Player Matchup

Terra
Terra
JaredPbear
Terra
Level 143
God Stats
8W - 1L
1,906 SR
Queue Stats
333W - 293L
1,588 Elo+
Party 2
Raijin
Raijin
Kpirone14
Raijin
Level 85
God Stats
5W - 6L
1,510 SR
Queue Stats
248W - 218L
1,635 Elo+
Party 2
Guan Yu
Guan Yu
Myth1c R1pTid3
Guan Yu
Level 99
God Stats
2W - 1L
1,519 SR
Queue Stats
415W - 391L
1,608 Elo+
Party 2
Izanami
Izanami
meshhead99
Izanami
Level 48
God Stats
4W - 0L
1,844 SR
Queue Stats
169W - 145L
1,509 Elo+
Party 2
Erlang Shen
Erlang Shen
syms404
Erlang Shen
Level 147
God Stats
9W - 2L
1,884 SR
Queue Stats
668W - 582L
1,614 Elo+
Party 2
Team Averages
Level 104
1,733 SR
1,591 Elo+

VS

Team Averages
Level 92
1,600 SR
1,637 Elo+
Susano
Susano
AL3X4ND3R 32
Susano
Level 26
God Stats
9W - 5L
1,728 SR
Queue Stats
44W - 18L
1,715 Elo+
Party 1
Amaterasu
Amaterasu
Alanp4j4s117
Amaterasu
Level 155
God Stats
5W - 9L
1,634 SR
Queue Stats
212W - 195L
1,628 Elo+
Party 1
Danzaburou
Danzaburou
HUSKYFAN98
Danzaburou
Level 14
God Stats
3W - 2L
1,432 SR
Queue Stats
3W - 2L
1,601 Elo+
Party 3
Janus
Janus
OneMoreORR
Janus
Level 108
God Stats
1W - 2L
1,525 SR
Queue Stats
179W - 146L
1,567 Elo+
Party 3
Terra
Terra
SHOKOLATITO
Terra
Level 158
God Stats
6W - 9L
1,681 SR
Queue Stats
279W - 274L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
16
2 / 0 / 12
11,462
521
11,296
15,578
16,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
Kpirone14
Raijin
18
0 / 4 / 12
12,337
561
8,729
10,852
4,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
1 / 2 / 5
13,375
608
14,210
17,964
14,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
meshhead99
Izanami
20
4 / 2 / 1
14,135
643
10,188
13,211
5,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
syms404
Erlang Shen
20
19 / 0 / 3
14,685
668
26,703
18,168
16,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
2 / 6 / 2
9,462
430
7,787
17,789
6,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Alanp4j4s117
Amaterasu
17
1 / 3 / 2
10,446
475
9,540
28,319
21,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
HUSKYFAN98
Danzaburou
16
1 / 6 / 0
10,809
491
6,065
14,283
5,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
17
3 / 5 / 2
10,343
470
7,096
12,533
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 6 / 5
8,834
402
11,251
23,435
17,173
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
26
Kills
8
8
Deaths
26
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Susano
2
6
2
0.5
L
Amaterasu
Alanp4j4s117
Amaterasu
1
3
2
0.67
L
Danzaburou
HUSKYFAN98
Danzaburou
1
6
0
0.17
W
Terra
2
0
12
8
W
Raijin
Kpirone14
Raijin
0
4
12
1.5
W
1
2
5
1.75
L
Janus
3
5
2
0.8
L
1
6
5
0.58
W
Izanami
meshhead99
Izanami
4
2
1
2.25
W
Erlang Shen
syms404
Erlang Shen
19
0
3
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,126
Damage
41,739
75,773
Taken
96,359
58,161
Mitigated
54,084
31,078
Healing
26,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
7,787
970
0
3,771
17,789
6,450
0
3,784
13,865
0
57,311
L
Amaterasu
Alanp4j4s117
Amaterasu
9,540
3,974
0
14,900
28,319
21,588
906
3,609
24,702
0
70,788
L
Danzaburou
HUSKYFAN98
Danzaburou
6,065
1,714
0
464
14,283
5,124
1,110
1,639
12,625
0
51,999
W
Terra
11,296
2,198
3,341
5,127
15,578
16,930
0
4,720
10,738
31,249
0
W
Raijin
Kpirone14
Raijin
8,729
581
202
2,272
10,852
4,546
616
5,633
5,020
81,013
0
W
14,210
3,034
1,408
7,169
17,964
14,528
366
4,043
13,921
0
89,005
L
Janus
7,096
486
0
1,323
12,533
3,749
0
1,914
10,575
70,054
0
L
11,251
1,014
1,726
3,827
23,435
17,173
0
9,999
13,205
38,955
0
W
Izanami
meshhead99
Izanami
10,188
7,451
0
4,874
13,211
5,398
5,535
2,150
10,939
0
112,049
W
Erlang Shen
syms404
Erlang Shen
26,703
16,452
0
6,685
18,168
16,759
4,062
4,621
13,494
20,078
136,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,994
Gold Earned
49,894
732
Minions Killed
528
0
Camps Cleared
0
2,265,210
Distance Traveled
2,043,891
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,462
430
101
5
0
416,931
0
L
Amaterasu
10,446
475
140
6
0
423,140
2
L
Danzaburou
10,809
491
114
5
0
375,674
3
W
Terra
11,462
521
30
1
0
474,929
7
W
Raijin
12,337
561
174
8
0
397,036
0
W
Guan Yu
13,375
608
176
8
0
464,078
5
L
Janus
10,343
470
127
6
0
413,397
5
L
Terra
8,834
402
46
2
0
414,749
7
W
Izanami
14,135
643
191
9
0
429,719
2
W
Erlang Shen
14,685
668
161
7
0
499,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role