Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
BiohazardSoda10
Poseidon
Level 43
God Stats
2W - 0L
1,664 SR
Queue Stats
100W - 107L
1,359 Elo+
Solo
Chang'e
Chang'e
Pablo_2012
Chang'e
Level 128
God Stats
3W - 1L
1,430 SR
Queue Stats
160W - 146L
1,459 Elo+
Party 1
Team Averages
Level 104
1,531 SR
1,439 Elo+

VS

Team Averages
Level 50
1,711 SR
1,495 Elo+
Chaac
Chaac
I_LIKE_PIE239
Chaac
Level 122
God Stats
20W - 11L
1,709 SR
Queue Stats
185W - 202L
1,498 Elo+
Party 2
Thoth
Thoth
ddffffff
Thoth
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
wishihadcoolname
Neith
Level 24
God Stats
0W - 1L
1,923 SR
Queue Stats
5W - 5L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
7 / 8 / 5
12,118
757
14,868
12,977
7,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
16
6 / 7 / 8
11,694
731
10,383
10,205
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Pablo_2012
Chang'e
13
3 / 5 / 6
10,279
642
6,732
13,986
7,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
17 / 2 / 3
13,492
843
21,463
23,672
17,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thoth
ddffffff
Thoth
9
1 / 9 / 3
9,003
563
1,166
9,880
2,641
13
2 / 5 / 9
10,348
647
4,623
10,987
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
35
16
Kills
20
20
Deaths
16
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
8
5
1.19
W
Poseidon
6
7
8
1.43
L
17
2
3
9.25
W
Chang'e
Pablo_2012
Chang'e
3
5
6
1.2
L
Thoth
ddffffff
Thoth
1
9
3
0.28
L
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,983
Damage
27,252
37,168
Taken
44,539
18,201
Mitigated
23,823
7,644
Healing
11,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
14,868
6,931
0
663
12,977
7,490
1,124
217
12,760
2,340
42,067
W
Poseidon
10,383
1,512
0
750
10,205
2,995
1,076
522
9,683
55,055
0
L
21,463
3,574
0
9,527
23,672
17,466
1,756
9,960
13,712
0
71,732
W
Chang'e
Pablo_2012
Chang'e
6,732
1,274
2,900
3,331
13,986
7,716
1,199
445
13,541
32,656
0
L
Thoth
ddffffff
Thoth
1,166
92
0
0
9,880
2,641
316
3,884
5,996
14,039
0
L
4,623
1,368
0
2,000
10,987
3,716
1,227
4,366
6,621
0
30,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,091
Gold Earned
32,843
171
Minions Killed
169
0
Camps Cleared
0
610,642
Distance Traveled
676,154
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,118
757
41
3
0
178,776
2
W
Poseidon
11,694
731
88
6
0
209,263
0
L
Chaac
13,492
843
100
6
0
271,362
0
W
Chang'e
10,279
642
42
3
0
222,603
1
L
Thoth
9,003
563
17
1
0
195,925
0
L
Neith
10,348
647
52
3
0
208,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role