Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Counteristics
King Arthur
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 2L
1,478 Elo+
Party 3
Ymir
Ymir
FireChuyito 3
Ymir
Level 15
God Stats
1W - 0L
1,264 SR
Queue Stats
3W - 0L
1,651 Elo+
Party 2
Neith
Neith
RADERS25REYNOSO
Neith
Level 26
God Stats
4W - 0L
1,717 SR
Queue Stats
7W - 4L
1,281 Elo+
Party 2
Erlang Shen
Erlang Shen
yVARIOUS
Erlang Shen
Level 108
God Stats
6W - 0L
1,736 SR
Queue Stats
204W - 217L
1,522 Elo+
Party 3
Team Averages
Level 45
1,543 SR
1,486 Elo+

VS

Team Averages
Level 19
1,369 SR
1,288 Elo+
Zeus
Zeus
CagiestGolf4377
Zeus
Level 25
God Stats
11W - 15L
1,371 SR
Queue Stats
20W - 28L
1,238 Elo+
Solo
Olorun
Olorun
Circe19527
Olorun
Level 16
God Stats
0W - 4L
1,110 SR
Queue Stats
1W - 5L
1,232 Elo+
Party 1
Chaac
Chaac
Ozmar KORN
Chaac
Level 24
God Stats
10W - 13L
1,445 SR
Queue Stats
22W - 22L
1,242 Elo+
Solo
Sol
Sol
Qoish 6E
Sol
Level 26
God Stats
0W - 2L
1,195 SR
Queue Stats
2W - 6L
1,308 Elo+
Party 1
Cthulhu
Cthulhu
cubsnation98
Cthulhu
Level 5
God Stats
1W - 1L
1,724 SR
Queue Stats
1W - 2L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
19
8 / 3 / 18
13,552
502
16,648
12,979
5,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
Counteristics
King Arthur
20
20 / 0 / 10
15,173
562
20,955
23,077
21,082
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
7 / 1 / 17
13,203
489
16,253
32,167
25,990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

20
9 / 1 / 14
13,498
500
22,339
18,745
7,658
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
yVARIOUS
Erlang Shen
20
17 / 3 / 13
15,081
559
18,760
25,829
16,232
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 15 / 1
10,993
407
11,498
22,174
7,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
Circe19527
Olorun
14
0 / 15 / 2
9,159
339
11,002
21,694
10,708
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chaac
15
2 / 12 / 1
10,073
373
11,723
25,670
14,069
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
2 / 14 / 0
10,023
371
20,947
28,098
9,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
cubsnation98
Cthulhu
16
1 / 6 / 3
10,265
380
8,343
23,331
20,147
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
15
61
Kills
8
8
Deaths
62
72
Assists
7
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
8
3
18
5.67
L
3
15
1
0.23
L
Olorun
Circe19527
Olorun
0
15
2
0.07
W
King Arthur
Counteristics
King Arthur
20
0
10
25
W
7
1
17
15.5
L
Chaac
2
12
1
0.21
L
2
14
0
0.14
W
9
1
14
16
L
Cthulhu
cubsnation98
Cthulhu
1
6
3
0.42
W
Erlang Shen
yVARIOUS
Erlang Shen
17
3
13
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,955
Damage
63,513
112,797
Taken
120,967
76,252
Mitigated
62,753
44,534
Healing
25,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
16,648
2,020
800
4,412
12,979
5,290
1,394
7,570
5,304
70,116
0
L
11,498
2,180
0
2,712
22,174
7,997
1,431
6,197
15,952
58,963
0
L
Olorun
Circe19527
Olorun
11,002
4,614
1,382
2,275
21,694
10,708
805
6,854
14,684
42,989
0
W
King Arthur
Counteristics
King Arthur
20,955
2,638
0
1,352
23,077
21,082
0
9,519
13,534
960
105,556
W
16,253
2,503
303
16,426
32,167
25,990
1,275
17,298
14,724
66,720
0
L
Chaac
11,723
2,157
350
6,588
25,670
14,069
388
3,459
22,211
0
58,133
L
20,947
6,600
0
8,954
28,098
9,832
821
9,376
18,722
66,585
0
W
22,339
14,113
303
8,353
18,745
7,658
6,113
11,288
7,382
0
78,887
L
Cthulhu
cubsnation98
Cthulhu
8,343
474
0
3,185
23,331
20,147
0
7,854
15,327
43,193
0
W
Erlang Shen
yVARIOUS
Erlang Shen
18,760
10,158
0
12,585
25,829
16,232
0
7,520
15,925
201
133,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,507
Gold Earned
50,513
602
Minions Killed
416
0
Camps Cleared
0
2,489,896
Distance Traveled
1,822,028
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
13,552
502
105
4
0
463,735
0
L
Zeus
10,993
407
110
4
0
349,873
0
L
Olorun
9,159
339
72
3
0
334,577
0
W
King Arthur
15,173
562
134
5
0
509,783
0
W
Ymir
13,203
489
100
4
0
482,364
4
L
Chaac
10,073
373
74
3
0
369,215
6
L
Sol
10,023
371
89
3
0
374,244
4
W
Neith
13,498
500
105
4
0
498,648
0
L
Cthulhu
10,265
380
71
3
0
394,119
1
W
Erlang Shen
15,081
559
158
6
0
535,366
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role