Player Matchup

Cupid
Cupid
Silver I
IxSnowyxl
Cupid
Silver I
Level 126
God Stats
2W - 3L
1,662 SR
Queue Stats
74W - 66L
1,543 MMR
Solo
Ra
Ra
Gold V
OverdueChaos
Ra
Gold V
Level 142
God Stats
16W - 5L
1,824 SR
Queue Stats
217W - 183L
1,580 MMR
Party 1
Bacchus
Bacchus
Silver I
PREDAT0R2311
Bacchus
Silver I
Level 101
God Stats
9W - 7L
1,585 SR
Queue Stats
106W - 113L
1,544 MMR
Solo
Fenrir
Fenrir
Bronze III
gank_the_minions
Fenrir
Bronze III
Level 160
God Stats
22W - 22L
1,573 SR
Queue Stats
454W - 486L
1,543 MMR
Solo
Loki
Loki
Gold V
xCoystaa
Loki
Gold V
Level 158
God Stats
14W - 7L
1,779 SR
Queue Stats
559W - 519L
1,580 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,685 SR
1,558 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 130
1,461 SR
1,558 MMR
Danzaburou
Danzaburou
Silver I
Agrofradeco
Danzaburou
Silver I
Level 135
God Stats
0W - 1L
1,494 SR
Queue Stats
366W - 357L
1,586 MMR
Solo
Osiris
Osiris
Bronze III
Animescomeback
Osiris
Bronze III
Level 126
God Stats
0W - 2L
1,548 SR
Queue Stats
10W - 21L
1,543 MMR
Solo
Yemoja
Yemoja
Bronze III
Arocky
Yemoja
Bronze III
Level 128
God Stats
0W - 3L
1,131 SR
Queue Stats
550W - 545L
1,542 MMR
Party 2
King Arthur
King Arthur
Bronze III
CTRLxULTxDEL
King Arthur
Bronze III
Level 146
God Stats
7W - 9L
1,523 SR
Queue Stats
358W - 326L
1,542 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
DeathNiNja2121
Kukulkan
Bronze III
Level 115
God Stats
17W - 14L
1,608 SR
Queue Stats
39W - 38L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
IxSnowyxl
Cupid
20
6 / 0 / 3
14,029
585
13,433
8,357
5,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
12 / 2 / 8
16,323
680
23,693
14,566
7,674
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
PREDAT0R2311
Bacchus
17
2 / 5 / 12
12,262
511
10,704
24,448
32,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
4 / 1 / 7
12,772
532
8,104
24,724
27,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
20
13 / 1 / 5
15,289
637
18,730
19,415
9,339
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
AphroditeArachneSetBakasuraPersephone

VS

Bans
CthulhuAresTsukuyomiKumbhakarnaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Agrofradeco
Danzaburou
17
0 / 4 / 4
11,121
463
8,089
16,752
5,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 10 / 2
9,486
395
8,199
17,982
12,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Arocky
Yemoja
14
2 / 7 / 2
9,631
401
7,423
18,251
13,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
CTRLxULTxDEL
King Arthur
18
3 / 7 / 1
11,860
494
17,607
31,052
20,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
16
2 / 9 / 2
10,101
421
10,416
15,938
6,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
19
37
Kills
8
9
Deaths
37
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Agrofradeco
Danzaburou
0
4
4
0.5
L
1
10
2
0.2
L
Yemoja
Arocky
Yemoja
2
7
2
0.43
L
King Arthur
CTRLxULTxDEL
King Arthur
3
7
1
0.5
L
Kukulkan
2
9
2
0.33
W
Cupid
IxSnowyxl
Cupid
6
0
3
7.5
W
12
2
8
8
W
Bacchus
PREDAT0R2311
Bacchus
2
5
12
1.6
W
4
1
7
7.5
W
Loki
13
1
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,664
Damage
51,734
91,510
Taken
99,975
82,989
Mitigated
58,645
38,860
Healing
12,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Agrofradeco
Danzaburou
8,089
3,208
0
2,300
16,752
5,806
112
6,236
10,490
0
69,927
L
8,199
2,893
0
140
17,982
12,698
0
6,196
11,682
11,120
54,496
L
Yemoja
Arocky
Yemoja
7,423
533
1,029
997
18,251
13,640
54
8,489
9,497
45,069
0
L
King Arthur
CTRLxULTxDEL
King Arthur
17,607
3,601
0
7,023
31,052
20,260
84
6,515
23,809
307
73,285
L
Kukulkan
10,416
318
0
1,146
15,938
6,241
0
7,207
8,483
68,776
0
W
Cupid
IxSnowyxl
Cupid
13,433
8,322
1,616
5,312
8,357
5,269
5,304
2,910
5,447
11,985
111,128
W
23,693
2,248
3,782
7,087
14,566
7,674
4,541
5,486
8,910
152,489
0
W
Bacchus
PREDAT0R2311
Bacchus
10,704
840
0
3,159
24,448
32,792
652
5,280
19,168
33,671
0
W
8,104
2,375
0
10,752
24,724
27,915
827
4,186
20,340
154
55,607
W
Loki
18,730
7,001
0
7,152
19,415
9,339
1,358
3,191
16,224
0
119,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,675
Gold Earned
52,199
690
Minions Killed
549
0
Camps Cleared
0
2,394,883
Distance Traveled
2,134,133
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,121
463
124
5
0
455,636
2
L
Osiris
9,486
395
104
4
0
452,837
5
L
Yemoja
9,631
401
67
3
0
392,314
10
L
King Arthur
11,860
494
124
5
0
431,860
4
L
Kukulkan
10,101
421
130
5
0
401,486
10
W
Cupid
14,029
585
147
6
0
441,540
3
W
Ra
16,323
680
246
10
0
502,080
2
W
Bacchus
12,262
511
39
2
0
464,924
8
W
Fenrir
12,772
532
102
4
0
442,147
4
W
Loki
15,289
637
156
7
0
544,192
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role