Player Matchup

Janus
Janus
Alpha_-Paradox
Janus
Level 29
God Stats
6W - 10L
1,448 SR
Queue Stats
40W - 50L
1,276 Elo+
Solo
Pele
Pele
E4S__Sage
Pele
Level 20
God Stats
0W - 6L
1,262 SR
Queue Stats
17W - 29L
1,151 Elo+
Solo
Arachne
Arachne
RoboLizard101
Arachne
Level 29
God Stats
16W - 13L
1,518 SR
Queue Stats
46W - 67L
1,285 Elo+
Solo
Artemis
Artemis
Xzacto_Knife
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,374 Elo+
Solo
Neith
Neith
ZyWoof
Neith
Level 26
God Stats
15W - 24L
1,437 SR
Queue Stats
15W - 24L
1,103 Elo+
Solo
Team Averages
Level 27
1,433 SR
1,238 Elo+

VS

Team Averages
Level 21
1,560 SR
1,321 Elo+
Hel
Hel
Crusty6969
Hel
Level 18
God Stats
4W - 0L
1,877 SR
Queue Stats
11W - 8L
1,403 Elo+
Party 1
Sobek
Sobek
Oswalty
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,363 Elo+
Party 1
Medusa
Medusa
SeeRed15
Medusa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,459 Elo+
Party 1
Cupid
Cupid
Shevey_M
Cupid
Level 28
God Stats
5W - 8L
1,365 SR
Queue Stats
49W - 62L
1,137 Elo+
Solo
Nemesis
Nemesis
TRN Porcorn
Nemesis
Level 29
God Stats
6W - 3L
1,556 SR
Queue Stats
100W - 101L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 0
9,413
448
9,782
11,085
3,567
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pele
17
3 / 5 / 1
10,589
504
8,857
20,072
11,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
12
0 / 8 / 1
8,079
385
1,815
15,457
5,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Xzacto_Knife
Artemis
10
3 / 7 / 0
7,822
372
9,162
12,369
4,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
ZyWoof
Neith
14
4 / 5 / 0
9,552
455
6,385
13,527
4,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 13
10,671
508
17,723
11,485
4,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Oswalty
Sobek
15
4 / 2 / 13
10,260
489
6,678
21,579
20,202
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
SeeRed15
Medusa
18
14 / 2 / 4
11,479
547
19,243
17,935
8,584
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cupid
Shevey_M
Cupid
15
3 / 8 / 4
10,094
481
5,413
14,411
5,100
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
TRN Porcorn
Nemesis
18
3 / 1 / 1
10,882
518
2,495
14,820
5,768
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
66
12
Kills
31
31
Deaths
15
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
7
2
13
6.75
L
Pele
3
5
1
0.7
W
Sobek
Oswalty
Sobek
4
2
13
5.25
L
Arachne
0
8
1
0.06
W
Medusa
SeeRed15
Medusa
14
2
4
8
W
Cupid
Shevey_M
Cupid
3
8
4
0.63
W
Nemesis
TRN Porcorn
Nemesis
3
1
1
3.5
L
Artemis
Xzacto_Knife
Artemis
3
7
0
0.43
L
Neith
ZyWoof
Neith
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,001
Damage
51,552
72,510
Taken
80,230
28,813
Mitigated
44,400
11,217
Healing
32,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,782
562
0
0
11,085
3,567
945
6,225
4,860
62,408
0
W
17,723
1,575
4,680
4,725
11,485
4,746
348
426
10,948
69,866
0
L
Pele
8,857
1,432
0
3,884
20,072
11,145
0
4,180
15,892
0
72,106
W
Sobek
Oswalty
Sobek
6,678
430
0
3,360
21,579
20,202
1,045
2,273
16,450
25,589
0
L
Arachne
1,815
1,309
0
3,983
15,457
5,687
0
4,838
10,619
0
28,782
W
Medusa
SeeRed15
Medusa
19,243
10,956
0
7,407
17,935
8,584
5,910
3,446
14,489
0
66,336
W
Cupid
Shevey_M
Cupid
5,413
2,741
751
1,841
14,411
5,100
1,404
3,203
11,208
0
37,447
W
Nemesis
TRN Porcorn
Nemesis
2,495
620
0
9,472
14,820
5,768
0
434
14,386
0
86,951
L
Artemis
Xzacto_Knife
Artemis
9,162
3,677
0
1,072
12,369
4,265
618
5,944
6,425
0
23,212
L
Neith
ZyWoof
Neith
6,385
4,040
0
2,278
13,527
4,149
2,888
3,214
10,313
0
44,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,455
Gold Earned
53,386
410
Minions Killed
471
0
Camps Cleared
0
1,482,139
Distance Traveled
1,773,295
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,413
448
104
5
0
350,928
6
W
Hel
10,671
508
116
6
0
382,242
0
L
Pele
10,589
504
134
6
0
329,716
0
W
Sobek
10,260
489
43
2
0
366,423
0
L
Arachne
8,079
385
60
3
0
251,738
0
W
Medusa
11,479
547
99
5
0
360,864
1
W
Cupid
10,094
481
75
4
0
362,808
3
W
Nemesis
10,882
518
138
7
0
300,958
0
L
Artemis
7,822
372
23
1
0
258,311
1
L
Neith
9,552
455
89
4
0
291,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role