Player Matchup

Heimdallr
Heimdallr
FairyBoy93
Heimdallr
Level 121
God Stats
4W - 1L
1,589 SR
Queue Stats
16W - 11L
1,461 Elo+
Party 1
Ra
Ra
WilllyP1992
Ra
Level 28
God Stats
9W - 6L
1,475 SR
Queue Stats
47W - 55L
1,414 Elo+
Party 1
Ares
Ares
Zanke Kiamane
Ares
Level 141
God Stats
3W - 1L
1,569 SR
Queue Stats
111W - 106L
1,470 Elo+
Party 1
Team Averages
Level 97
1,544 SR
1,448 Elo+

VS

Team Averages
Level 25
1,594 SR
1,283 Elo+
Merlin
Merlin
Anime__feet
Merlin
Level 33
God Stats
8W - 3L
1,741 SR
Queue Stats
113W - 109L
1,309 Elo+
Party 2
Artemis
Artemis
Astridix
Artemis
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,212 Elo+
Party 2
Jormungandr
Jormungandr
Overtly_Occult
Jormungandr
Level 29
God Stats
15W - 12L
1,541 SR
Queue Stats
125W - 111L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FairyBoy93
Heimdallr
15
7 / 4 / 4
12,172
641
14,182
15,344
10,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 3 / 5
11,574
609
6,708
10,144
5,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 3 / 10
12,680
667
11,241
23,555
29,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
3 / 3 / 4
11,662
614
17,397
11,902
4,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Astridix
Artemis
13
0 / 8 / 9
10,732
565
8,010
11,983
7,428
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Overtly_Occult
Jormungandr
16
6 / 3 / 4
12,492
657
12,598
15,580
16,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
14
Kills
9
10
Deaths
14
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
3
4
1.67
L
Artemis
Astridix
Artemis
0
8
9
0.56
W
Heimdallr
FairyBoy93
Heimdallr
7
4
4
2.25
L
Jormungandr
Overtly_Occult
Jormungandr
6
3
4
2.67
W
3
3
5
1.83
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,131
Damage
38,005
49,043
Taken
39,465
46,026
Mitigated
28,269
10,405
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
17,397
587
0
2,367
11,902
4,524
402
5,320
6,580
78,056
0
L
Artemis
Astridix
Artemis
8,010
3,853
0
1,499
11,983
7,428
21
6,553
5,430
0
21,168
W
Heimdallr
FairyBoy93
Heimdallr
14,182
6,778
0
0
15,344
10,592
1,096
9,217
5,569
6,999
51,362
L
Jormungandr
Overtly_Occult
Jormungandr
12,598
940
0
1,916
15,580
16,317
0
7,421
8,159
35,862
0
W
6,708
219
5,295
4,117
10,144
5,918
467
6,866
2,679
56,003
0
W
11,241
205
0
993
23,555
29,516
231
11,872
10,735
31,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,426
Gold Earned
34,886
189
Minions Killed
171
0
Camps Cleared
0
988,867
Distance Traveled
1,022,795
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,662
614
112
6
0
366,966
2
L
Artemis
10,732
565
25
1
0
345,660
3
W
Heimdallr
12,172
641
64
3
0
300,627
3
L
Jormungandr
12,492
657
34
2
0
310,169
3
W
Ra
11,574
609
99
5
0
361,385
5
W
Ares
12,680
667
26
1
0
326,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role