Player Matchup

Zhong Kui
Zhong Kui
MADmaniako2
Zhong Kui
Level 18
God Stats
5W - 2L
1,714 SR
Queue Stats
6W - 6L
1,332 Elo+
Solo
Skadi
Skadi
MasterStarkiller
Skadi
Level 16
God Stats
4W - 5L
1,340 SR
Queue Stats
9W - 13L
1,277 Elo+
Solo
Chaac
Chaac
TKF Ludens
Chaac
Level 29
God Stats
12W - 12L
1,518 SR
Queue Stats
91W - 91L
1,406 Elo+
Solo
Izanami
Izanami
fly-remorse7
Izanami
Level 12
God Stats
1W - 2L
1,493 SR
Queue Stats
6W - 17L
1,235 Elo+
Solo
Thanatos
Thanatos
harzdervierte666
Thanatos
Level 27
God Stats
24W - 30L
1,482 SR
Queue Stats
60W - 50L
1,443 Elo+
Solo
Team Averages
Level 20
1,509 SR
1,339 Elo+

VS

Team Averages
Level 18
1,483 SR
1,320 Elo+
Pele
Pele
BigOgMike-_-FUA1
Pele
Level 29
God Stats
7W - 2L
1,667 SR
Queue Stats
41W - 37L
1,303 Elo+
Party 1
Erlang Shen
Erlang Shen
Molify-
Erlang Shen
Level 26
God Stats
2W - 0L
1,761 SR
Queue Stats
69W - 50L
1,671 Elo+
Solo
Bastet
Bastet
MonroyUrban
Bastet
Level 6
God Stats
2W - 0L
1,211 SR
Queue Stats
3W - 5L
1,083 Elo+
Solo
Cthulhu
Cthulhu
lgetbeastedl-_-
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,314 Elo+
Party 1
Aphrodite
Aphrodite
tattoo man 97
Aphrodite
Level 13
God Stats
2W - 2L
1,274 SR
Queue Stats
14W - 11L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MADmaniako2
Zhong Kui
13
1 / 9 / 3
8,535
388
8,938
17,624
9,975
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 7 / 1
8,527
388
2,367
12,238
3,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
18
6 / 5 / 3
12,028
547
14,654
23,009
23,677
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
fly-remorse7
Izanami
14
5 / 7 / 1
9,844
447
6,620
12,407
4,186
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 4 / 4
11,887
540
7,797
16,137
6,021
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 5 / 3
12,854
584
21,396
18,684
7,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Molify-
Erlang Shen
20
13 / 3 / 2
13,641
620
25,193
21,308
19,785
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
10
2 / 3 / 2
7,906
359
4,567
7,641
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
0 / 2 / 4
9,300
423
3,405
8,455
6,451
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Aphrodite
tattoo man 97
Aphrodite
14
2 / 5 / 1
9,259
421
4,001
13,128
4,963
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
44
17
Kills
32
32
Deaths
18
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
15
5
3
3.3
L
Zhong Kui
MADmaniako2
Zhong Kui
1
9
3
0.28
L
1
7
1
0.21
W
Erlang Shen
Molify-
Erlang Shen
13
3
2
4.67
W
Bastet
2
3
2
1
L
Chaac
6
5
3
1.5
L
Izanami
fly-remorse7
Izanami
5
7
1
0.79
L
4
4
4
1.5
W
0
2
4
1
W
Aphrodite
tattoo man 97
Aphrodite
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,376
Damage
58,562
81,415
Taken
69,216
47,833
Mitigated
40,865
26,970
Healing
21,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,396
8,383
99
7,527
18,684
7,629
21
2,066
16,618
0
90,068
L
Zhong Kui
MADmaniako2
Zhong Kui
8,938
1,520
0
1,562
17,624
9,975
815
1,545
16,079
32,426
0
L
2,367
1,565
0
2,191
12,238
3,974
1,355
1,109
11,129
0
32,094
W
Erlang Shen
Molify-
Erlang Shen
25,193
13,942
0
6,943
21,308
19,785
1,013
4,153
17,155
10,696
97,051
W
Bastet
4,567
1,627
0
0
7,641
2,037
77
461
7,180
0
16,146
L
Chaac
14,654
6,288
0
9,623
23,009
23,677
0
3,411
19,598
0
72,997
L
Izanami
fly-remorse7
Izanami
6,620
4,668
219
2,391
12,407
4,186
2,590
1,861
10,546
0
48,443
L
7,797
1,095
0
10,984
16,137
6,021
442
2,485
13,652
0
66,439
W
3,405
497
0
1,700
8,455
6,451
0
298
8,157
37,822
0
W
Aphrodite
tattoo man 97
Aphrodite
4,001
875
482
4,802
13,128
4,963
647
1,960
11,168
47,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,821
Gold Earned
52,960
449
Minions Killed
446
0
Camps Cleared
0
1,638,815
Distance Traveled
1,657,989
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,854
584
104
5
0
380,576
0
L
Zhong Kui
8,535
388
50
2
0
335,615
0
L
Skadi
8,527
388
56
3
0
240,964
0
W
Erlang Shen
13,641
620
180
8
0
418,920
1
W
Bastet
7,906
359
25
1
0
298,627
0
L
Chaac
12,028
547
134
6
0
352,520
7
L
Izanami
9,844
447
96
4
0
300,757
0
L
Thanatos
11,887
540
113
5
0
408,959
0
W
Cthulhu
9,300
423
56
3
0
311,356
0
W
Aphrodite
9,259
421
81
4
0
248,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role