Player Matchup

Cthulhu
Cthulhu
Eltontm
Cthulhu
Level 29
God Stats
6W - 4L
1,444 SR
Queue Stats
35W - 42L
1,269 Elo+
Solo
Baron Samedi
Baron Samedi
Kirian_hlly
Baron Samedi
Level 15
God Stats
7W - 8L
1,371 SR
Queue Stats
19W - 15L
1,361 Elo+
Solo
Rama
Rama
TheMajinLuke
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 61L
1,324 Elo+
Solo
Vamana
Vamana
iceshow33
Vamana
Level 28
God Stats
3W - 1L
1,713 SR
Queue Stats
75W - 69L
1,399 Elo+
Solo
Thanatos
Thanatos
zombo439
Thanatos
Level 30
God Stats
11W - 9L
1,479 SR
Queue Stats
86W - 112L
1,297 Elo+
Solo
Team Averages
Level 26
1,501 SR
1,330 Elo+

VS

Team Averages
Level 14
1,421 SR
1,291 Elo+
Ra
Ra
Camouflage_Dutch
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
962 Elo+
Solo
Fenrir
Fenrir
MidwayCheetah85
Fenrir
Level 29
God Stats
0W - 2L
1,241 SR
Queue Stats
90W - 85L
1,356 Elo+
Solo
Sol
Sol
Nicofiqqi
Sol
Level 29
God Stats
2W - 5L
1,362 SR
Queue Stats
44W - 39L
1,337 Elo+
Solo
Ymir
Ymir
m_arco_xD187
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,298 Elo+
Solo
Hercules
Hercules
necuratul96
Hercules
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eltontm
Cthulhu
14
4 / 1 / 11
10,157
508
10,948
12,739
11,215
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
Kirian_hlly
Baron Samedi
14
4 / 2 / 1
10,006
500
7,180
6,132
2,447
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
9 / 3 / 4
10,168
508
9,811
13,819
4,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
iceshow33
Vamana
18
5 / 0 / 4
11,376
569
8,930
5,701
4,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
zombo439
Thanatos
14
5 / 4 / 3
9,494
475
6,283
13,614
4,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,767
388
5,694
7,506
2,868
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
7 / 1 / 1
9,713
486
10,797
11,990
5,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 8 / 1
7,900
395
5,335
13,587
4,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 2 / 1
7,403
370
873
10,373
7,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
necuratul96
Hercules
8
0 / 12 / 1
6,232
312
3,292
16,370
11,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
27
Kills
9
10
Deaths
27
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Cthulhu
Eltontm
Cthulhu
4
1
11
9.5
W
Baron Samedi
Kirian_hlly
Baron Samedi
4
2
1
2.25
L
7
1
1
7.5
L
1
8
1
0.19
W
9
3
4
3.67
W
Vamana
iceshow33
Vamana
5
0
4
7
L
0
2
1
0.25
L
Hercules
necuratul96
Hercules
0
12
1
0.04
W
Thanatos
zombo439
Thanatos
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,152
Damage
25,991
52,005
Taken
59,826
27,412
Mitigated
31,339
20,486
Healing
14,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,694
445
916
1,639
7,506
2,868
136
3,327
4,179
30,657
0
W
Cthulhu
Eltontm
Cthulhu
10,948
1,284
417
2,125
12,739
11,215
511
3,840
8,829
40,938
0
W
Baron Samedi
Kirian_hlly
Baron Samedi
7,180
1,020
923
1,836
6,132
2,447
0
914
5,168
37,176
0
L
10,797
3,059
0
4,696
11,990
5,020
0
3,672
8,268
0
56,225
L
5,335
587
0
4,362
13,587
4,004
1,244
3,174
10,363
42,190
0
W
9,811
7,544
0
6,252
13,819
4,731
2,634
3,334
10,385
0
44,425
W
Vamana
iceshow33
Vamana
8,930
4,854
0
1,293
5,701
4,421
4,274
1,266
4,343
0
67,206
L
873
297
0
408
10,373
7,773
0
3,635
6,563
16,530
0
L
Hercules
necuratul96
Hercules
3,292
1,394
0
2,351
16,370
11,674
0
4,320
11,916
0
13,581
W
Thanatos
zombo439
Thanatos
6,283
2,193
0
7,640
13,614
4,598
2,336
2,548
10,991
0
36,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,201
Gold Earned
39,015
393
Minions Killed
272
0
Camps Cleared
0
1,688,050
Distance Traveled
1,607,496
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,767
388
52
3
0
292,554
2
W
Cthulhu
10,157
508
55
3
0
405,363
0
W
Baron Samedi
10,006
500
75
4
0
309,644
0
L
Fenrir
9,713
486
92
5
0
411,663
0
L
Sol
7,900
395
74
4
0
283,924
6
W
Rama
10,168
508
63
3
0
296,812
2
W
Vamana
11,376
569
126
6
0
358,198
4
L
Ymir
7,403
370
31
2
0
308,629
0
L
Hercules
6,232
312
23
1
0
310,726
0
W
Thanatos
9,494
475
74
4
0
318,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role