Player Matchup

Hercules
Hercules
Concea1ed Death
Hercules
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
GL killing me
Achilles
Level 6
God Stats
2W - 1L
1,686 SR
Queue Stats
2W - 4L
1,284 Elo+
Party 1
Geb
Geb
Ghostical_Cancer
Geb
Level 21
God Stats
3W - 1L
1,588 SR
Queue Stats
22W - 12L
1,562 Elo+
Solo
Pele
Pele
Neodrias
Pele
Level 25
God Stats
2W - 3L
1,326 SR
Queue Stats
3W - 6L
1,009 Elo+
Solo
Cabrakan
Cabrakan
Slushball
Cabrakan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 11
1,520 SR
1,371 Elo+

VS

Team Averages
Level 10
1,446 SR
1,374 Elo+
Bakasura
Bakasura
F2782
Bakasura
Level 18
God Stats
8W - 14L
1,336 SR
Queue Stats
31W - 35L
1,266 Elo+
Solo
Osiris
Osiris
GnomePanique414
Osiris
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,405 Elo+
Solo
Medusa
Medusa
Qyxzz
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
athingy
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,439 Elo+
Solo
Cthulhu
Cthulhu
thomas101399
Cthulhu
Level 17
God Stats
2W - 5L
1,392 SR
Queue Stats
17W - 28L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
6 / 11 / 13
10,994
458
10,149
21,745
21,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
GL killing me
Achilles
15
8 / 5 / 9
12,051
502
11,833
15,707
19,278
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
4 / 0 / 4
12,511
521
6,235
11,464
13,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
20
12 / 1 / 4
14,002
583
19,492
14,062
10,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
Slushball
Cabrakan
13
1 / 8 / 11
9,715
405
7,455
22,563
18,406
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
F2782
Bakasura
20
12 / 6 / 5
12,519
522
27,909
25,750
12,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
3 / 8 / 3
7,986
333
5,838
15,310
9,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Qyxzz
Medusa
6
1 / 3 / 0
7,035
293
829
4,632
1,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
athingy
Jormungandr
12
1 / 14 / 9
8,656
361
5,627
17,655
6,860
Cthulhu
thomas101399
Cthulhu
14
7 / 3 / 1
9,998
417
8,461
13,483
10,919
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
42
31
Kills
24
25
Deaths
34
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
6
11
13
1.14
L
Bakasura
F2782
Bakasura
12
6
5
2.42
W
Achilles
GL killing me
Achilles
8
5
9
2.5
W
4
0
4
6
L
3
8
3
0.56
W
Pele
12
1
4
14
L
Medusa
Qyxzz
Medusa
1
3
0
0.33
W
Cabrakan
Slushball
Cabrakan
1
8
11
0.81
L
Jormungandr
athingy
Jormungandr
1
14
9
0.39
L
Cthulhu
thomas101399
Cthulhu
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,164
Damage
48,664
85,541
Taken
76,830
82,920
Mitigated
41,556
15,064
Healing
15,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
10,149
5,483
0
4,486
21,745
21,302
1,983
3,271
16,782
0
33,334
L
Bakasura
F2782
Bakasura
27,909
17,686
0
8,167
25,750
12,924
80
5,603
19,972
0
92,068
W
Achilles
GL killing me
Achilles
11,833
5,467
0
161
15,707
19,278
262
3,140
10,527
0
22,844
W
6,235
1,413
0
1,679
11,464
13,367
963
631
10,263
62,123
0
L
5,838
2,759
0
2,653
15,310
9,592
51
2,322
12,804
0
11,740
W
Pele
19,492
5,142
438
3,144
14,062
10,567
4,145
3,140
10,413
0
113,882
L
Medusa
Qyxzz
Medusa
829
654
0
1,296
4,632
1,261
809
822
3,760
0
10,015
W
Cabrakan
Slushball
Cabrakan
7,455
1,595
0
5,156
22,563
18,406
521
3,906
16,753
25,128
0
L
Jormungandr
athingy
Jormungandr
5,627
2,583
0
0
17,655
6,860
270
2,030
15,425
25,626
0
L
Cthulhu
thomas101399
Cthulhu
8,461
586
348
2,611
13,483
10,919
200
2,913
10,445
35,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,273
Gold Earned
46,194
362
Minions Killed
277
0
Camps Cleared
0
2,025,923
Distance Traveled
1,540,588
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,994
458
32
1
0
436,537
0
L
Bakasura
12,519
522
154
6
0
470,517
0
W
Achilles
12,051
502
24
1
0
380,744
0
W
Geb
12,511
521
114
5
0
445,584
2
L
Osiris
7,986
333
17
1
0
282,150
1
W
Pele
14,002
583
162
7
0
459,393
0
L
Medusa
7,035
293
21
1
0
121,105
2
W
Cabrakan
9,715
405
30
1
0
303,665
3
L
Jormungandr
8,656
361
37
2
0
296,901
0
L
Cthulhu
9,998
417
48
2
0
369,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role