Player Matchup

Medusa
Medusa
CDawgV
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Flami3
Sol
Level 48
God Stats
2W - 2L
1,537 SR
Queue Stats
33W - 30L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
MPK96
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,487 Elo+
Party 1
Team Averages
Level 67
1,512 SR
1,484 Elo+

VS

Team Averages
Level 35
1,375 SR
1,410 Elo+
Cupid
Cupid
BenderRO
Cupid
Level 73
God Stats
0W - 3L
1,104 SR
Queue Stats
21W - 35L
1,286 Elo+
Solo
Bellona
Bellona
F1Nd3RF33
Bellona
Level 27
God Stats
3W - 3L
1,520 SR
Queue Stats
72W - 80L
1,444 Elo+
Solo
Cthulhu
Cthulhu
Liase
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CDawgV
Medusa
14
6 / 2 / 7
10,248
732
12,468
7,205
2,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
Flami3
Sol
13
5 / 3 / 6
9,840
703
11,503
8,674
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
MPK96
Cthulhu
13
2 / 1 / 10
10,573
755
7,549
10,622
11,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BenderRO
Cupid
12
2 / 3 / 0
8,583
613
4,309
9,164
3,486
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
F1Nd3RF33
Bellona
12
4 / 2 / 2
9,361
669
5,476
12,604
8,182
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Liase
Cthulhu
10
0 / 8 / 1
7,785
556
5,996
16,706
12,740
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
13
Kills
6
6
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cupid
BenderRO
Cupid
2
3
0
0.67
W
Medusa
CDawgV
Medusa
6
2
7
4.75
L
Bellona
F1Nd3RF33
Bellona
4
2
2
2.5
W
Sol
Flami3
Sol
5
3
6
2.67
L
Cthulhu
Liase
Cthulhu
0
8
1
0.06
W
Cthulhu
MPK96
Cthulhu
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,520
Damage
15,781
26,501
Taken
38,474
17,647
Mitigated
24,408
9,562
Healing
4,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
BenderRO
Cupid
4,309
1,661
1,549
1,613
9,164
3,486
0
4,459
4,705
0
33,694
W
Medusa
CDawgV
Medusa
12,468
7,086
0
2,595
7,205
2,768
1,487
2,189
5,016
0
53,917
L
Bellona
F1Nd3RF33
Bellona
5,476
2,383
0
595
12,604
8,182
0
6,507
6,097
0
26,359
W
Sol
Flami3
Sol
11,503
3,621
0
4,608
8,674
2,960
923
1,814
6,860
39,749
0
L
Cthulhu
Liase
Cthulhu
5,996
353
286
180
16,706
12,740
0
8,128
8,578
22,705
0
W
Cthulhu
MPK96
Cthulhu
7,549
713
167
2,192
10,622
11,919
253
2,254
8,368
21,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,661
Gold Earned
25,729
145
Minions Killed
136
0
Camps Cleared
0
754,544
Distance Traveled
742,359
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,583
613
66
5
0
218,664
3
W
Medusa
10,248
732
66
5
0
244,464
2
L
Bellona
9,361
669
46
3
0
277,520
4
W
Sol
9,840
703
49
4
0
243,404
2
L
Cthulhu
7,785
556
24
2
0
246,175
5
W
Cthulhu
10,573
755
30
2
0
266,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role