Player Matchup

Achilles
Achilles
ElTrollJurekon
Achilles
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
NotRadtke
Ymir
Level 14
God Stats
10W - 3L
1,888 SR
Queue Stats
20W - 8L
1,762 Elo+
Solo
Bellona
Bellona
PrinShad
Bellona
Level 26
God Stats
1W - 2L
1,484 SR
Queue Stats
6W - 5L
1,605 Elo+
Solo
Nu Wa
Nu Wa
QueenofPandora
Nu Wa
Level 13
God Stats
7W - 3L
1,632 SR
Queue Stats
9W - 5L
1,549 Elo+
Solo
Izanami
Izanami
woodedarea
Izanami
Level 11
God Stats
2W - 3L
1,549 SR
Queue Stats
4W - 6L
1,352 Elo+
Solo
Team Averages
Level 18
1,610 SR
1,554 Elo+

VS

Team Averages
Level 26
1,497 SR
1,508 Elo+
Ymir
Ymir
Johnny0224
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 96L
1,422 Elo+
Solo
Olorun
Olorun
LEER0YJENKIN5
Olorun
Level 24
God Stats
3W - 3L
1,442 SR
Queue Stats
25W - 30L
1,397 Elo+
Solo
Sun Wukong
Sun Wukong
LossRates
Sun Wukong
Level 28
God Stats
15W - 4L
1,802 SR
Queue Stats
120W - 85L
1,705 Elo+
Solo
Fenrir
Fenrir
M1DMA1IN
Fenrir
Level 29
God Stats
1W - 2L
1,243 SR
Queue Stats
140W - 119L
1,518 Elo+
Solo
Poseidon
Poseidon
VenomFX
Poseidon
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
2 / 9 / 3
6,699
447
9,938
15,450
10,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Ymir
12
3 / 3 / 8
8,006
534
8,155
11,403
6,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
PrinShad
Bellona
9
0 / 8 / 3
5,842
389
4,281
10,569
4,746
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
5 / 4 / 5
7,914
528
10,211
10,131
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
woodedarea
Izanami
12
6 / 4 / 1
7,631
509
6,264
8,364
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 5
7,614
508
3,784
12,857
6,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 3 / 5
7,119
475
5,689
9,588
3,956
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
LossRates
Sun Wukong
16
17 / 2 / 2
10,688
713
21,699
18,733
12,409
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
M1DMA1IN
Fenrir
13
6 / 3 / 3
8,307
554
7,476
11,221
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poseidon
VenomFX
Poseidon
13
1 / 3 / 7
8,407
560
3,861
6,648
1,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
50
16
Kills
28
28
Deaths
16
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
9
3
0.39
W
2
5
5
0.9
W
2
3
5
1.5
W
Sun Wukong
LossRates
Sun Wukong
17
2
2
9
W
Fenrir
M1DMA1IN
Fenrir
6
3
3
2.5
L
Ymir
3
3
8
2.33
L
Bellona
PrinShad
Bellona
0
8
3
0.19
L
5
4
5
1.88
W
Poseidon
VenomFX
Poseidon
1
3
7
1.5
L
Izanami
woodedarea
Izanami
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,849
Damage
42,509
55,917
Taken
59,047
27,136
Mitigated
29,526
6,667
Healing
19,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
9,938
5,305
0
1,964
15,450
10,095
0
403
15,047
0
31,409
W
3,784
746
0
1,476
12,857
6,497
0
4,901
7,956
25,267
0
W
5,689
2,634
504
3,679
9,588
3,956
422
4,195
5,393
34,167
0
W
Sun Wukong
LossRates
Sun Wukong
21,699
7,089
0
8,808
18,733
12,409
136
3,475
15,258
0
74,179
W
Fenrir
M1DMA1IN
Fenrir
7,476
1,358
0
4,056
11,221
4,808
0
2,973
8,248
0
47,459
L
Ymir
8,155
2,815
0
1,050
11,403
6,343
0
5,361
6,042
23,741
0
L
Bellona
PrinShad
Bellona
4,281
1,044
0
484
10,569
4,746
861
1,331
9,238
0
18,414
L
10,211
2,830
156
1,130
10,131
3,104
111
2,039
8,092
42,270
0
W
Poseidon
VenomFX
Poseidon
3,861
340
0
735
6,648
1,856
595
2,822
3,826
53,894
0
L
Izanami
woodedarea
Izanami
6,264
3,729
0
1,883
8,364
2,848
551
4,200
4,164
0
35,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,092
Gold Earned
42,135
230
Minions Killed
414
0
Camps Cleared
0
1,363,680
Distance Traveled
1,323,325
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,699
447
41
3
0
264,925
0
W
Ymir
7,614
508
54
4
0
245,342
3
W
Olorun
7,119
475
49
3
0
228,448
3
W
Sun Wukong
10,688
713
126
8
0
273,669
2
W
Fenrir
8,307
554
76
5
0
299,806
1
L
Ymir
8,006
534
13
1
0
274,937
5
L
Bellona
5,842
389
34
2
0
297,475
0
L
Nu Wa
7,914
528
68
5
0
262,498
5
W
Poseidon
8,407
560
109
7
0
276,060
4
L
Izanami
7,631
509
74
5
0
263,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role