Player Matchup

Osiris
Osiris
 
Osiris
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Indooratom
Anubis
Level 122
God Stats
1W - 0L
1,502 SR
Queue Stats
4W - 1L
1,658 Elo+
Party 2
Cthulhu
Cthulhu
Mr Mr BTA
Cthulhu
Level 128
God Stats
1W - 0L
1,783 SR
Queue Stats
4W - 4L
1,482 Elo+
Party 2
Fenrir
Fenrir
Thy_Airwalker
Fenrir
Level 142
God Stats
4W - 1L
1,735 SR
Queue Stats
89W - 75L
1,523 Elo+
Party 3
Hachiman
Hachiman
WheatenAid
Hachiman
Level 122
God Stats
2W - 0L
1,594 SR
Queue Stats
5W - 4L
1,519 Elo+
Party 2
Team Averages
Level 124
1,623 SR
1,537 Elo+

VS

Team Averages
Level 114
1,659 SR
1,565 Elo+
Vulcan
Vulcan
DreamTeamKarlo
Vulcan
Level 68
God Stats
9W - 4L
1,757 SR
Queue Stats
151W - 127L
1,623 Elo+
Solo
Chaac
Chaac
EseGuey646
Chaac
Level 138
God Stats
0W - 2L
1,638 SR
Queue Stats
7W - 11L
1,500 Elo+
Solo
Izanami
Izanami
Premiumnerd7
Izanami
Level 135
God Stats
1W - 1L
1,599 SR
Queue Stats
125W - 116L
1,585 Elo+
Solo
Pele
Pele
Ragingarab209
Pele
Level 102
God Stats
6W - 7L
1,600 SR
Queue Stats
43W - 36L
1,555 Elo+
Party 1
Ymir
Ymir
Testsubject1993
Ymir
Level 129
God Stats
1W - 1L
1,703 SR
Queue Stats
62W - 48L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 1 / 0
4,608
576
1,558
4,035
2,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
Indooratom
Anubis
8
1 / 0 / 0
4,699
587
640
2,627
1,160
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
Mr Mr BTA
Cthulhu
7
0 / 0 / 2
4,318
540
2,598
3,888
1,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 0 / 0
4,880
610
1,639
4,778
1,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
WheatenAid
Hachiman
8
1 / 1 / 1
4,556
570
2,262
3,193
655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,600
575
760
1,606
367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
8
0 / 0 / 0
4,350
544
2,549
3,239
2,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

Izanami
Premiumnerd7
Izanami
8
0 / 1 / 1
4,439
555
2,267
3,010
793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

6
1 / 0 / 0
4,182
523
671
1,957
425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 2 / 0
4,474
559
1,943
5,247
2,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
2
2
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
1
0
0
L
0
1
0
0
L
Chaac
0
0
0
0
W
Anubis
Indooratom
Anubis
1
0
0
1
W
Cthulhu
Mr Mr BTA
Cthulhu
0
0
2
1
L
Izanami
Premiumnerd7
Izanami
0
1
1
0.5
L
1
0
0
1
L
1
2
0
0.5
W
2
0
0
2
W
Hachiman
WheatenAid
Hachiman
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,697
Damage
8,190
18,521
Taken
15,059
7,510
Mitigated
5,993
8,108
Healing
5,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
1,558
452
0
1,660
4,035
2,762
367
174
3,639
0
18,388
L
760
457
0
222
1,606
367
0
1,009
572
20,490
0
L
Chaac
2,549
139
0
1,858
3,239
2,054
112
162
2,870
0
15,771
W
Anubis
Indooratom
Anubis
640
0
0
1,648
2,627
1,160
80
649
1,925
28,564
0
W
Cthulhu
Mr Mr BTA
Cthulhu
2,598
212
150
1,795
3,888
1,403
0
652
3,236
18,373
0
L
Izanami
Premiumnerd7
Izanami
2,267
1,560
0
1,120
3,010
793
0
861
2,149
0
23,452
L
671
20
0
1,316
1,957
425
0
0
1,957
0
11,771
L
1,943
615
0
1,194
5,247
2,354
0
1,206
4,041
13,863
0
W
1,639
752
0
1,224
4,778
1,530
0
880
3,873
0
24,249
W
Hachiman
WheatenAid
Hachiman
2,262
1,140
0
1,631
3,193
655
0
320
2,873
0
21,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,061
Gold Earned
22,045
262
Minions Killed
181
0
Camps Cleared
0
767,072
Distance Traveled
676,176
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,608
576
47
6
0
165,942
2
L
Vulcan
4,600
575
42
5
0
134,365
2
L
Chaac
4,350
544
30
4
0
143,591
1
W
Anubis
4,699
587
73
9
0
124,380
2
W
Cthulhu
4,318
540
30
4
0
155,039
4
L
Izanami
4,439
555
44
6
0
136,516
1
L
Pele
4,182
523
39
5
0
108,888
2
L
Ymir
4,474
559
26
3
0
152,816
1
W
Fenrir
4,880
610
60
8
0
181,415
2
W
Hachiman
4,556
570
52
7
0
140,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role