Player Matchup

Ra
Ra
Dj QueLoQue7
Ra
Level 4
God Stats
0W - 7L
1,162 SR
Queue Stats
0W - 7L
1,048 Elo+
Solo
Pele
Pele
Rasta Camo KILL
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,177 Elo+
Solo
Loki
Loki
TSTEGamer
Loki
Level 16
God Stats
0W - 2L
1,278 SR
Queue Stats
12W - 18L
1,223 Elo+
Solo
Sol
Sol
ThatRyGuyGamer
Sol
Level 11
God Stats
0W - 3L
1,142 SR
Queue Stats
3W - 7L
1,345 Elo+
Solo
Neith
Neith
Zemiell
Neith
Level 29
God Stats
4W - 3L
1,583 SR
Queue Stats
114W - 110L
1,346 Elo+
Solo
Team Averages
Level 14
1,333 SR
1,228 Elo+

VS

Team Averages
Level 16
1,375 SR
1,258 Elo+
Thanatos
Thanatos
JorgeChe08
Thanatos
Level 20
God Stats
17W - 24L
1,343 SR
Queue Stats
37W - 66L
1,191 Elo+
Solo
Artio
Artio
LovelyHyde
Artio
Level 9
God Stats
1W - 2L
1,217 SR
Queue Stats
15W - 19L
1,317 Elo+
Party 1
Danzaburou
Danzaburou
SkeeeYuu
Danzaburou
Level 26
God Stats
34W - 36L
1,392 SR
Queue Stats
59W - 64L
1,230 Elo+
Solo
Jing Wei
Jing Wei
invisible8894
Jing Wei
Level 18
God Stats
8W - 9L
1,424 SR
Queue Stats
47W - 56L
1,306 Elo+
Party 1
Fenrir
Fenrir
xxxxUR FACExxxx
Fenrir
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 12 / 5
13,999
1,000
26,366
21,354
8,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 12 / 4
14,351
1,025
21,169
31,504
10,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Loki
17
0 / 6 / 5
11,624
830
9,316
12,062
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

19
2 / 8 / 6
13,531
967
15,930
21,778
5,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Zemiell
Neith
19
0 / 3 / 7
12,605
900
19,900
13,800
7,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

105

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JorgeChe08
Thanatos
20
8 / 3 / 18
14,871
1,062
15,502
18,095
8,926
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
20
10 / 2 / 19
15,303
1,093
14,487
30,676
16,399
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
SkeeeYuu
Danzaburou
20
13 / 1 / 19
16,793
1,200
35,093
25,934
12,805
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
invisible8894
Jing Wei
18
1 / 1 / 9
12,194
871
5,712
9,408
3,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
8 / 4 / 17
14,579
1,041
14,611
16,751
13,245
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
122
11
Kills
40
41
Deaths
11
27
Assists
82
Player
Kills
Deaths
Assists
KDA
L
4
12
5
0.54
W
Thanatos
JorgeChe08
Thanatos
8
3
18
5.67
W
Artio
10
2
19
9.75
L
5
12
4
0.58
W
Danzaburou
SkeeeYuu
Danzaburou
13
1
19
22.5
L
Loki
0
6
5
0.42
L
2
8
6
0.63
L
Neith
Zemiell
Neith
0
3
7
1.17
W
Jing Wei
invisible8894
Jing Wei
1
1
9
5.5
W
8
4
17
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,681
Damage
85,405
100,498
Taken
100,864
36,702
Mitigated
54,829
27,964
Healing
28,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
26,366
911
2,865
5,498
21,354
8,526
0
2,293
19,061
50,627
0
W
Thanatos
JorgeChe08
Thanatos
15,502
4,673
0
7,836
18,095
8,926
0
5,809
12,286
0
38,790
W
Artio
14,487
1,807
1,838
5,350
30,676
16,399
0
12,775
17,901
33,095
0
L
21,169
7,459
0
5,395
31,504
10,374
0
5,105
24,824
0
45,993
W
Danzaburou
SkeeeYuu
Danzaburou
35,093
23,609
522
9,971
25,934
12,805
0
10,949
14,985
0
77,124
L
Loki
9,316
1,810
586
1,335
12,062
4,136
0
1,852
9,356
0
15,327
L
15,930
6,205
0
7,105
21,778
5,926
0
2,825
18,953
52,509
0
L
Neith
Zemiell
Neith
19,900
7,708
610
4,570
13,800
7,740
0
2,412
11,388
0
51,917
W
Jing Wei
invisible8894
Jing Wei
5,712
4,913
0
1,608
9,408
3,454
0
4,644
4,764
0
16,921
W
14,611
4,795
0
1,120
16,751
13,245
0
8,119
8,632
0
25,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,110
Gold Earned
73,740
285
Minions Killed
239
13
Camps Cleared
5
1,201,924
Distance Traveled
1,233,638
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,999
1,000
56
4
1
262,652
0
W
Thanatos
14,871
1,062
76
5
2
269,713
2
W
Artio
15,303
1,093
28
2
1
299,988
0
L
Pele
14,351
1,025
65
5
4
280,594
0
W
Danzaburou
16,793
1,200
88
6
2
213,470
1
L
Loki
11,624
830
14
1
0
192,978
3
L
Sol
13,531
967
80
6
7
244,986
2
L
Neith
12,605
900
70
5
1
220,714
0
W
Jing Wei
12,194
871
29
2
0
218,666
0
W
Fenrir
14,579
1,041
18
1
0
231,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role