Player Matchup

Anhur
Anhur
Gold IV
Мongy
Anhur
Gold IV
Level 159
God Stats
7W - 2L
1,616 SR
Queue Stats
20W - 9L
1,834 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 159
1,616 SR
1,834 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,650 SR
1,735 MMR
Chronos
Chronos
Gold IV
Gartys
Chronos
Gold IV
Level 141
God Stats
5W - 6L
1,650 SR
Queue Stats
264W - 177L
1,735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Мongy
Anhur
20
4 / 4 / 0
16,500
825
26,261
35,520
15,731
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Ah Muzen CabBellonaUllrHe BoSkadi

VS

Bans
PoseidonHou YiBakasuraChang'eKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Gartys
Chronos
20
4 / 4 / 0
16,544
827
21,251
29,469
29,722
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
4
Kills
4
4
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chronos
Gartys
Chronos
4
4
0
1
W
Anhur
Мongy
Anhur
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,261
Damage
21,251
35,520
Taken
29,469
15,731
Mitigated
29,722
22,950
Healing
10,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Gartys
Chronos
21,251
7,776
0
10,387
29,469
29,722
3,288
20
29,449
154,017
4,218
W
Anhur
Мongy
Anhur
26,261
18,110
0
22,950
35,520
15,731
3,666
19,785
15,735
0
167,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,500
Gold Earned
16,544
224
Minions Killed
222
0
Camps Cleared
0
343,731
Distance Traveled
420,216
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
16,544
827
222
11
0
420,216
4
W
Anhur
16,500
825
224
11
0
343,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role