13,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
Talse
Artio
14
1 / 0 / 4
9,501
475
5,708
13,636
7,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
15 / 3 / 5
11,692
585
19,524
14,285
6,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FaridJecky
Ah Muzen Cab
13
1 / 7 / 1
8,103
405
3,612
12,709
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
Kukulkan15
Hercules
17
1 / 4 / 0
9,957
498
5,358
13,589
12,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
RxParalyze
Fenrir
13
2 / 8 / 1
8,854
443
7,339
18,830
7,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
Uneducated42
Cthulhu
11
0 / 2 / 2
7,253
363
5,559
14,804
13,008
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 8 / 1
7,991
400
9,611
11,359
4,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
29
Kills
5
9
Deaths
29
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
FaridJecky
Ah Muzen Cab
1
7
1
0.21
W
Neith
JamisEAP
Neith
1
2
4
1.5
L
Hercules
Kukulkan15
Hercules
1
4
0
0.25
W
Bastet
Marko93
Bastet
3
4
7
1.63
W
9
0
2
10
L
Fenrir
RxParalyze
Fenrir
2
8
1
0.31
W
Artio
Talse
Artio
1
0
4
3
L
Cthulhu
Uneducated42
Cthulhu
0
2
2
0.5
L
1
8
1
0.19
W
15
3
5
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,788
Damage
31,479
63,498
Taken
71,291
35,692
Mitigated
42,549
29,936
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
FaridJecky
Ah Muzen Cab
3,612
538
0
1,947
12,709
4,654
389
8,615
4,094
0
38,331
W
Neith
JamisEAP
Neith
6,257
2,816
0
2,694
9,771
3,188
1,956
5,059
4,227
0
32,062
L
Hercules
Kukulkan15
Hercules
5,358
1,463
0
2,600
13,589
12,470
47
2,172
11,060
0
58,564
W
Bastet
Marko93
Bastet
5,019
2,443
0
3,634
13,091
4,972
875
550
12,491
0
46,472
W
12,280
3,700
0
3,780
12,715
13,090
1,965
1,432
10,918
0
74,261
L
Fenrir
RxParalyze
Fenrir
7,339
2,420
0
4,638
18,830
7,799
512
5,669
13,111
0
62,479
W
Artio
Talse
Artio
5,708
846
1,699
7,664
13,636
7,842
516
5,512
7,892
26,651
0
L
Cthulhu
Uneducated42
Cthulhu
5,559
608
238
779
14,804
13,008
60
6,161
8,593
24,675
0
L
9,611
870
523
1,159
11,359
4,618
0
2,615
8,619
45,146
0
W
19,524
3,241
2,296
8,169
14,285
6,600
3,305
1,723
12,397
71,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,270
Gold Earned
42,158
431
Minions Killed
400
0
Camps Cleared
0
1,808,082
Distance Traveled
1,601,246
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,103
405
71
4
0
304,090
0
W
Neith
8,013
401
63
3
0
334,110
0
L
Hercules
9,957
498
124
6
0
376,404
1
W
Bastet
9,606
480
77
4
0
406,448
2
W
Tyr
11,458
573
144
7
0
423,727
0
L
Fenrir
8,854
443
87
4
0
364,946
1
W
Artio
9,501
475
45
2
0
353,084
0
L
Cthulhu
7,253
363
42
2
0
264,986
0
L
Ra
7,991
400
76
4
0
290,820
1
W
Ra
11,692
585
102
5
0
290,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role