Player Matchup

Neith
Neith
DeductedClub31
Neith
Level 22
God Stats
14W - 7L
1,669 SR
Queue Stats
24W - 13L
1,535 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GlitchyKillz
Tsukuyomi
Level 20
God Stats
5W - 2L
1,905 SR
Queue Stats
40W - 24L
1,557 Elo+
Party 1
Cerberus
Cerberus
Glithy shotgun
Cerberus
Level 29
God Stats
43W - 23L
1,652 SR
Queue Stats
46W - 24L
1,546 Elo+
Party 1
Fenrir
Fenrir
King BennyV
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,424 Elo+
Solo
Ah Puch
Ah Puch
Reaper_13urtal
Ah Puch
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,325 Elo+
Solo
Team Averages
Level 17
1,645 SR
1,477 Elo+

VS

Team Averages
Level 23
1,587 SR
1,449 Elo+
Kukulkan
Kukulkan
Acey dM
Kukulkan
Level 26
God Stats
54W - 39L
1,620 SR
Queue Stats
61W - 44L
1,504 Elo+
Solo
Ratatoskr
Ratatoskr
Distractedbunny2
Ratatoskr
Level 29
God Stats
13W - 14L
1,647 SR
Queue Stats
56W - 36L
1,610 Elo+
Solo
Chang'e
Chang'e
MAYITOOuO
Chang'e
Level 29
God Stats
9W - 12L
1,478 SR
Queue Stats
105W - 100L
1,440 Elo+
Solo
Danzaburou
Danzaburou
zHappyJuicez
Danzaburou
Level 16
God Stats
11W - 8L
1,519 SR
Queue Stats
15W - 15L
1,328 Elo+
Party 2
Cthulhu
Cthulhu
zHappyPooz
Cthulhu
Level 15
God Stats
5W - 2L
1,669 SR
Queue Stats
14W - 13L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 5
8,393
466
6,173
10,482
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
GlitchyKillz
Tsukuyomi
16
11 / 7 / 1
9,965
554
17,732
16,024
6,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
12
0 / 4 / 1
7,254
403
3,521
11,772
8,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
7
0 / 5 / 0
5,861
326
1,452
6,478
1,908
Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

5
2 / 5 / 0
5,743
319
1,766
3,826
666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Acey dM
Kukulkan
17
3 / 4 / 2
10,378
577
5,546
10,831
4,101
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
18
10 / 2 / 3
11,328
629
9,451
14,016
6,998
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
MAYITOOuO
Chang'e
16
1 / 1 / 4
9,867
548
5,926
6,704
2,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
zHappyJuicez
Danzaburou
15
8 / 7 / 3
10,635
591
6,894
10,685
3,853
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
zHappyPooz
Cthulhu
12
2 / 2 / 7
9,178
510
4,587
10,887
7,411
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
16
Kills
24
25
Deaths
16
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Acey dM
Kukulkan
3
4
2
1
L
3
4
5
1.38
W
Ratatoskr
10
2
3
5.75
L
Tsukuyomi
GlitchyKillz
Tsukuyomi
11
7
1
1.64
L
Cerberus
0
4
1
0.13
L
Fenrir
0
5
0
0
W
Chang'e
MAYITOOuO
Chang'e
1
1
4
3
L
2
5
0
0.4
W
Danzaburou
zHappyJuicez
Danzaburou
8
7
3
1.36
W
Cthulhu
zHappyPooz
Cthulhu
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,644
Damage
32,404
48,582
Taken
53,123
20,283
Mitigated
24,536
10,174
Healing
13,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Acey dM
Kukulkan
5,546
252
0
2,016
10,831
4,101
1,066
578
10,153
69,640
0
L
6,173
2,150
0
3,975
10,482
3,015
0
2,841
7,641
0
47,872
W
Ratatoskr
9,451
2,224
0
5,711
14,016
6,998
2,206
1,136
12,730
0
71,354
L
Tsukuyomi
GlitchyKillz
Tsukuyomi
17,732
3,591
0
2,578
16,024
6,026
0
6,803
9,221
0
56,856
L
Cerberus
3,521
286
0
2,572
11,772
8,668
683
4,901
6,871
35,474
0
L
Fenrir
1,452
495
0
595
6,478
1,908
0
568
5,910
0
18,361
W
Chang'e
MAYITOOuO
Chang'e
5,926
316
678
3,191
6,704
2,173
0
1,230
5,374
52,298
0
L
1,766
331
0
454
3,826
666
0
946
2,880
4,048
0
W
Danzaburou
zHappyJuicez
Danzaburou
6,894
2,652
0
2,314
10,685
3,853
765
544
10,141
0
51,870
W
Cthulhu
zHappyPooz
Cthulhu
4,587
363
0
0
10,887
7,411
120
1,429
9,438
19,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,216
Gold Earned
51,386
282
Minions Killed
460
0
Camps Cleared
0
1,265,193
Distance Traveled
1,636,496
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,378
577
127
7
0
292,666
3
L
Neith
8,393
466
75
4
0
298,146
0
W
Ratatoskr
11,328
629
130
7
0
365,886
2
L
Tsukuyomi
9,965
554
84
5
0
328,560
2
L
Cerberus
7,254
403
85
5
0
350,441
3
L
Fenrir
5,861
326
35
2
0
161,205
0
W
Chang'e
9,867
548
90
5
0
359,885
0
L
Ah Puch
5,743
319
3
0
0
126,841
1
W
Danzaburou
10,635
591
83
5
0
294,577
0
W
Cthulhu
9,178
510
30
2
0
323,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role