Player Matchup

Anubis
Anubis
Der_Vodkatrinker
Anubis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 5L
1,564 Elo+
Solo
Cerberus
Cerberus
DonRoeschen7
Cerberus
Level 16
God Stats
2W - 2L
1,349 SR
Queue Stats
3W - 8L
1,129 Elo+
Solo
Artio
Artio
Lagertha1950_
Artio
Level 14
God Stats
8W - 7L
1,539 SR
Queue Stats
9W - 8L
1,450 Elo+
Solo
Bastet
Bastet
Rezavlp
Bastet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,427 Elo+
Solo
Rama
Rama
YoRockCancelThat
Rama
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 26L
1,645 Elo+
Solo
Team Averages
Level 16
1,478 SR
1,443 Elo+

VS

Team Averages
Level 20
1,522 SR
1,399 Elo+
Agni
Agni
I Savvji I
Agni
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 13L
1,525 Elo+
Solo
Erlang Shen
Erlang Shen
ItsDarkFaze__
Erlang Shen
Level 29
God Stats
20W - 12L
1,680 SR
Queue Stats
109W - 99L
1,434 Elo+
Party 1
Sun Wukong
Sun Wukong
Kha888sofff
Sun Wukong
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,357 Elo+
Party 1
Cthulhu
Cthulhu
R0B WxM
Cthulhu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,453 Elo+
Solo
Sol
Sol
jask_paul
Sol
Level 29
God Stats
20W - 21L
1,432 SR
Queue Stats
60W - 70L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 1
9,984
416
5,332
13,235
5,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
DonRoeschen7
Cerberus
15
0 / 3 / 9
10,715
446
4,732
17,478
19,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
4 / 5 / 0
11,098
462
14,928
20,782
21,293
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
Rezavlp
Bastet
15
2 / 6 / 1
10,082
420
10,088
18,924
6,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
12 / 1 / 0
11,405
475
15,559
17,178
6,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 9
11,995
500
13,914
11,369
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
ItsDarkFaze__
Erlang Shen
20
12 / 1 / 5
13,872
578
19,792
25,051
12,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
Kha888sofff
Sun Wukong
19
5 / 1 / 7
12,637
527
11,747
21,979
18,598
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
R0B WxM
Cthulhu
15
1 / 7 / 7
10,550
440
5,635
19,956
14,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 7 / 3
10,365
432
7,475
15,645
4,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
55
20
Kills
24
24
Deaths
21
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
9
1
0.28
L
Cerberus
DonRoeschen7
Cerberus
0
3
9
1.5
W
5
5
9
1.9
W
Erlang Shen
ItsDarkFaze__
Erlang Shen
12
1
5
14.5
W
Sun Wukong
Kha888sofff
Sun Wukong
5
1
7
8.5
L
4
5
0
0.8
W
Cthulhu
R0B WxM
Cthulhu
1
7
7
0.64
L
Bastet
Rezavlp
Bastet
2
6
1
0.42
L
12
1
0
12
W
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,639
Damage
58,563
87,597
Taken
94,000
58,673
Mitigated
54,046
28,931
Healing
26,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,332
124
0
1,517
13,235
5,423
611
4,164
9,071
46,869
0
L
Cerberus
DonRoeschen7
Cerberus
4,732
292
604
2,660
17,478
19,118
219
5,873
11,605
27,131
0
W
13,914
773
0
1,752
11,369
4,061
630
4,016
7,353
76,888
0
W
Erlang Shen
ItsDarkFaze__
Erlang Shen
19,792
10,262
0
10,201
25,051
12,275
2,280
8,852
16,199
0
107,890
W
Sun Wukong
Kha888sofff
Sun Wukong
11,747
2,576
0
7,618
21,979
18,598
2,183
10,354
11,625
382
85,841
L
14,928
937
0
10,223
20,782
21,293
176
4,291
16,491
62,389
0
W
Cthulhu
R0B WxM
Cthulhu
5,635
272
0
2,141
19,956
14,448
0
4,589
15,367
33,615
0
L
Bastet
Rezavlp
Bastet
10,088
2,935
0
4,067
18,924
6,405
0
6,653
12,271
0
55,888
L
15,559
11,919
0
9,860
17,178
6,434
3,376
6,360
10,818
0
83,465
W
7,475
1,527
0
4,455
15,645
4,664
1,877
2,185
13,460
50,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,284
Gold Earned
59,419
466
Minions Killed
542
0
Camps Cleared
0
1,601,052
Distance Traveled
2,166,659
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,984
416
88
4
0
285,400
0
L
Cerberus
10,715
446
50
2
0
370,678
4
W
Agni
11,995
500
101
4
0
409,705
9
W
Erlang Shen
13,872
578
150
6
0
478,067
0
W
Sun Wukong
12,637
527
151
6
0
474,966
3
L
Artio
11,098
462
125
5
0
317,823
3
W
Cthulhu
10,550
440
53
2
0
403,141
5
L
Bastet
10,082
420
84
4
0
364,407
0
L
Rama
11,405
475
119
5
0
262,744
0
W
Sol
10,365
432
87
4
0
400,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role