Player Matchup

Cthulhu
Cthulhu
AVM Chiflo
Cthulhu
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 20L
1,374 Elo+
Party 2
Sun Wukong
Sun Wukong
AVM KaZy
Sun Wukong
Level 89
God Stats
21W - 21L
1,536 SR
Queue Stats
332W - 298L
1,534 Elo+
Party 2
Cupid
Cupid
FaselBeat
Cupid
Level 29
God Stats
5W - 10L
1,532 SR
Queue Stats
54W - 56L
1,425 Elo+
Party 2
Mercury
Mercury
GERSl0
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Kevszalcoatl
Neith
Level 15
God Stats
4W - 8L
1,525 SR
Queue Stats
9W - 20L
1,299 Elo+
Party 2
Team Averages
Level 43
1,519 SR
1,426 Elo+

VS

Team Averages
Level 61
1,436 SR
1,401 Elo+
Hera
Hera
CancerousNegro
Hera
Level 68
God Stats
2W - 5L
1,293 SR
Queue Stats
122W - 160L
1,314 Elo+
Party 1
Achilles
Achilles
DERPINATOR93
Achilles
Level 64
God Stats
6W - 9L
1,398 SR
Queue Stats
147W - 189L
1,397 Elo+
Party 1
Ymir
Ymir
MrLaboy8899
Ymir
Level 33
God Stats
57W - 67L
1,518 SR
Queue Stats
75W - 98L
1,446 Elo+
Party 1
Hou Yi
Hou Yi
Telecasterr
Hou Yi
Level 57
God Stats
17W - 14L
1,524 SR
Queue Stats
120W - 168L
1,436 Elo+
Party 1
Tyr
Tyr
feelsworseman
Tyr
Level 84
God Stats
3W - 1L
1,446 SR
Queue Stats
184W - 257L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AVM Chiflo
Cthulhu
6
1 / 6 / 3
4,731
473
3,335
9,287
5,157
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
AVM KaZy
Sun Wukong
11
4 / 1 / 0
6,426
643
5,328
8,027
3,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
FaselBeat
Cupid
8
2 / 4 / 2
5,194
519
4,437
6,023
1,468
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
GERSl0
Mercury
9
1 / 2 / 0
5,302
530
2,218
5,974
1,597
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

5
0 / 5 / 1
4,111
411
518
3,675
726
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 6
5,687
569
3,113
4,190
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
DERPINATOR93
Achilles
10
1 / 2 / 0
5,898
590
5,305
6,907
5,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
3 / 2 / 7
6,026
603
2,867
7,582
3,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
9
5 / 1 / 6
5,928
593
8,132
6,356
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
6 / 1 / 4
6,060
606
4,356
4,255
1,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
8
Kills
17
18
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AVM Chiflo
Cthulhu
1
6
3
0.42
L
Sun Wukong
AVM KaZy
Sun Wukong
4
1
0
4
W
2
2
6
2.5
W
Achilles
DERPINATOR93
Achilles
1
2
0
0.5
L
Cupid
FaselBeat
Cupid
2
4
2
0.75
L
Mercury
GERSl0
Mercury
1
2
0
0.5
L
0
5
1
0.1
W
3
2
7
3.25
W
Hou Yi
5
1
6
8
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,836
Damage
23,773
32,986
Taken
29,290
12,437
Mitigated
13,978
6,293
Healing
10,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AVM Chiflo
Cthulhu
3,335
774
135
234
9,287
5,157
0
3,036
6,251
7,949
0
L
Sun Wukong
AVM KaZy
Sun Wukong
5,328
1,455
0
4,594
8,027
3,489
0
787
7,240
0
35,392
W
3,113
733
0
500
4,190
1,200
1,724
407
3,783
28,137
0
W
Achilles
DERPINATOR93
Achilles
5,305
2,322
0
3,127
6,907
5,238
0
0
6,907
3,280
27,349
L
Cupid
FaselBeat
Cupid
4,437
1,750
91
1,017
6,023
1,468
165
1,564
4,459
0
17,885
L
Mercury
GERSl0
Mercury
2,218
622
0
0
5,974
1,597
0
505
5,469
0
25,157
L
518
76
0
222
3,675
726
0
637
3,038
0
7,809
W
2,867
714
600
2,496
7,582
3,778
292
1,346
6,236
17,891
0
W
Hou Yi
8,132
4,693
0
1,545
6,356
1,895
582
1,137
5,219
0
26,731
W
4,356
763
0
1,737
4,255
1,867
0
445
3,810
0
24,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,764
Gold Earned
29,599
174
Minions Killed
235
0
Camps Cleared
0
891,179
Distance Traveled
931,170
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,731
473
5
1
0
158,028
0
L
Sun Wukong
6,426
643
74
7
0
187,354
1
W
Hera
5,687
569
51
5
0
187,882
1
W
Achilles
5,898
590
70
7
0
177,966
0
L
Cupid
5,194
519
26
3
0
171,958
0
L
Mercury
5,302
530
54
5
0
223,325
4
L
Neith
4,111
411
15
2
0
150,514
0
W
Ymir
6,026
603
28
3
0
188,631
0
W
Hou Yi
5,928
593
35
4
0
178,838
1
W
Tyr
6,060
606
51
5
0
197,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role