Player Matchup

Arachne
Arachne
ObiWanJablowmi
Arachne
Level 29
God Stats
29W - 16L
1,690 SR
Queue Stats
112W - 80L
1,633 Elo+
Solo
Janus
Janus
SolisOsc
Janus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,607 Elo+
Solo
Achilles
Achilles
StevieNotASmurf
Achilles
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 29L
1,650 Elo+
Party 1
Freya
Freya
YoruHime
Freya
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,693 Elo+
Solo
Ymir
Ymir
iIlegal_Mexican
Ymir
Level 26
God Stats
2W - 2L
1,830 SR
Queue Stats
42W - 37L
1,625 Elo+
Party 1
Team Averages
Level 21
1,604 SR
1,642 Elo+

VS

Team Averages
Level 21
1,723 SR
1,644 Elo+
Chernobog
Chernobog
Frettz
Chernobog
Level 11
God Stats
2W - 0L
1,696 SR
Queue Stats
6W - 2L
1,662 Elo+
Solo
Fenrir
Fenrir
Jose15147
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Jumpah
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
VysceraI
Apollo
Level 22
God Stats
26W - 3L
1,925 SR
Queue Stats
86W - 23L
1,805 Elo+
Party 2
Cthulhu
Cthulhu
memeGANGorDIE
Cthulhu
Level 17
God Stats
6W - 0L
1,995 SR
Queue Stats
43W - 16L
1,753 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 5 / 3
5,747
479
3,879
8,560
2,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
SolisOsc
Janus
11
5 / 2 / 2
6,762
564
4,936
5,135
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
11
2 / 2 / 2
6,386
532
7,120
7,699
5,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Freya
YoruHime
Freya
10
1 / 3 / 4
5,963
497
3,489
7,222
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 4 / 4
5,509
459
2,372
7,982
3,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Frettz
Chernobog
9
1 / 4 / 8
5,670
473
3,651
7,009
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Jose15147
Fenrir
10
4 / 4 / 6
6,579
548
5,892
9,725
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Jumpah
Scylla
11
6 / 1 / 1
6,798
567
6,190
3,844
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
VysceraI
Apollo
13
2 / 0 / 1
7,378
615
3,855
5,984
1,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
10
3 / 2 / 9
6,010
501
6,031
8,312
4,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
11
Kills
16
16
Deaths
11
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Frettz
Chernobog
1
4
8
1.25
W
Fenrir
Jose15147
Fenrir
4
4
6
1.75
W
Scylla
Jumpah
Scylla
6
1
1
6.5
L
2
5
3
0.7
L
Janus
SolisOsc
Janus
5
2
2
3
L
Achilles
2
2
2
1.5
W
Apollo
VysceraI
Apollo
2
0
1
2.5
L
Freya
YoruHime
Freya
1
3
4
1
L
1
4
4
0.75
W
Cthulhu
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,796
Damage
25,619
36,598
Taken
34,874
14,929
Mitigated
12,869
9,175
Healing
10,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Frettz
Chernobog
3,651
2,253
0
1,853
7,009
2,182
180
3,039
3,920
0
15,730
W
Fenrir
Jose15147
Fenrir
5,892
1,597
0
3,584
9,725
3,191
0
3,731
5,969
0
30,377
W
Scylla
Jumpah
Scylla
6,190
965
0
410
3,844
1,113
0
973
2,821
39,115
0
L
3,879
2,803
0
2,010
8,560
2,723
0
3,264
5,112
0
17,896
L
Janus
SolisOsc
Janus
4,936
462
0
950
5,135
1,368
0
1,828
3,116
33,528
0
L
Achilles
7,120
1,032
0
1,684
7,699
5,064
0
1,860
5,715
0
28,325
W
Apollo
VysceraI
Apollo
3,855
2,702
0
2,434
5,984
1,826
988
0
5,709
0
36,612
L
Freya
YoruHime
Freya
3,489
1,196
0
3,538
7,222
2,401
0
2,359
4,569
25,098
0
L
2,372
460
0
993
7,982
3,373
0
1,981
5,865
16,793
0
W
Cthulhu
6,031
204
383
2,286
8,312
4,557
0
3,054
5,235
17,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,367
Gold Earned
32,435
245
Minions Killed
273
0
Camps Cleared
0
1,074,189
Distance Traveled
1,123,725
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,670
473
27
2
0
211,010
3
W
Fenrir
6,579
548
56
5
0
247,835
1
W
Scylla
6,798
567
80
7
0
236,166
5
L
Arachne
5,747
479
32
3
0
236,431
2
L
Janus
6,762
564
75
6
0
208,851
2
L
Achilles
6,386
532
61
5
0
235,372
1
W
Apollo
7,378
615
89
7
0
196,119
3
L
Freya
5,963
497
49
4
0
207,984
4
L
Ymir
5,509
459
28
2
0
185,551
1
W
Cthulhu
6,010
501
21
2
0
232,595
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role