Player Matchup

Rama
Rama
DarkRaysenCR
Rama
Level 16
God Stats
1W - 2L
1,537 SR
Queue Stats
5W - 9L
1,403 Elo+
Party 3
Cthulhu
Cthulhu
JuStEvEs
Cthulhu
Level 49
God Stats
6W - 8L
1,579 SR
Queue Stats
7W - 9L
1,523 Elo+
Solo
Nike
Nike
Lackadasical
Nike
Level 99
God Stats
1W - 4L
1,388 SR
Queue Stats
176W - 170L
1,545 Elo+
Party 1
Ravana
Ravana
Snicasnek
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,817 Elo+
Party 1
Vulcan
Vulcan
X_the_reivax_X
Vulcan
Level 151
God Stats
155W - 109L
1,637 SR
Queue Stats
376W - 356L
1,610 Elo+
Party 3
Team Averages
Level 69
1,528 SR
1,580 Elo+

VS

Team Averages
Level 78
1,631 SR
1,538 Elo+
Zeus
Zeus
BiG bOnE96
Zeus
Level 39
God Stats
4W - 4L
1,612 SR
Queue Stats
11W - 13L
1,481 Elo+
Solo
Izanami
Izanami
Dadydeedo
Izanami
Level 89
God Stats
3W - 0L
1,714 SR
Queue Stats
103W - 90L
1,529 Elo+
Party 2
Chaac
Chaac
DestinedFemur
Chaac
Level 109
God Stats
4W - 4L
1,625 SR
Queue Stats
74W - 69L
1,553 Elo+
Party 2
Sylvanus
Sylvanus
Ebo1a907
Sylvanus
Level 106
God Stats
2W - 0L
1,619 SR
Queue Stats
148W - 145L
1,550 Elo+
Party 2
Merlin
Merlin
EnderVoidwalker
Merlin
Level 48
God Stats
11W - 8L
1,582 SR
Queue Stats
68W - 56L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
7,775
598
3,458
7,392
2,731
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
JuStEvEs
Cthulhu
16
2 / 2 / 2
8,822
679
12,990
16,819
11,213
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 2
7,589
584
6,973
17,503
9,225
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
Snicasnek
Ravana
13
1 / 4 / 1
7,612
586
3,169
8,839
3,382
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 0 / 2
8,976
690
14,075
4,801
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 5
10,097
777
12,320
5,094
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Dadydeedo
Izanami
17
4 / 1 / 6
9,844
757
12,468
10,739
4,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 1 / 8
8,085
622
6,160
11,353
9,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sylvanus
Ebo1a907
Sylvanus
15
0 / 1 / 8
9,065
697
7,846
14,150
10,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 3 / 7
8,095
623
8,234
6,986
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
6
Kills
11
11
Deaths
6
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
W
Izanami
Dadydeedo
Izanami
4
1
6
7
L
1
1
1
1.5
W
1
1
8
5
W
Sylvanus
Ebo1a907
Sylvanus
0
1
8
4
W
1
3
7
1.5
L
Cthulhu
JuStEvEs
Cthulhu
2
2
2
1.5
L
1
4
2
0.5
L
Ravana
Snicasnek
Ravana
1
4
1
0.38
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,665
Damage
47,028
55,354
Taken
48,322
28,392
Mitigated
28,600
15,819
Healing
15,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,320
591
0
1,827
5,094
1,880
0
2,924
2,118
32,081
0
W
Izanami
Dadydeedo
Izanami
12,468
7,946
0
3,312
10,739
4,528
911
5,222
5,371
0
51,294
L
3,458
2,387
0
2,224
7,392
2,731
66
3,026
4,176
0
21,623
W
6,160
1,175
0
4,164
11,353
9,249
40
6,777
4,424
2,025
20,621
W
Sylvanus
Ebo1a907
Sylvanus
7,846
1,467
1,776
3,770
14,150
10,466
0
9,180
4,696
21,108
0
W
8,234
627
231
528
6,986
2,477
0
2,784
4,186
23,231
0
L
Cthulhu
JuStEvEs
Cthulhu
12,990
456
2,210
4,368
16,819
11,213
0
9,410
6,759
34,326
0
L
6,973
720
0
4,730
17,503
9,225
0
7,656
9,376
0
19,783
L
Ravana
Snicasnek
Ravana
3,169
506
0
1,957
8,839
3,382
0
5,100
3,382
0
11,244
L
14,075
4,237
0
330
4,801
1,841
82
2,259
2,350
47,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,774
Gold Earned
45,186
270
Minions Killed
293
7
Camps Cleared
9
1,126,672
Distance Traveled
1,210,677
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,097
777
55
4
4
240,482
3
W
Izanami
9,844
757
110
8
4
243,965
1
L
Rama
7,775
598
52
4
1
209,438
5
W
Chaac
8,085
622
33
3
0
262,421
1
W
Sylvanus
9,065
697
48
4
0
235,287
0
W
Merlin
8,095
623
47
4
1
228,522
0
L
Cthulhu
8,822
679
71
5
0
242,886
3
L
Nike
7,589
584
29
2
1
240,404
4
L
Ravana
7,612
586
21
2
1
216,607
2
L
Vulcan
8,976
690
97
7
4
217,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role