Player Matchup

Bakasura
Bakasura
ElderAmmo
Bakasura
Level 87
God Stats
8W - 3L
1,649 SR
Queue Stats
229W - 206L
1,510 Elo+
Solo
Geb
Geb
LISPERING EAGLE
Geb
Level 150
God Stats
16W - 15L
1,514 SR
Queue Stats
414W - 385L
1,519 Elo+
Party 1
Danzaburou
Danzaburou
Ninja sparrow
Danzaburou
Level 68
God Stats
1W - 2L
1,416 SR
Queue Stats
25W - 28L
1,467 Elo+
Solo
Discordia
Discordia
Sassy_Totoro
Discordia
Level 107
God Stats
15W - 14L
1,522 SR
Queue Stats
239W - 227L
1,514 Elo+
Solo
Chang'e
Chang'e
oJudgement Bolt
Chang'e
Level 126
God Stats
9W - 4L
1,546 SR
Queue Stats
83W - 69L
1,512 Elo+
Party 1
Team Averages
Level 108
1,530 SR
1,504 Elo+

VS

Team Averages
Level 145
1,525 SR
1,520 Elo+
Artio
Artio
CosmicCrusadah
Artio
Level 159
God Stats
11W - 14L
1,515 SR
Queue Stats
444W - 446L
1,589 Elo+
Party 2
Hachiman
Hachiman
FluffyThing66
Hachiman
Level 127
God Stats
11W - 14L
1,499 SR
Queue Stats
383W - 377L
1,532 Elo+
Party 2
Hera
Hera
Hyro XL
Hera
Level 152
God Stats
7W - 12L
1,476 SR
Queue Stats
569W - 524L
1,517 Elo+
Party 3
Bakasura
Bakasura
King Arthur3692
Bakasura
Level 141
God Stats
5W - 5L
1,584 SR
Queue Stats
496W - 449L
1,504 Elo+
Party 3
Osiris
Osiris
Mike_D_Soria
Osiris
Level 146
God Stats
2W - 5L
1,548 SR
Queue Stats
273W - 311L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ElderAmmo
Bakasura
13
5 / 1 / 2
7,507
626
3,375
10,504
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 2 / 2
6,248
521
5,807
10,134
4,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Ninja sparrow
Danzaburou
10
0 / 3 / 2
5,929
494
5,495
7,283
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Sassy_Totoro
Discordia
12
3 / 0 / 4
7,017
585
5,658
3,531
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 2
6,352
529
5,002
6,616
5,101
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,880
490
3,940
10,930
4,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
FluffyThing66
Hachiman
10
2 / 1 / 3
6,633
553
8,550
6,743
1,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
Hyro XL
Hera
11
2 / 2 / 2
6,358
530
3,922
4,718
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
10
2 / 2 / 0
6,007
501
2,957
8,598
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
11
0 / 3 / 0
6,048
504
4,845
8,439
7,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
9
Kills
7
7
Deaths
9
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
W
Bakasura
ElderAmmo
Bakasura
5
1
2
6
L
Hachiman
FluffyThing66
Hachiman
2
1
3
3.5
L
Hera
Hyro XL
Hera
2
2
2
1.5
L
Bakasura
2
2
0
1
W
1
2
2
1
L
Osiris
0
3
0
0
W
Danzaburou
Ninja sparrow
Danzaburou
0
3
2
0.33
W
Discordia
Sassy_Totoro
Discordia
3
0
4
5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,337
Damage
24,214
38,068
Taken
39,428
16,817
Mitigated
17,944
16,338
Healing
15,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,940
320
883
5,107
10,930
4,521
0
3,830
6,990
13,130
0
W
Bakasura
ElderAmmo
Bakasura
3,375
2,373
0
4,535
10,504
3,838
0
1,174
9,230
0
38,268
L
Hachiman
FluffyThing66
Hachiman
8,550
3,954
0
2,676
6,743
1,946
0
2,918
3,825
0
38,426
L
Hera
Hyro XL
Hera
3,922
684
0
250
4,718
1,458
0
2,664
2,014
36,738
0
L
Bakasura
2,957
2,187
0
3,866
8,598
2,908
25
2,324
5,969
0
23,073
W
5,807
299
346
3,989
10,134
4,741
0
2,757
7,327
23,296
0
L
Osiris
4,845
805
0
2,418
8,439
7,111
0
4,731
3,660
0
35,800
W
Danzaburou
Ninja sparrow
Danzaburou
5,495
4,048
0
2,112
7,283
1,990
0
1,853
5,410
0
28,481
W
Discordia
Sassy_Totoro
Discordia
5,658
328
585
1,422
3,531
1,147
0
1,426
2,055
43,051
0
W
5,002
765
0
3,349
6,616
5,101
612
652
5,199
31,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,053
Gold Earned
30,926
323
Minions Killed
292
0
Camps Cleared
0
1,164,953
Distance Traveled
1,195,044
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,880
490
10
1
0
236,919
3
W
Bakasura
7,507
626
101
8
0
285,164
1
L
Hachiman
6,633
553
81
7
0
212,170
1
L
Hera
6,358
530
62
5
0
238,955
3
L
Bakasura
6,007
501
68
6
0
264,837
1
W
Geb
6,248
521
25
2
0
252,749
5
L
Osiris
6,048
504
71
6
0
242,163
1
W
Danzaburou
5,929
494
65
5
0
215,049
2
W
Discordia
7,017
585
75
6
0
235,856
2
W
Chang'e
6,352
529
57
5
0
176,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role