Player Matchup

Scylla
Scylla
FearPresence
Scylla
Level 143
God Stats
8W - 5L
1,693 SR
Queue Stats
64W - 40L
1,757 Elo+
Party 1
Khepri
Khepri
RinScythe
Khepri
Level 86
God Stats
4W - 1L
1,524 SR
Queue Stats
38W - 18L
1,759 Elo+
Party 1
Mulan
Mulan
TheAdoptedSquid
Mulan
Level 147
God Stats
11W - 6L
1,661 SR
Queue Stats
64W - 28L
1,787 Elo+
Party 1
Team Averages
Level 125
1,626 SR
1,768 Elo+

VS

Team Averages
Level 69
1,521 SR
1,437 Elo+
Heimdallr
Heimdallr
BrSrKr92
Heimdallr
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Hollowz
Hel
Level 104
God Stats
42W - 40L
1,564 SR
Queue Stats
54W - 57L
1,479 Elo+
Solo
Cthulhu
Cthulhu
RipYang
Cthulhu
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
19 / 0 / 10
12,882
920
21,898
5,595
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
RinScythe
Khepri
13
7 / 1 / 18
11,413
815
7,747
14,779
12,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
4 / 0 / 25
10,827
773
10,228
10,140
10,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BrSrKr92
Heimdallr
11
0 / 9 / 1
8,064
576
6,303
12,957
3,587
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
9
0 / 11 / 0
7,458
533
1,918
15,311
6,089
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
RipYang
Cthulhu
10
1 / 10 / 0
8,003
572
5,035
16,820
10,588
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
2
30
Kills
1
1
Deaths
30
53
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BrSrKr92
Heimdallr
0
9
1
0.06
W
Scylla
19
0
10
24
L
Hel
0
11
0
0
W
Khepri
RinScythe
Khepri
7
1
18
16
L
Cthulhu
RipYang
Cthulhu
1
10
0
0.1
W
4
0
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,873
Damage
13,256
30,514
Taken
45,088
24,894
Mitigated
20,264
6,738
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BrSrKr92
Heimdallr
6,303
3,241
0
222
12,957
3,587
0
9,079
3,528
0
33,175
W
Scylla
21,898
1,927
0
969
5,595
2,056
1,207
1,401
4,084
92,541
0
L
Hel
1,918
147
1,200
3,361
15,311
6,089
0
9,268
5,624
17,403
0
W
Khepri
RinScythe
Khepri
7,747
2,288
0
1,250
14,779
12,728
206
3,001
11,594
19,145
0
L
Cthulhu
RipYang
Cthulhu
5,035
1,159
0
101
16,820
10,588
0
10,634
5,731
15,345
0
W
10,228
1,786
0
4,519
10,140
10,110
153
2,563
7,577
0
38,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,122
Gold Earned
23,525
212
Minions Killed
99
0
Camps Cleared
0
881,909
Distance Traveled
644,406
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,064
576
54
4
0
203,196
2
W
Scylla
12,882
920
149
11
0
273,463
0
L
Hel
7,458
533
36
3
0
227,589
2
W
Khepri
11,413
815
16
1
0
300,344
1
L
Cthulhu
8,003
572
9
1
0
213,621
0
W
Mulan
10,827
773
47
3
0
308,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role