Player Matchup

Rama
Rama
 
Rama
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Da_Gasmask_26
Awilix
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,721 Elo+
Solo
Chaac
Chaac
Draco9158
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,527 Elo+
Solo
Ares
Ares
GrannyTuck
Ares
Level 10
God Stats
3W - 2L
1,615 SR
Queue Stats
3W - 2L
1,461 Elo+
Solo
Kukulkan
Kukulkan
captainkeke
Kukulkan
Level 29
God Stats
1W - 3L
1,484 SR
Queue Stats
78W - 58L
1,578 Elo+
Solo
Team Averages
Level 18
1,520 SR
1,557 Elo+

VS

Team Averages
Level 23
1,654 SR
1,540 Elo+
Pele
Pele
Bi11Ny3
Pele
Level 37
God Stats
2W - 2L
1,734 SR
Queue Stats
37W - 49L
1,454 Elo+
Party 1
Rama
Rama
HasanIbnAs
Rama
Level 25
God Stats
1W - 1L
1,759 SR
Queue Stats
8W - 2L
1,809 Elo+
Solo
Cthulhu
Cthulhu
Nerdzilla25
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,444 Elo+
Party 1
Artio
Artio
R0linoth
Artio
Level 17
God Stats
2W - 3L
1,775 SR
Queue Stats
5W - 7L
1,494 Elo+
Party 1
Zhong Kui
Zhong Kui
miniturnan
Zhong Kui
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
3 / 4 / 2
9,801
545
7,117
16,438
4,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 1 / 4
10,365
576
6,822
10,345
3,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Draco9158
Chaac
15
4 / 4 / 0
9,684
538
11,098
14,474
13,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 3
8,535
474
5,542
9,780
5,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
captainkeke
Kukulkan
16
3 / 3 / 1
10,026
557
6,831
7,703
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Bi11Ny3
Pele
16
4 / 5 / 5
9,671
537
9,790
16,624
5,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 2
5,851
325
1,810
3,892
831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Nerdzilla25
Cthulhu
14
2 / 3 / 2
8,345
464
5,538
11,619
6,026
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artio
R0linoth
Artio
12
2 / 5 / 3
8,010
445
4,803
11,814
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
miniturnan
Zhong Kui
17
5 / 1 / 2
9,720
540
12,669
13,358
9,240
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
14
Kills
13
14
Deaths
14
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
4
2
1
L
Pele
Bi11Ny3
Pele
4
5
5
1.3
W
3
1
4
5
W
Chaac
Draco9158
Chaac
4
4
0
1
W
1
2
3
1.25
L
0
0
2
1
L
Cthulhu
Nerdzilla25
Cthulhu
2
3
2
1
L
Artio
R0linoth
Artio
2
5
3
0.7
W
Kukulkan
captainkeke
Kukulkan
3
3
1
1.17
L
Zhong Kui
miniturnan
Zhong Kui
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,410
Damage
34,610
58,740
Taken
57,307
29,645
Mitigated
29,824
15,127
Healing
22,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,117
6,301
0
5,667
16,438
4,992
2,415
4,589
11,849
0
82,564
L
Pele
Bi11Ny3
Pele
9,790
2,891
0
6,849
16,624
5,765
32
1,444
15,010
0
71,761
W
6,822
2,929
0
2,195
10,345
3,561
0
1,208
9,137
0
62,265
W
Chaac
Draco9158
Chaac
11,098
2,879
0
4,328
14,474
13,105
568
6,853
7,621
0
50,288
W
5,542
293
0
1,735
9,780
5,082
201
5,100
4,680
21,029
0
L
1,810
1,645
0
2,616
3,892
831
0
738
3,154
0
20,026
L
Cthulhu
Nerdzilla25
Cthulhu
5,538
324
90
3,175
11,619
6,026
330
0
10,986
32,265
0
L
Artio
R0linoth
Artio
4,803
1,649
373
2,951
11,814
7,962
0
3,413
8,359
19,245
0
W
Kukulkan
captainkeke
Kukulkan
6,831
223
0
1,202
7,703
2,905
434
5,260
2,443
60,945
0
L
Zhong Kui
miniturnan
Zhong Kui
12,669
1,922
0
6,283
13,358
9,240
938
6,384
6,717
70,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,411
Gold Earned
41,597
475
Minions Killed
381
0
Camps Cleared
0
1,586,896
Distance Traveled
1,415,040
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,801
545
127
7
0
306,522
2
L
Pele
9,671
537
120
7
0
320,021
0
W
Awilix
10,365
576
97
5
0
341,747
0
W
Chaac
9,684
538
100
6
0
279,045
4
W
Ares
8,535
474
22
1
0
342,945
4
L
Rama
5,851
325
38
2
0
120,248
4
L
Cthulhu
8,345
464
62
3
0
318,942
0
L
Artio
8,010
445
36
2
0
321,901
0
W
Kukulkan
10,026
557
129
7
0
316,637
3
L
Zhong Kui
9,720
540
125
7
0
333,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role