Player Matchup

Zeus
Zeus
Gen Greedy
Zeus
Level 113
God Stats
3W - 2L
1,591 SR
Queue Stats
65W - 84L
1,358 Elo+
Solo
Cthulhu
Cthulhu
OhGodSaucySavge
Cthulhu
Level 6
God Stats
2W - 0L
1,723 SR
Queue Stats
4W - 2L
1,618 Elo+
Solo
Hercules
Hercules
schienderkilla
Hercules
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,272 Elo+
Solo
Team Averages
Level 42
1,605 SR
1,416 Elo+

VS

Team Averages
Level 71
1,359 SR
1,406 Elo+
Ares
Ares
Boldxcvs
Ares
Level 4
God Stats
0W - 1L
1,145 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
melxtudy
Danzaburou
Level 126
God Stats
3W - 7L
1,492 SR
Queue Stats
127W - 135L
1,413 Elo+
Solo
Merlin
Merlin
the_supreme421
Merlin
Level 83
God Stats
12W - 14L
1,441 SR
Queue Stats
250W - 329L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 8
11,797
843
17,740
9,256
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
9 / 2 / 8
11,145
796
13,063
8,090
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
12
2 / 4 / 12
9,874
705
6,046
13,719
7,782
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
2 / 13 / 2
7,979
570
3,303
19,211
13,153
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
melxtudy
Danzaburou
11
3 / 4 / 0
8,680
620
6,892
11,037
3,693
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 7 / 4
9,277
663
6,299
13,926
5,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
22
Kills
6
7
Deaths
24
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
2
13
2
0.23
W
11
1
8
15
W
9
2
8
6.5
L
Danzaburou
melxtudy
Danzaburou
3
4
0
0.75
W
Hercules
2
4
12
2
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,849
Damage
16,494
31,065
Taken
44,174
14,194
Mitigated
21,848
7,017
Healing
2,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,303
432
0
120
19,211
13,153
30
10,336
8,147
8,946
0
W
17,740
1,229
0
1,801
9,256
2,889
1,937
2,612
6,644
78,614
0
W
13,063
140
342
2,559
8,090
3,523
144
3,317
4,773
40,222
0
L
Danzaburou
melxtudy
Danzaburou
6,892
2,211
405
1,065
11,037
3,693
0
8,366
2,343
0
30,535
W
Hercules
6,046
2,386
0
2,315
13,719
7,782
651
3,737
9,982
21
12,921
L
6,299
71
70
1,212
13,926
5,002
0
10,534
2,704
38,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,816
Gold Earned
25,936
177
Minions Killed
117
0
Camps Cleared
0
729,479
Distance Traveled
585,558
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,979
570
7
1
0
211,888
1
W
Zeus
11,797
843
103
7
0
231,863
4
W
Cthulhu
11,145
796
60
4
0
270,980
0
L
Danzaburou
8,680
620
45
3
0
181,372
2
W
Hercules
9,874
705
14
1
0
226,636
0
L
Merlin
9,277
663
65
5
0
192,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role