Player Matchup

Thoth
Thoth
Bronze III
Dryno
Thoth
Bronze III
Level 148
God Stats
1W - 3L
1,228 SR
Queue Stats
74W - 83L
1,455 MMR
Solo
Ymir
Ymir
Bronze III
Lytherian
Ymir
Bronze III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
iTeddyArth
Danzaburou
Bronze III
Level 100
God Stats
1W - 1L
1,705 SR
Queue Stats
46W - 40L
1,457 MMR
Solo
Guan Yu
Guan Yu
Bronze III
omap1s
Guan Yu
Bronze III
Level 114
God Stats
7W - 6L
1,649 SR
Queue Stats
377W - 415L
1,453 MMR
Solo
Fenrir
Fenrir
Bronze III
pevxi
Fenrir
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 145L
1,451 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,516 SR
1,463 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,555 SR
1,445 MMR
Sun Wukong
Sun Wukong
Bronze III
Arvéa
Sun Wukong
Bronze III
Level 128
God Stats
2W - 1L
1,269 SR
Queue Stats
10W - 10L
1,399 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
Ericfromthegym
Tsukuyomi
Bronze III
Level 56
God Stats
4W - 3L
1,600 SR
Queue Stats
51W - 48L
1,459 MMR
Party 2
Athena
Athena
Silver III
IdealClover3370
Athena
Silver III
Level 148
God Stats
4W - 2L
1,555 SR
Queue Stats
7W - 12L
1,396 MMR
Party 1
Agni
Agni
Gold V
LastLimelight
Agni
Gold V
Level 160
God Stats
2W - 1L
1,852 SR
Queue Stats
182W - 184L
1,472 MMR
Solo
Anhur
Anhur
Bronze III
Pérson
Anhur
Bronze III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dryno
Thoth
13
0 / 8 / 3
8,155
408
7,720
11,326
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
11
0 / 8 / 3
7,382
369
3,632
17,039
9,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
iTeddyArth
Danzaburou
15
0 / 7 / 1
9,034
452
5,066
15,854
4,286
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
omap1s
Guan Yu
15
2 / 9 / 0
9,186
459
9,695
21,433
19,897
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
pevxi
Fenrir
16
4 / 9 / 0
10,187
509
4,829
17,532
9,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
SetAphroditeNemesisPersephoneNox

VS

Bans
RaThanatosCthulhuThe MorriganKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arvéa
Sun Wukong
17
3 / 2 / 10
11,913
596
8,266
21,102
15,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Ericfromthegym
Tsukuyomi
20
11 / 1 / 4
13,088
654
11,722
13,079
6,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
8 / 0 / 12
11,889
594
10,247
21,012
21,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 3 / 10
11,971
599
16,409
11,130
4,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Pérson
Anhur
20
14 / 0 / 5
13,307
665
17,837
11,046
7,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
81
6
Kills
40
41
Deaths
6
7
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Arvéa
Sun Wukong
3
2
10
4
L
Thoth
Dryno
Thoth
0
8
3
0.19
W
Tsukuyomi
Ericfromthegym
Tsukuyomi
11
1
4
13
W
8
0
12
14
W
4
3
10
3
L
Ymir
0
8
3
0.19
W
Anhur
Pérson
Anhur
14
0
5
16.5
L
Danzaburou
iTeddyArth
Danzaburou
0
7
1
0.07
L
Guan Yu
omap1s
Guan Yu
2
9
0
0.22
L
Fenrir
pevxi
Fenrir
4
9
0
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,942
Damage
64,481
83,184
Taken
77,369
45,923
Mitigated
55,547
11,668
Healing
26,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Arvéa
Sun Wukong
8,266
3,138
0
7,174
21,102
15,463
2,695
1,057
19,979
0
66,574
L
Thoth
Dryno
Thoth
7,720
194
0
1,148
11,326
2,663
0
2,078
9,136
41,734
0
W
Tsukuyomi
Ericfromthegym
Tsukuyomi
11,722
2,339
0
5,123
13,079
6,231
929
2,495
10,458
0
85,737
W
10,247
3,153
342
8,949
21,012
21,919
952
3,175
17,595
32,506
0
W
16,409
1,258
0
2,440
11,130
4,612
865
2,351
8,533
89,607
0
L
Ymir
3,632
41
0
852
17,039
9,620
0
9,983
6,766
20,175
0
W
Anhur
Pérson
Anhur
17,837
9,864
0
2,065
11,046
7,322
8,004
2,589
8,331
8,118
100,095
L
Danzaburou
iTeddyArth
Danzaburou
5,066
1,684
0
4,539
15,854
4,286
795
1,986
13,834
0
69,188
L
Guan Yu
omap1s
Guan Yu
9,695
1,627
0
1,470
21,433
19,897
0
5,621
15,572
0
59,968
L
Fenrir
pevxi
Fenrir
4,829
2,147
0
3,659
17,532
9,457
0
6,981
10,387
8,289
49,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,944
Gold Earned
62,168
439
Minions Killed
590
0
Camps Cleared
0
1,724,724
Distance Traveled
1,976,616
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,913
596
116
6
0
376,652
1
L
Thoth
8,155
408
84
4
0
358,998
4
W
Tsukuyomi
13,088
654
154
8
0
461,474
2
W
Athena
11,889
594
46
2
0
395,156
5
W
Agni
11,971
599
135
7
0
362,672
6
L
Ymir
7,382
369
30
2
0
341,764
8
W
Anhur
13,307
665
139
7
0
380,662
5
L
Danzaburou
9,034
452
124
6
0
306,912
2
L
Guan Yu
9,186
459
120
6
0
348,835
6
L
Fenrir
10,187
509
81
4
0
368,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role