Player Matchup

Izanami
Izanami
DininDaermon
Izanami
Level 28
God Stats
8W - 2L
1,845 SR
Queue Stats
64W - 54L
1,513 Elo+
Solo
Neith
Neith
GingerbreadBoiyz
Neith
Level 16
God Stats
8W - 8L
1,590 SR
Queue Stats
24W - 26L
1,585 Elo+
Solo
Janus
Janus
JoJonase
Janus
Level 29
God Stats
4W - 4L
1,466 SR
Queue Stats
75W - 69L
1,477 Elo+
Solo
Hun Batz
Hun Batz
LineXVX
Hun Batz
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 27L
1,496 Elo+
Solo
Ymir
Ymir
eLegX
Ymir
Level 17
God Stats
1W - 2L
1,285 SR
Queue Stats
23W - 24L
1,387 Elo+
Solo
Team Averages
Level 22
1,537 SR
1,491 Elo+

VS

Team Averages
Level 27
1,437 SR
1,439 Elo+
Bellona
Bellona
Daddycool022
Bellona
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 50L
1,572 Elo+
Solo
Izanami
Izanami
Freeshy-6
Izanami
Level 26
God Stats
6W - 6L
1,565 SR
Queue Stats
76W - 69L
1,441 Elo+
Solo
Nu Wa
Nu Wa
MaXiMe_WTF
Nu Wa
Level 29
God Stats
1W - 3L
1,275 SR
Queue Stats
53W - 40L
1,412 Elo+
Party 1
Loki
Loki
TRD_KRATOS71
Loki
Level 28
God Stats
13W - 11L
1,526 SR
Queue Stats
68W - 57L
1,343 Elo+
Solo
Yemoja
Yemoja
legolas004545
Yemoja
Level 27
God Stats
1W - 4L
1,321 SR
Queue Stats
67W - 54L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DininDaermon
Izanami
15
4 / 2 / 3
9,234
577
10,260
11,002
3,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 5 / 6
8,095
506
7,079
11,172
3,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
JoJonase
Janus
15
1 / 3 / 2
8,870
554
3,711
7,905
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
LineXVX
Hun Batz
19
17 / 2 / 2
11,734
733
15,029
10,643
4,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
eLegX
Ymir
12
2 / 3 / 3
7,756
485
3,804
11,042
4,996
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Daddycool022
Bellona
11
1 / 3 / 0
7,232
452
1,972
6,459
5,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Freeshy-6
Izanami
12
2 / 8 / 3
7,838
490
8,842
13,149
3,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
14
4 / 6 / 2
8,342
521
8,868
11,220
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 6 / 1
7,723
483
5,419
11,930
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 4 / 5
8,299
519
3,629
10,379
6,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
27
Kills
13
15
Deaths
27
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
Daddycool022
Bellona
1
3
0
0.33
W
Izanami
DininDaermon
Izanami
4
2
3
2.75
L
Izanami
Freeshy-6
Izanami
2
8
3
0.44
W
3
5
6
1.2
W
Janus
JoJonase
Janus
1
3
2
0.67
W
Hun Batz
LineXVX
Hun Batz
17
2
2
9
L
Nu Wa
4
6
2
0.83
L
4
6
1
0.75
W
Ymir
eLegX
Ymir
2
3
3
1.17
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,883
Damage
28,730
51,764
Taken
53,137
18,736
Mitigated
22,732
15,345
Healing
9,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Daddycool022
Bellona
1,972
568
0
1,205
6,459
5,465
0
71
6,388
3,050
22,621
W
Izanami
DininDaermon
Izanami
10,260
8,205
0
4,472
11,002
3,862
4,997
2,747
8,255
0
61,041
L
Izanami
Freeshy-6
Izanami
8,842
6,284
222
2,762
13,149
3,788
132
1,703
11,446
0
45,667
W
7,079
3,816
0
3,735
11,172
3,176
507
3,719
7,453
0
35,054
W
Janus
JoJonase
Janus
3,711
110
0
673
7,905
2,542
0
1,663
6,242
64,257
0
W
Hun Batz
LineXVX
Hun Batz
15,029
6,011
0
4,739
10,643
4,160
0
2,210
8,433
0
84,491
L
Nu Wa
8,868
1,983
0
1,138
11,220
3,457
920
3,011
7,935
37,484
0
L
5,419
1,482
0
3,153
11,930
3,695
0
845
11,030
0
35,385
W
Ymir
eLegX
Ymir
3,804
1,381
0
1,726
11,042
4,996
892
2,313
8,729
28,463
0
L
3,629
1,481
941
66
10,379
6,327
159
1,556
8,823
12,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,689
Gold Earned
39,434
495
Minions Killed
284
0
Camps Cleared
0
1,447,335
Distance Traveled
1,192,361
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,232
452
61
4
0
142,299
1
W
Izanami
9,234
577
120
8
0
215,241
0
L
Izanami
7,838
490
84
5
0
262,509
2
W
Neith
8,095
506
45
3
0
270,563
3
W
Janus
8,870
554
131
8
0
307,471
2
W
Hun Batz
11,734
733
147
9
0
361,277
4
L
Nu Wa
8,342
521
52
3
0
270,745
3
L
Loki
7,723
483
66
4
0
245,945
0
W
Ymir
7,756
485
52
3
0
292,783
5
L
Yemoja
8,299
519
21
1
0
270,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role