Player Matchup

Odin
Odin
AGripOfBabys
Odin
Level 23
God Stats
8W - 6L
1,462 SR
Queue Stats
26W - 22L
1,339 Elo+
Solo
Cthulhu
Cthulhu
GrandMasterAsia
Cthulhu
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 6L
1,509 Elo+
Party 1
Ra
Ra
GrimlockVII
Ra
Level 26
God Stats
2W - 1L
1,590 SR
Queue Stats
54W - 41L
1,538 Elo+
Party 1
Danzaburou
Danzaburou
kkGglitch
Danzaburou
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,375 Elo+
Solo
Thanatos
Thanatos
鸡巴大的男人
Thanatos
Level 29
God Stats
6W - 6L
1,468 SR
Queue Stats
30W - 38L
1,394 Elo+
Solo
Team Averages
Level 19
1,504 SR
1,431 Elo+

VS

Team Averages
Level 35
1,451 SR
1,414 Elo+
Vulcan
Vulcan
Aealis
Vulcan
Level 11
God Stats
0W - 1L
1,295 SR
Queue Stats
9W - 7L
1,497 Elo+
Party 2
Cernunnos
Cernunnos
Aridalis
Cernunnos
Level 28
God Stats
0W - 2L
1,324 SR
Queue Stats
57W - 53L
1,423 Elo+
Party 2
Geb
Geb
SovietCanadian
Geb
Level 15
God Stats
0W - 1L
1,246 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
crybby1217
Ne Zha
Level 25
God Stats
1W - 1L
1,750 SR
Queue Stats
11W - 23L
1,243 Elo+
Solo
Erlang Shen
Erlang Shen
iiPrimitive-
Erlang Shen
Level 96
God Stats
7W - 4L
1,641 SR
Queue Stats
115W - 113L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 11
8,582
477
8,444
9,137
7,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 4 / 9
8,469
471
7,481
11,568
7,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
9 / 3 / 7
10,898
605
15,551
11,646
4,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
kkGglitch
Danzaburou
13
0 / 4 / 2
8,443
469
4,041
9,028
3,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
11 / 7 / 4
10,125
563
12,567
15,424
6,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aealis
Vulcan
10
2 / 11 / 5
7,518
418
6,673
11,647
3,767
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Aridalis
Cernunnos
13
5 / 7 / 4
8,853
492
10,445
13,170
4,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 12
9,083
505
7,712
15,804
12,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ne Zha
crybby1217
Ne Zha
13
4 / 6 / 5
8,623
479
8,138
17,140
7,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
iiPrimitive-
Erlang Shen
16
7 / 1 / 2
10,027
557
8,165
12,892
10,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
47
27
Kills
19
20
Deaths
28
33
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
L
Vulcan
Aealis
Vulcan
2
11
5
0.41
L
Cernunnos
Aridalis
Cernunnos
5
7
4
1
W
2
4
9
1.63
W
9
3
7
4.17
L
1
3
12
2.33
L
Ne Zha
crybby1217
Ne Zha
4
6
5
1.08
L
Erlang Shen
iiPrimitive-
Erlang Shen
7
1
2
8
W
Danzaburou
kkGglitch
Danzaburou
0
4
2
0.25
W
11
7
4
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,084
Damage
41,133
56,803
Taken
70,653
28,176
Mitigated
38,890
20,788
Healing
10,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,444
2,146
0
1,335
9,137
7,053
506
4,029
5,002
202
19,345
L
Vulcan
Aealis
Vulcan
6,673
720
0
270
11,647
3,767
0
4,001
7,621
19,032
0
L
Cernunnos
Aridalis
Cernunnos
10,445
5,424
0
2,650
13,170
4,999
832
5,221
7,833
0
53,558
W
7,481
293
239
995
11,568
7,125
174
2,566
8,996
29,411
0
W
15,551
1,697
1,300
5,115
11,646
4,590
417
3,638
7,634
68,330
0
L
7,712
1,276
0
2,013
15,804
12,253
504
6,212
9,392
24,529
0
L
Ne Zha
crybby1217
Ne Zha
8,138
2,449
0
1,862
17,140
7,371
0
4,503
12,562
0
34,396
L
Erlang Shen
iiPrimitive-
Erlang Shen
8,165
3,985
0
3,426
12,892
10,500
1,226
3,235
9,657
5,862
44,796
W
Danzaburou
kkGglitch
Danzaburou
4,041
1,271
0
659
9,028
3,253
2,724
1,389
7,639
0
32,262
W
12,567
4,444
0
11,145
15,424
6,155
304
2,557
12,675
0
47,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,517
Gold Earned
44,104
346
Minions Killed
306
0
Camps Cleared
0
1,640,854
Distance Traveled
1,637,312
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,582
477
34
2
0
323,031
1
L
Vulcan
7,518
418
20
1
0
302,297
0
L
Cernunnos
8,853
492
96
5
0
233,426
2
W
Cthulhu
8,469
471
41
2
0
307,953
2
W
Ra
10,898
605
132
7
0
347,889
2
L
Geb
9,083
505
30
2
0
373,279
2
L
Ne Zha
8,623
479
74
4
0
396,348
0
L
Erlang Shen
10,027
557
86
5
0
331,962
0
W
Danzaburou
8,443
469
68
4
0
329,647
1
W
Thanatos
10,125
563
71
4
0
332,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role