Player Matchup

Ymir
Ymir
ACL Terror x
Ymir
Level 28
God Stats
8W - 4L
1,605 SR
Queue Stats
11W - 8L
1,534 Elo+
Party 1
Neith
Neith
Big Booty Trudi
Neith
Level 16
God Stats
8W - 5L
1,541 SR
Queue Stats
11W - 8L
1,534 Elo+
Party 1
Hel
Hel
Genjis Uncle
Hel
Level 40
God Stats
9W - 6L
1,597 SR
Queue Stats
11W - 8L
1,534 Elo+
Party 1
Nemesis
Nemesis
Im J The MC
Nemesis
Level 27
God Stats
11W - 8L
1,523 SR
Queue Stats
11W - 8L
1,534 Elo+
Party 1
Odin
Odin
LP5eagle
Odin
Level 25
God Stats
6W - 4L
1,489 SR
Queue Stats
6W - 7L
1,426 Elo+
Party 1
Team Averages
Level 27
1,551 SR
1,512 Elo+

VS

Team Averages
Level 16
1,641 SR
1,454 Elo+
Zeus
Zeus
Burbuja85
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,115 Elo+
Solo
Ymir
Ymir
FengMinBae
Ymir
Level 29
God Stats
13W - 7L
1,816 SR
Queue Stats
112W - 90L
1,546 Elo+
Solo
Cthulhu
Cthulhu
Mawisho001
Cthulhu
Level 28
God Stats
1W - 1L
1,887 SR
Queue Stats
6W - 6L
1,498 Elo+
Solo
Discordia
Discordia
SoapStone101
Discordia
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,509 Elo+
Solo
Mercury
Mercury
SummerDig295344
Mercury
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,246
390
2,898
8,141
4,473
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 0 / 3
7,161
448
7,125
7,532
2,496
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Bow

Short Bow

+15%
Attack Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 1 / 2
9,699
606
8,049
10,265
4,601
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Im J The MC
Nemesis
13
1 / 1 / 3
7,713
482
6,058
9,411
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Odin
12
1 / 2 / 3
7,428
464
1,980
8,059
5,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
1
0 / 2 / 0
4,508
282
83
950
179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
1 / 5 / 2
6,869
429
6,622
13,432
6,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Mawisho001
Cthulhu
12
4 / 3 / 1
7,365
460
7,533
13,307
6,393
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Discordia
SoapStone101
Discordia
14
0 / 0 / 1
7,270
454
5,125
7,387
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
4,512
282
0
623
98
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
9
Kills
5
6
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
W
2
0
3
3.5
L
Zeus
0
2
0
0
L
1
5
2
0.4
W
4
1
2
5
W
Nemesis
Im J The MC
Nemesis
1
1
3
2.5
W
Odin
1
2
3
1.25
L
Cthulhu
Mawisho001
Cthulhu
4
3
1
1.5
L
Discordia
SoapStone101
Discordia
0
0
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,110
Damage
19,363
43,408
Taken
35,699
22,580
Mitigated
15,799
17,912
Healing
8,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,898
689
658
990
8,141
4,473
238
4,541
3,600
17,256
0
W
7,125
3,504
0
3,139
7,532
2,496
853
3,036
4,496
0
38,578
L
Zeus
83
32
0
0
950
179
0
310
640
1,175
0
L
6,622
1,043
342
1,694
13,432
6,864
87
4,820
8,545
28,978
0
W
8,049
1,081
3,811
6,920
10,265
4,601
1,178
4,996
5,269
70,214
0
W
Nemesis
Im J The MC
Nemesis
6,058
2,896
0
2,169
9,411
5,777
520
3,671
5,740
7,162
46,399
W
Odin
1,980
787
0
225
8,059
5,233
1,495
3,119
4,940
0
29,372
L
Cthulhu
Mawisho001
Cthulhu
7,533
477
1,073
3,746
13,307
6,393
887
2,694
10,423
37,061
0
L
Discordia
SoapStone101
Discordia
5,125
386
0
2,033
7,387
2,265
37
3,592
3,795
55,691
0
L
0
0
0
0
623
98
0
0
623
0
1,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,247
Gold Earned
30,524
397
Minions Killed
217
0
Camps Cleared
0
1,480,072
Distance Traveled
940,326
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,246
390
34
2
0
272,911
0
W
Neith
7,161
448
59
4
0
280,631
0
L
Zeus
4,508
282
1
0
0
35,333
1
L
Ymir
6,869
429
49
3
0
277,590
3
W
Hel
9,699
606
151
9
0
315,278
1
W
Nemesis
7,713
482
93
6
0
298,762
0
W
Odin
7,428
464
60
4
0
312,490
0
L
Cthulhu
7,365
460
66
4
0
316,097
2
L
Discordia
7,270
454
96
6
0
280,952
5
L
Mercury
4,512
282
5
0
0
30,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role