Player Matchup

Scylla
Scylla
Bronze III
BaseBallxStar05
Scylla
Bronze III
Level 146
God Stats
10W - 11L
1,625 SR
Queue Stats
290W - 286L
1,614 MMR
Party 1
Chaac
Chaac
Bronze III
DarkKnightE109
Chaac
Bronze III
Level 128
God Stats
48W - 25L
1,748 SR
Queue Stats
285W - 280L
1,614 MMR
Party 1
Vamana
Vamana
Bronze III
IVDIGITAL2
Vamana
Bronze III
Level 157
God Stats
3W - 2L
1,767 SR
Queue Stats
424W - 454L
1,614 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 144
1,713 SR
1,614 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 89
1,728 SR
1,576 MMR
Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold V
IreIia3753
Ra
Gold V
Level 80
God Stats
3W - 1L
1,882 SR
Queue Stats
71W - 27L
1,614 MMR
Party 2
Fenrir
Fenrir
Gold V
VowIes
Fenrir
Gold V
Level 109
God Stats
16W - 2L
1,803 SR
Queue Stats
185W - 136L
1,614 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
9,419
554
9,164
11,663
3,469
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 6 / 1
10,679
628
13,002
18,847
11,243
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vamana
IVDIGITAL2
Vamana
13
2 / 7 / 2
10,686
629
7,621
19,701
16,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
AphroditeSobekPersephoneAchillesCthulhu

VS

Bans
HelCu ChulainnAresKumbhakarnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
1 / 0 / 16
12,392
729
9,343
15,531
19,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
7 / 2 / 8
12,376
728
18,992
15,635
8,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
VowIes
Fenrir
15
9 / 2 / 5
12,023
707
16,047
11,760
12,395
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
4
Kills
17
17
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
0
16
9
L
0
4
2
0.25
L
2
6
1
0.42
L
Vamana
IVDIGITAL2
Vamana
2
7
2
0.43
W
7
2
8
5.5
W
Fenrir
VowIes
Fenrir
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,787
Damage
44,382
50,211
Taken
42,926
31,271
Mitigated
40,563
10,894
Healing
17,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
9,343
2,344
0
4,789
15,531
19,573
206
3,967
11,564
27,248
0
L
9,164
847
64
2,781
11,663
3,469
0
4,750
6,770
37,883
0
L
13,002
1,933
0
4,024
18,847
11,243
0
11,635
6,913
0
45,786
L
Vamana
IVDIGITAL2
Vamana
7,621
3,138
0
4,025
19,701
16,559
0
11,236
8,098
3,889
34,957
W
18,992
1,630
3,371
8,573
15,635
8,595
442
3,275
12,360
101,718
0
W
Fenrir
VowIes
Fenrir
16,047
5,088
0
908
11,760
12,395
1,147
3,035
8,725
0
41,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,784
Gold Earned
36,791
169
Minions Killed
204
0
Camps Cleared
0
872,351
Distance Traveled
973,663
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,392
729
8
0
0
326,356
2
L
Scylla
9,419
554
50
3
0
270,330
1
L
Chaac
10,679
628
73
4
0
316,917
4
L
Vamana
10,686
629
46
3
0
285,104
2
W
Ra
12,376
728
150
9
0
322,526
2
W
Fenrir
12,023
707
46
3
0
324,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role