Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Caboose 4326
Merlin
Level 69
God Stats
29W - 27L
1,543 SR
Queue Stats
149W - 164L
1,378 Elo+
Solo
Ymir
Ymir
MBU Alpha
Ymir
Level 28
God Stats
10W - 2L
1,802 SR
Queue Stats
71W - 60L
1,454 Elo+
Party 2
Hun Batz
Hun Batz
MBU Hezi
Hun Batz
Level 95
God Stats
1W - 3L
1,434 SR
Queue Stats
76W - 62L
1,466 Elo+
Party 2
Danzaburou
Danzaburou
PlastiK V10
Danzaburou
Level 89
God Stats
10W - 6L
1,500 SR
Queue Stats
329W - 369L
1,336 Elo+
Solo
Team Averages
Level 69
1,556 SR
1,427 Elo+

VS

Team Averages
Level 67
1,520 SR
1,443 Elo+
Bakasura
Bakasura
MajesticAuraX
Bakasura
Level 108
God Stats
7W - 5L
1,516 SR
Queue Stats
235W - 202L
1,467 Elo+
Party 1
Xing Tian
Xing Tian
Obey Abraham767
Xing Tian
Level 30
God Stats
1W - 0L
1,568 SR
Queue Stats
28W - 30L
1,411 Elo+
Party 1
Chang'e
Chang'e
draggle
Chang'e
Level 125
God Stats
2W - 0L
1,579 SR
Queue Stats
94W - 92L
1,419 Elo+
Party 1
Jing Wei
Jing Wei
godkiller567
Jing Wei
Level 67
God Stats
9W - 4L
1,571 SR
Queue Stats
151W - 178L
1,349 Elo+
Solo
Mulan
Mulan
xDerajBaron
Mulan
Level 5
God Stats
2W - 1L
1,365 SR
Queue Stats
7W - 1L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 3 / 4
8,473
424
4,871
12,574
13,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
14
0 / 7 / 2
8,581
429
4,709
10,666
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
14
2 / 5 / 2
9,266
463
7,296
15,199
7,008
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
MBU Hezi
Hun Batz
17
4 / 6 / 2
10,107
505
11,492
16,396
6,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
PlastiK V10
Danzaburou
15
6 / 2 / 0
10,001
500
13,207
13,224
5,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MajesticAuraX
Bakasura
16
4 / 3 / 3
10,058
503
3,884
12,994
8,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
Obey Abraham767
Xing Tian
14
1 / 2 / 5
8,905
445
3,220
15,792
11,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
draggle
Chang'e
19
8 / 0 / 6
12,332
617
16,762
11,436
5,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
godkiller567
Jing Wei
15
3 / 5 / 6
9,391
470
6,581
11,681
3,543
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 3 / 1
11,362
568
16,675
17,990
12,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
13
Kills
23
23
Deaths
13
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
3
4
1
L
Merlin
0
7
2
0.14
L
Ymir
2
5
2
0.6
L
Hun Batz
MBU Hezi
Hun Batz
4
6
2
0.83
W
Bakasura
MajesticAuraX
Bakasura
4
3
3
1.83
W
Xing Tian
Obey Abraham767
Xing Tian
1
2
5
1.75
L
Danzaburou
PlastiK V10
Danzaburou
6
2
0
3
W
Chang'e
draggle
Chang'e
8
0
6
11
W
Jing Wei
godkiller567
Jing Wei
3
5
6
1.2
W
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,575
Damage
47,122
68,059
Taken
69,893
36,046
Mitigated
41,289
15,968
Healing
29,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,871
545
1,204
1,169
12,574
13,121
0
4,941
7,633
23,352
0
L
Merlin
4,709
47
0
855
10,666
4,306
312
8,024
2,642
58,164
0
L
Ymir
7,296
1,730
0
1,075
15,199
7,008
0
212
14,549
39,071
0
L
Hun Batz
MBU Hezi
Hun Batz
11,492
4,468
0
4,591
16,396
6,515
0
2,677
13,523
0
77,313
W
Bakasura
MajesticAuraX
Bakasura
3,884
2,596
0
4,269
12,994
8,715
344
1,286
11,708
10,995
52,719
W
Xing Tian
Obey Abraham767
Xing Tian
3,220
283
318
2,996
15,792
11,591
203
3,168
12,624
22,332
0
L
Danzaburou
PlastiK V10
Danzaburou
13,207
5,273
0
7,074
13,224
5,096
211
4,525
8,646
0
66,589
W
Chang'e
draggle
Chang'e
16,762
895
2,271
6,385
11,436
5,088
20
2,114
9,322
97,248
0
W
Jing Wei
godkiller567
Jing Wei
6,581
3,449
624
3,225
11,681
3,543
875
4,134
7,547
0
43,669
W
16,675
3,115
0
9,015
17,990
12,352
871
6,174
11,816
0
68,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,428
Gold Earned
52,048
448
Minions Killed
495
0
Camps Cleared
0
1,652,619
Distance Traveled
1,969,087
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,473
424
34
2
0
328,923
3
L
Merlin
8,581
429
110
6
0
333,936
3
L
Ymir
9,266
463
71
4
0
291,913
0
L
Hun Batz
10,107
505
127
6
0
354,725
0
W
Bakasura
10,058
503
113
6
0
441,231
2
W
Xing Tian
8,905
445
29
1
0
369,512
4
L
Danzaburou
10,001
500
106
5
0
343,122
2
W
Chang'e
12,332
617
144
7
0
416,021
9
W
Jing Wei
9,391
470
84
4
0
380,180
0
W
Mulan
11,362
568
125
6
0
362,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role