Player Matchup

Bakasura
Bakasura
BountyHunter1317
Bakasura
Level 29
God Stats
0W - 1L
1,130 SR
Queue Stats
24W - 22L
1,322 Elo+
Party 2
Thor
Thor
ThugWaffle351
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 32L
1,474 Elo+
Party 2
Nemesis
Nemesis
chief652497
Nemesis
Level 44
God Stats
0W - 1L
1,125 SR
Queue Stats
71W - 59L
1,376 Elo+
Party 2
Team Averages
Level 34
1,252 SR
1,391 Elo+

VS

Team Averages
Level 33
1,497 SR
1,360 Elo+
Scylla
Scylla
Crongnak
Scylla
Level 41
God Stats
11W - 10L
1,390 SR
Queue Stats
120W - 100L
1,407 Elo+
Party 1
Ymir
Ymir
glgxgarret
Ymir
Level 28
God Stats
93W - 85L
1,476 SR
Queue Stats
93W - 87L
1,283 Elo+
Party 1
Artemis
Artemis
xxUdavkAxx
Artemis
Level 29
God Stats
16W - 12L
1,625 SR
Queue Stats
68W - 69L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 1
7,074
590
2,465
10,435
5,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 6 / 1
7,391
616
6,105
9,404
9,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
chief652497
Nemesis
9
0 / 6 / 2
6,778
565
3,209
9,270
4,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Crongnak
Scylla
13
10 / 0 / 10
9,828
819
10,655
6,545
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
9 / 1 / 10
10,281
857
3,834
7,355
6,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
xxUdavkAxx
Artemis
11
1 / 2 / 15
8,541
712
5,934
5,994
2,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
3
Kills
20
20
Deaths
3
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
Scylla
Crongnak
Scylla
10
0
10
15
L
2
6
1
0.42
L
Nemesis
chief652497
Nemesis
0
6
2
0.17
W
9
1
10
14
W
Artemis
xxUdavkAxx
Artemis
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,779
Damage
20,423
29,109
Taken
19,894
18,765
Mitigated
11,191
1,774
Healing
3,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,465
1,445
0
862
10,435
5,145
0
4,860
5,345
1,042
12,585
W
Scylla
Crongnak
Scylla
10,655
1,209
240
566
6,545
2,206
784
67
6,295
40,125
0
L
6,105
1,412
0
799
9,404
9,257
0
5,110
4,046
0
12,372
L
Nemesis
chief652497
Nemesis
3,209
546
0
113
9,270
4,363
0
3,901
5,212
1,419
18,663
W
3,834
511
0
640
7,355
6,849
308
119
6,869
12,104
0
W
Artemis
xxUdavkAxx
Artemis
5,934
3,021
845
1,308
5,994
2,136
1,284
82
5,675
0
30,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,243
Gold Earned
28,650
69
Minions Killed
128
0
Camps Cleared
0
497,833
Distance Traveled
608,949
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,074
590
37
3
0
162,191
0
W
Scylla
9,828
819
72
6
0
206,240
2
L
Thor
7,391
616
9
1
0
144,023
0
L
Nemesis
6,778
565
23
2
0
191,619
0
W
Ymir
10,281
857
17
1
0
216,229
2
W
Artemis
8,541
712
39
3
0
186,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role