Player Matchup

Chiron
Chiron
ClasssyButNasty
Chiron
Level 154
God Stats
2W - 2L
1,624 SR
Queue Stats
243W - 230L
1,387 Elo+
Solo
Chang'e
Chang'e
Danielsquintk1
Chang'e
Level 86
God Stats
27W - 22L
1,585 SR
Queue Stats
261W - 265L
1,335 Elo+
Solo
Sun Wukong
Sun Wukong
Rumuz33
Sun Wukong
Level 54
God Stats
35W - 27L
1,524 SR
Queue Stats
71W - 85L
1,335 Elo+
Party 2
Nemesis
Nemesis
batfido
Nemesis
Level 102
God Stats
10W - 15L
1,420 SR
Queue Stats
234W - 260L
1,385 Elo+
Party 2
Sobek
Sobek
spunika
Sobek
Level 68
God Stats
16W - 18L
1,463 SR
Queue Stats
37W - 61L
1,301 Elo+
Solo
Team Averages
Level 93
1,523 SR
1,348 Elo+

VS

Team Averages
Level 94
1,451 SR
1,444 Elo+
Chaac
Chaac
 
Chaac
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Optimum Recoil
Sol
Level 126
God Stats
0W - 2L
1,288 SR
Queue Stats
171W - 178L
1,438 Elo+
Party 1
Merlin
Merlin
RiverBoiii
Merlin
Level 107
God Stats
8W - 9L
1,509 SR
Queue Stats
120W - 113L
1,423 Elo+
Solo
Ares
Ares
SSGT ROBERT
Ares
Level 100
God Stats
9W - 10L
1,446 SR
Queue Stats
102W - 94L
1,449 Elo+
Party 1
Cupid
Cupid
Terpentino5572
Cupid
Level 56
God Stats
3W - 4L
1,509 SR
Queue Stats
154W - 168L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
4,307
615
3,468
2,710
804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 0 / 0
4,925
704
1,587
2,009
514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Rumuz33
Sun Wukong
7
0 / 0 / 0
4,277
611
1,219
3,757
2,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
batfido
Nemesis
7
1 / 0 / 0
4,580
654
1,347
3,031
1,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
spunika
Sobek
6
0 / 1 / 2
3,927
561
1,100
4,966
2,005
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 0 / 0
4,310
616
3,064
3,237
2,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 0
3,710
530
2,032
4,048
717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
RiverBoiii
Merlin
8
0 / 1 / 0
4,141
592
1,345
2,361
698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
1 / 0 / 0
4,110
587
2,096
4,177
2,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

1
0 / 0 / 0
1,422
203
0
0
0

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
3
Kills
1
1
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
0
0
W
1
0
1
1.5
W
1
0
0
1
L
0
2
0
0
L
Merlin
RiverBoiii
Merlin
0
1
0
0
W
Sun Wukong
Rumuz33
Sun Wukong
0
0
0
0
L
1
0
0
1
L
0
0
0
0
W
Nemesis
batfido
Nemesis
1
0
0
1
W
Sobek
spunika
Sobek
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,721
Damage
8,537
16,473
Taken
13,823
7,136
Mitigated
5,762
6,627
Healing
6,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,064
462
0
1,705
3,237
2,092
0
55
2,987
0
18,873
W
3,468
1,094
637
1,511
2,710
804
367
1,457
1,253
0
23,121
W
1,587
225
0
1,130
2,009
514
0
776
903
25,492
0
L
2,032
583
0
1,923
4,048
717
0
342
3,706
15,034
0
L
Merlin
RiverBoiii
Merlin
1,345
222
0
1,055
2,361
698
0
1,587
774
19,510
0
W
Sun Wukong
Rumuz33
Sun Wukong
1,219
144
0
1,475
3,757
2,101
0
0
3,412
0
14,925
L
2,096
86
99
1,680
4,177
2,255
0
839
3,338
10,564
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
batfido
Nemesis
1,347
615
0
750
3,031
1,712
0
209
2,731
4,542
15,507
W
Sobek
spunika
Sobek
1,100
30
0
1,124
4,966
2,005
138
2,632
2,334
6,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,016
Gold Earned
17,693
193
Minions Killed
125
0
Camps Cleared
0
667,865
Distance Traveled
505,630
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,310
616
39
6
0
131,167
0
W
Chiron
4,307
615
42
6
0
108,372
0
W
Chang'e
4,925
704
53
8
0
122,173
0
L
Sol
3,710
530
29
4
0
141,595
1
L
Merlin
4,141
592
40
6
0
107,470
0
W
Sun Wukong
4,277
611
33
5
0
134,304
2
L
Ares
4,110
587
17
2
0
125,398
0
L
Cupid
1,422
203
0
0
0
0
0
W
Nemesis
4,580
654
50
7
0
166,192
0
W
Sobek
3,927
561
15
2
0
136,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role