Player Matchup

Danzaburou
Danzaburou
JustShinii
Danzaburou
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
NetRun
Hercules
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,388 Elo+
Solo
Kuzenbo
Kuzenbo
Penysrakete
Kuzenbo
Level 18
God Stats
2W - 2L
1,377 SR
Queue Stats
22W - 21L
1,391 Elo+
Solo
Set
Set
Witcherio
Set
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 79L
1,203 Elo+
Solo
Agni
Agni
risitas1317
Agni
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,250 Elo+
Solo
Team Averages
Level 17
1,475 SR
1,346 Elo+

VS

Team Averages
Level 18
1,480 SR
1,431 Elo+
Hachiman
Hachiman
Concentracia
Hachiman
Level 7
God Stats
0W - 1L
1,379 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Okcain
Ymir
Level 25
God Stats
31W - 23L
1,619 SR
Queue Stats
53W - 53L
1,441 Elo+
Party 1
Fenrir
Fenrir
Secret012
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 49L
1,438 Elo+
Party 1
Hercules
Hercules
Steakw
Hercules
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
shkrekus
Thanatos
Level 29
God Stats
16W - 20L
1,400 SR
Queue Stats
51W - 68L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JustShinii
Danzaburou
13
6 / 2 / 1
8,275
591
8,183
7,509
2,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
NetRun
Hercules
14
10 / 2 / 0
9,101
650
7,257
9,300
6,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Penysrakete
Kuzenbo
10
0 / 3 / 8
7,040
503
5,683
9,370
6,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 3 / 2
7,870
562
5,175
10,612
4,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
8 / 3 / 6
8,489
606
10,679
7,126
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Concentracia
Hachiman
10
1 / 5 / 4
6,651
475
4,512
9,461
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Okcain
Ymir
10
4 / 5 / 7
7,293
521
6,813
10,959
4,920
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Secret012
Fenrir
9
1 / 4 / 4
6,206
443
3,434
10,694
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
Steakw
Hercules
11
2 / 7 / 6
7,501
536
4,789
11,111
6,880
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
shkrekus
Thanatos
12
5 / 7 / 7
7,909
565
7,526
10,981
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
41
28
Kills
13
13
Deaths
28
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Concentracia
Hachiman
1
5
4
0.6
W
Danzaburou
JustShinii
Danzaburou
6
2
1
3.25
W
Hercules
NetRun
Hercules
10
2
0
5
L
Ymir
Okcain
Ymir
4
5
7
1.5
W
Kuzenbo
Penysrakete
Kuzenbo
0
3
8
1.33
L
Fenrir
Secret012
Fenrir
1
4
4
0.75
L
Hercules
Steakw
Hercules
2
7
6
0.71
W
4
3
2
1.67
W
8
3
6
3.67
L
Thanatos
shkrekus
Thanatos
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,977
Damage
27,074
43,917
Taken
53,206
21,029
Mitigated
21,192
13,243
Healing
12,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Concentracia
Hachiman
4,512
2,055
0
2,646
9,461
2,635
144
2,436
6,975
0
23,416
W
Danzaburou
JustShinii
Danzaburou
8,183
3,317
0
1,905
7,509
2,511
3,048
1,646
5,863
0
41,461
W
Hercules
NetRun
Hercules
7,257
1,691
0
2,850
9,300
6,108
229
1,136
8,118
0
44,419
L
Ymir
Okcain
Ymir
6,813
1,021
318
1,050
10,959
4,920
33
4,835
6,124
20,029
0
W
Kuzenbo
Penysrakete
Kuzenbo
5,683
2,140
0
1,403
9,370
6,100
41
2,232
7,117
18,832
0
L
Fenrir
Secret012
Fenrir
3,434
1,092
0
2,891
10,694
3,506
0
2,459
8,185
0
29,183
L
Hercules
Steakw
Hercules
4,789
1,756
0
934
11,111
6,880
696
3,861
7,106
0
20,092
W
5,175
2,696
172
6,028
10,612
4,180
0
1,152
9,410
0
48,119
W
10,679
1,560
0
885
7,126
2,130
685
647
6,404
38,815
0
L
Thanatos
shkrekus
Thanatos
7,526
1,514
0
4,378
10,981
3,251
0
2,771
8,139
0
24,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,775
Gold Earned
35,560
359
Minions Killed
213
0
Camps Cleared
0
1,321,089
Distance Traveled
1,253,085
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,651
475
58
4
0
239,001
4
W
Danzaburou
8,275
591
78
6
0
220,925
2
W
Hercules
9,101
650
91
7
0
285,183
0
L
Ymir
7,293
521
31
2
0
231,558
0
W
Kuzenbo
7,040
503
32
2
0
287,878
3
L
Fenrir
6,206
443
52
4
0
240,464
0
L
Hercules
7,501
536
31
2
0
244,394
2
W
Set
7,870
562
94
7
0
267,853
0
W
Agni
8,489
606
64
5
0
259,250
0
L
Thanatos
7,909
565
41
3
0
297,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role