Player Matchup

Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
DoubleNang
Ne Zha
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 25L
1,493 Elo+
Solo
Neith
Neith
Morguese
Neith
Level 151
God Stats
8W - 1L
1,842 SR
Queue Stats
269W - 119L
1,585 Elo+
Party 2
Yemoja
Yemoja
Starrk082
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,491 Elo+
Party 2
Poseidon
Poseidon
kanekivsjuuzou
Poseidon
Level 139
God Stats
8W - 10L
1,482 SR
Queue Stats
169W - 193L
1,482 Elo+
Solo
Team Averages
Level 88
1,565 SR
1,510 Elo+

VS

Team Averages
Level 156
1,817 SR
1,847 Elo+
Kumbhakarna
Kumbhakarna
DaHydra
Kumbhakarna
Level 160
God Stats
2W - 0L
1,739 SR
Queue Stats
392W - 124L
1,853 Elo+
Party 1
Achilles
Achilles
Merlinone
Achilles
Level 158
God Stats
15W - 2L
1,995 SR
Queue Stats
651W - 156L
1,838 Elo+
Party 1
Anubis
Anubis
MonsDerrMan
Anubis
Level 159
God Stats
4W - 1L
1,537 SR
Queue Stats
506W - 109L
1,838 Elo+
Party 1
Neith
Neith
Pounding
Neith
Level 143
God Stats
11W - 1L
1,995 SR
Queue Stats
235W - 49L
1,872 Elo+
Party 1
Mercury
Mercury
Wesmond
Mercury
Level 160
God Stats
11W - 2L
1,818 SR
Queue Stats
590W - 126L
1,833 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 6 / 1
9,143
508
7,774
19,143
14,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
DoubleNang
Ne Zha
17
3 / 5 / 5
10,123
562
8,780
16,564
7,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
Morguese
Neith
16
1 / 1 / 5
9,695
539
7,712
4,931
3,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Yemoja
Starrk082
Yemoja
13
2 / 2 / 7
8,445
469
8,082
12,636
9,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Poseidon
12
3 / 7 / 0
8,189
455
7,075
9,635
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DaHydra
Kumbhakarna
14
1 / 4 / 4
9,067
504
4,045
12,742
9,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
Merlinone
Achilles
18
8 / 1 / 2
11,615
645
15,138
16,582
12,582
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
18
7 / 3 / 4
11,402
633
16,247
15,383
9,136
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Pounding
Neith
17
1 / 2 / 0
10,336
574
3,803
9,420
7,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
Wesmond
Mercury
18
4 / 2 / 5
10,948
608
6,192
14,121
5,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
12
Kills
21
21
Deaths
12
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
6
1
0.58
W
Kumbhakarna
DaHydra
Kumbhakarna
1
4
4
0.75
L
Ne Zha
DoubleNang
Ne Zha
3
5
5
1.1
W
Achilles
Merlinone
Achilles
8
1
2
9
W
Anubis
7
3
4
3
L
Neith
Morguese
Neith
1
1
5
3.5
W
Neith
Pounding
Neith
1
2
0
0.5
L
Yemoja
Starrk082
Yemoja
2
2
7
2.75
W
Mercury
Wesmond
Mercury
4
2
5
3.25
L
Poseidon
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,423
Damage
45,425
62,909
Taken
68,248
36,112
Mitigated
44,412
18,542
Healing
25,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,774
2,624
0
6,452
19,143
14,400
34
5,618
13,525
0
47,098
W
Kumbhakarna
DaHydra
Kumbhakarna
4,045
661
0
1,154
12,742
9,969
357
4,312
8,230
24,722
0
L
Ne Zha
DoubleNang
Ne Zha
8,780
3,167
0
5,777
16,564
7,251
0
3,529
13,035
0
73,081
W
Achilles
Merlinone
Achilles
15,138
4,746
0
6,184
16,582
12,582
1,025
1,661
14,401
0
68,135
W
Anubis
16,247
924
0
9,238
15,383
9,136
525
5,465
9,610
95,980
0
L
Neith
Morguese
Neith
7,712
2,925
0
954
4,931
3,090
998
827
4,104
6,762
67,766
W
Neith
Pounding
Neith
3,803
1,805
0
2,752
9,420
7,530
310
2,246
7,174
4,356
69,604
L
Yemoja
Starrk082
Yemoja
8,082
1,233
920
2,017
12,636
9,011
0
4,730
7,906
26,832
0
W
Mercury
Wesmond
Mercury
6,192
3,205
0
6,428
14,121
5,195
1,560
1,253
12,738
0
91,327
L
Poseidon
7,075
909
0
2,422
9,635
2,360
0
5,822
3,813
43,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,595
Gold Earned
53,368
507
Minions Killed
601
0
Camps Cleared
0
1,550,224
Distance Traveled
1,779,749
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,143
508
106
6
0
330,642
4
W
Kumbhakarna
9,067
504
22
1
0
368,670
0
L
Ne Zha
10,123
562
137
8
0
365,802
0
W
Achilles
11,615
645
121
7
0
386,321
3
W
Anubis
11,402
633
151
8
0
311,271
5
L
Neith
9,695
539
147
8
0
309,192
8
W
Neith
10,336
574
155
9
0
296,158
5
L
Yemoja
8,445
469
30
2
0
331,340
4
W
Mercury
10,948
608
152
8
0
417,329
2
L
Poseidon
8,189
455
87
5
0
213,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role