Player Matchup

Neith
Neith
DippyTheGreat
Neith
Level 27
God Stats
1W - 1L
1,662 SR
Queue Stats
8W - 4L
1,652 Elo+
Party 3
Ymir
Ymir
Prevosity
Ymir
Level 29
God Stats
2W - 2L
1,364 SR
Queue Stats
91W - 82L
1,554 Elo+
Party 1
Kukulkan
Kukulkan
SparkyArcy
Kukulkan
Level 67
God Stats
21W - 8L
1,726 SR
Queue Stats
332W - 306L
1,531 Elo+
Party 1
Fenrir
Fenrir
Xeaxpro
Fenrir
Level 68
God Stats
1W - 1L
1,325 SR
Queue Stats
25W - 33L
1,363 Elo+
Solo
Osiris
Osiris
balrogpresident
Osiris
Level 118
God Stats
5W - 1L
1,694 SR
Queue Stats
25W - 22L
1,587 Elo+
Party 3
Team Averages
Level 62
1,554 SR
1,537 Elo+

VS

Team Averages
Level 104
1,542 SR
1,598 Elo+
Mercury
Mercury
DestinyElement
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,851 Elo+
Party 2
Bellona
Bellona
JagmeetSingh
Bellona
Level 157
God Stats
3W - 4L
1,735 SR
Queue Stats
85W - 91L
1,587 Elo+
Party 2
Hachiman
Hachiman
LowTierGawwwwwd
Hachiman
Level 127
God Stats
0W - 1L
1,356 SR
Queue Stats
26W - 39L
1,570 Elo+
Party 2
Janus
Janus
MugiwaraAsis
Janus
Level 160
God Stats
6W - 4L
1,610 SR
Queue Stats
116W - 115L
1,586 Elo+
Party 2
Athena
Athena
SmokeyYouKnow
Athena
Level 59
God Stats
14W - 17L
1,511 SR
Queue Stats
22W - 29L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 5
8,732
514
12,536
7,077
2,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
14
5 / 1 / 6
9,182
540
5,121
10,093
6,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
SparkyArcy
Kukulkan
18
3 / 1 / 1
10,449
615
5,273
6,149
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Xeaxpro
Fenrir
14
1 / 1 / 6
8,194
482
5,731
10,795
4,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 0 / 0
8,750
515
6,545
7,018
6,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,954
409
2,016
10,074
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
JagmeetSingh
Bellona
15
2 / 3 / 0
8,908
524
8,852
15,627
10,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
11
0 / 5 / 1
6,729
396
2,433
10,034
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 2 / 1
8,673
510
6,708
7,072
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 2
6,534
384
2,392
10,807
6,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
18
Kills
3
3
Deaths
18
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
6
0
5
8.5
L
Bellona
JagmeetSingh
Bellona
2
3
0
0.67
L
Hachiman
0
5
1
0.1
L
1
2
1
0.75
W
Ymir
5
1
6
8
L
0
5
2
0.2
W
Kukulkan
SparkyArcy
Kukulkan
3
1
1
3.5
W
Fenrir
Xeaxpro
Fenrir
1
1
6
4
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,206
Damage
22,401
41,132
Taken
53,614
23,581
Mitigated
29,912
16,944
Healing
13,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,016
415
0
1,500
10,074
5,976
60
1,636
8,438
6,405
33,982
W
12,536
7,925
0
5,131
7,077
2,672
1,223
2,412
4,665
0
56,058
L
Bellona
JagmeetSingh
Bellona
8,852
2,941
0
7,807
15,627
10,790
926
3,084
12,543
0
51,437
L
Hachiman
2,433
829
0
2,152
10,034
3,993
0
1,539
8,495
3,670
31,527
L
6,708
183
0
250
7,072
2,256
0
1,331
5,741
70,185
0
W
Ymir
5,121
913
0
3,697
10,093
6,825
0
3,239
6,854
33,649
0
L
2,392
497
0
1,328
10,807
6,897
0
3,091
7,716
9,713
0
W
Kukulkan
SparkyArcy
Kukulkan
5,273
798
0
1,547
6,149
2,653
0
1,581
4,568
90,165
0
W
Fenrir
Xeaxpro
Fenrir
5,731
1,263
0
5,474
10,795
4,438
0
1,736
9,059
0
47,911
W
6,545
1,368
0
1,095
7,018
6,993
0
414
6,604
4,606
47,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,307
Gold Earned
37,798
510
Minions Killed
420
0
Camps Cleared
0
1,628,002
Distance Traveled
1,539,952
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,954
409
72
4
0
332,385
0
W
Neith
8,732
514
101
6
0
304,204
2
L
Bellona
8,908
524
100
6
0
303,218
3
L
Hachiman
6,729
396
68
4
0
266,210
0
L
Janus
8,673
510
156
9
0
352,927
4
W
Ymir
9,182
540
42
2
0
300,403
7
L
Athena
6,534
384
24
1
0
285,212
6
W
Kukulkan
10,449
615
187
11
0
337,024
1
W
Fenrir
8,194
482
85
5
0
326,296
0
W
Osiris
8,750
515
95
6
0
360,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role