Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MaxElMenteFria
Cu Chulainn
Level 158
God Stats
45W - 24L
1,733 SR
Queue Stats
162W - 118L
1,678 Elo+
Party 1
Team Averages
Level 147
1,547 SR
1,536 Elo+

VS

Team Averages
Level 126
1,550 SR
1,566 Elo+
Scylla
Scylla
 
Scylla
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Burd6ix
Achilles
Level 81
God Stats
0W - 1L
1,493 SR
Queue Stats
20W - 6L
1,721 Elo+
Solo
Nemesis
Nemesis
Jonru69
Nemesis
Level 103
God Stats
1W - 2L
1,790 SR
Queue Stats
110W - 115L
1,663 Elo+
Solo
Anhur
Anhur
Mute Mini
Anhur
Level 160
God Stats
3W - 4L
1,465 SR
Queue Stats
97W - 122L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
17
9 / 0 / 1
9,825
655
13,247
11,288
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ganesha
 
Ganesha
14
1 / 1 / 9
8,570
571
6,961
8,685
5,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
 
Scylla
14
2 / 3 / 5
8,399
560
2,755
8,856
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hou Yi
 
Hou Yi
14
1 / 1 / 3
8,034
536
5,060
9,183
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cu Chulainn
MaxElMenteFria
Cu Chulainn
14
3 / 4 / 1
8,187
546
8,937
11,022
10,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 4 / 1
7,366
491
4,258
7,206
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kuzenbo
 
Kuzenbo
12
0 / 4 / 4
7,108
474
7,057
13,809
8,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Achilles
Burd6ix
Achilles
14
5 / 5 / 0
8,345
556
9,818
18,710
12,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
Jonru69
Nemesis
13
2 / 2 / 3
7,846
523
3,824
9,327
3,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Mute Mini
Anhur
14
2 / 1 / 0
7,950
530
4,986
6,229
1,752
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
16
Kills
9
9
Deaths
16
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
9
0
1
9.5
W
Ganesha
 
Ganesha
1
1
9
5.5
W
Scylla
 
Scylla
2
3
5
1.5
W
Hou Yi
 
Hou Yi
1
1
3
2.5
L
Scylla
 
Scylla
0
4
1
0.13
L
Kuzenbo
 
Kuzenbo
0
4
4
0.5
L
Achilles
Burd6ix
Achilles
5
5
0
1
L
Nemesis
Jonru69
Nemesis
2
2
3
1.75
W
Cu Chulainn
MaxElMenteFria
Cu Chulainn
3
4
1
0.88
L
Anhur
Mute Mini
Anhur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,960
Damage
29,943
49,034
Taken
55,281
27,703
Mitigated
27,708
19,059
Healing
14,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
13,247
6,501
0
7,391
11,288
5,669
0
2,406
8,723
0
74,960
W
Ganesha
 
Ganesha
6,961
442
0
2,505
8,685
5,797
0
2,556
6,085
31,555
0
W
Scylla
 
Scylla
2,755
220
0
500
8,856
3,222
0
2,081
6,701
52,040
0
W
Hou Yi
 
Hou Yi
5,060
2,931
0
5,091
9,183
2,806
0
3,255
5,888
0
51,186
L
Scylla
 
Scylla
4,258
656
0
1,067
7,206
1,797
0
1,773
5,287
43,896
0
L
Kuzenbo
 
Kuzenbo
7,057
3,008
0
3,228
13,809
8,974
0
4,024
9,785
23,580
0
L
Achilles
Burd6ix
Achilles
9,818
3,403
0
6,115
18,710
12,014
682
2,828
15,814
0
50,237
L
Nemesis
Jonru69
Nemesis
3,824
882
0
909
9,327
3,171
0
1,346
7,949
0
54,046
W
Cu Chulainn
MaxElMenteFria
Cu Chulainn
8,937
2,386
0
3,572
11,022
10,209
0
700
10,322
3,763
43,893
L
Anhur
Mute Mini
Anhur
4,986
3,035
0
3,199
6,229
1,752
0
319
5,910
0
57,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,015
Gold Earned
38,615
514
Minions Killed
425
0
Camps Cleared
0
1,550,527
Distance Traveled
1,479,840
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,825
655
139
9
0
357,455
2
W
Ganesha
8,570
571
10
1
0
317,917
2
W
Scylla
8,399
560
114
8
0
291,597
8
W
Hou Yi
8,034
536
155
10
0
275,434
6
L
Scylla
7,366
491
96
6
0
277,505
9
L
Kuzenbo
7,108
474
27
2
0
320,531
0
L
Achilles
8,345
556
106
7
0
289,118
3
L
Nemesis
7,846
523
101
7
0
337,912
3
W
Cu Chulainn
8,187
546
96
6
0
308,124
6
L
Anhur
7,950
530
95
6
0
254,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role