Player Matchup

Heimdallr
Heimdallr
Dirtycatdlnk
Heimdallr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,299 Elo+
Party 1
Pele
Pele
FAMo_Curly
Pele
Level 27
God Stats
3W - 5L
1,444 SR
Queue Stats
23W - 36L
1,257 Elo+
Solo
The Morrigan
The Morrigan
GotYaSucker
The Morrigan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,233 Elo+
Solo
Baron Samedi
Baron Samedi
NotRedShell_
Baron Samedi
Level 14
God Stats
3W - 6L
1,593 SR
Queue Stats
5W - 7L
1,467 Elo+
Party 1
Hades
Hades
TwztdKronos
Hades
Level 4
God Stats
0W - 1L
1,290 SR
Queue Stats
0W - 2L
1,059 Elo+
Solo
Team Averages
Level 11
1,465 SR
1,263 Elo+

VS

Team Averages
Level 20
1,458 SR
1,377 Elo+
Nemesis
Nemesis
TRU JELL0
Nemesis
Level 26
God Stats
2W - 2L
1,334 SR
Queue Stats
33W - 31L
1,256 Elo+
Solo
Merlin
Merlin
TRUFORESS
Merlin
Level 27
God Stats
4W - 9L
1,215 SR
Queue Stats
29W - 47L
1,222 Elo+
Solo
Chernobog
Chernobog
VisionZGrim
Chernobog
Level 10
God Stats
2W - 0L
1,711 SR
Queue Stats
2W - 0L
1,608 Elo+
Solo
Skadi
Skadi
x Chun Lii x
Skadi
Level 12
God Stats
16W - 11L
1,622 SR
Queue Stats
18W - 13L
1,547 Elo+
Solo
Sun Wukong
Sun Wukong
zenSNTL
Sun Wukong
Level 24
God Stats
7W - 5L
1,410 SR
Queue Stats
36W - 43L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dirtycatdlnk
Heimdallr
13
0 / 12 / 0
8,670
347
6,223
23,473
8,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
6 / 9 / 4
11,603
464
15,320
24,884
10,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
GotYaSucker
The Morrigan
12
0 / 11 / 2
8,607
344
5,230
14,779
5,050
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
NotRedShell_
Baron Samedi
13
6 / 10 / 0
9,761
390
8,592
16,794
7,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 14 / 0
9,311
372
7,365
21,746
11,633
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
TRU JELL0
Nemesis
20
11 / 3 / 12
13,730
549
13,096
13,715
10,616
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
TRUFORESS
Merlin
17
0 / 5 / 4
11,369
455
3,176
8,754
3,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
VisionZGrim
Chernobog
12
3 / 3 / 10
9,946
398
4,334
9,445
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
34 / 0 / 10
16,376
655
42,955
17,009
7,103
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
zenSNTL
Sun Wukong
18
7 / 2 / 16
12,732
509
12,484
17,229
16,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
107
13
Kills
55
56
Deaths
13
6
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Dirtycatdlnk
Heimdallr
0
12
0
0
L
6
9
4
0.89
L
The Morrigan
GotYaSucker
The Morrigan
0
11
2
0.09
L
Baron Samedi
NotRedShell_
Baron Samedi
6
10
0
0.6
W
Nemesis
TRU JELL0
Nemesis
11
3
12
5.67
W
Merlin
TRUFORESS
Merlin
0
5
4
0.4
L
1
14
0
0.07
W
Chernobog
VisionZGrim
Chernobog
3
3
10
2.67
W
34
0
10
39
W
Sun Wukong
zenSNTL
Sun Wukong
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,730
Damage
76,045
101,676
Taken
66,152
44,031
Mitigated
40,403
17,217
Healing
13,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Dirtycatdlnk
Heimdallr
6,223
2,512
0
4,807
23,473
8,795
88
242
23,181
0
45,179
L
15,320
4,866
292
6,742
24,884
10,673
261
550
24,159
367
91,122
L
The Morrigan
GotYaSucker
The Morrigan
5,230
645
0
517
14,779
5,050
446
871
13,395
28,099
642
L
Baron Samedi
NotRedShell_
Baron Samedi
8,592
934
321
635
16,794
7,880
43
192
16,427
28,068
0
W
Nemesis
TRU JELL0
Nemesis
13,096
6,279
0
2,309
13,715
10,616
248
2,448
11,267
10,764
76,596
W
Merlin
TRUFORESS
Merlin
3,176
274
0
0
8,754
3,245
2,739
2,244
6,510
54,660
0
L
7,365
604
30
3,873
21,746
11,633
716
1,870
19,776
34,508
0
W
Chernobog
VisionZGrim
Chernobog
4,334
2,874
0
3,099
9,445
3,180
396
4,057
5,388
0
24,290
W
42,955
24,326
498
5,612
17,009
7,103
5,206
4,793
12,216
0
123,852
W
Sun Wukong
zenSNTL
Sun Wukong
12,484
4,404
0
1,754
17,229
16,259
826
7,581
9,648
0
64,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,952
Gold Earned
64,153
355
Minions Killed
500
0
Camps Cleared
0
1,799,835
Distance Traveled
2,183,170
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,670
347
74
3
0
411,094
3
L
Pele
11,603
464
141
6
0
363,273
3
L
The Morrigan
8,607
344
50
2
0
378,158
2
L
Baron Samedi
9,761
390
39
2
0
330,951
1
W
Nemesis
13,730
549
125
5
0
572,216
0
W
Merlin
11,369
455
110
4
0
313,588
0
L
Hades
9,311
372
51
2
0
316,359
0
W
Chernobog
9,946
398
43
2
0
303,803
0
W
Skadi
16,376
655
132
5
0
529,549
2
W
Sun Wukong
12,732
509
90
4
0
464,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role