Player Matchup

Awilix
Awilix
DoomxFire34
Awilix
Level 66
God Stats
6W - 9L
1,422 SR
Queue Stats
63W - 82L
1,326 Elo+
Party 2
Yemoja
Yemoja
NavalJedi53
Yemoja
Level 66
God Stats
0W - 4L
1,261 SR
Queue Stats
67W - 94L
1,399 Elo+
Party 2
Nike
Nike
Night-Owl31
Nike
Level 23
God Stats
6W - 5L
1,620 SR
Queue Stats
18W - 22L
1,352 Elo+
Party 2
Hades
Hades
Night_God_Ra
Hades
Level 12
God Stats
1W - 1L
1,692 SR
Queue Stats
6W - 3L
1,567 Elo+
Party 2
Neith
Neith
basickidd17
Neith
Level 83
God Stats
17W - 21L
1,515 SR
Queue Stats
58W - 87L
1,382 Elo+
Party 2
Team Averages
Level 50
1,502 SR
1,405 Elo+

VS

Team Averages
Level 61
1,520 SR
1,444 Elo+
Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
ADWALKER859
Heimdallr
Level 42
God Stats
27W - 22L
1,600 SR
Queue Stats
35W - 35L
1,474 Elo+
Party 1
Nemesis
Nemesis
ItsSilentCaliber
Nemesis
Level 61
God Stats
5W - 4L
1,454 SR
Queue Stats
146W - 153L
1,378 Elo+
Party 3
Izanami
Izanami
M0goman
Izanami
Level 46
God Stats
13W - 10L
1,547 SR
Queue Stats
69W - 69L
1,497 Elo+
Party 1
Hel
Hel
MlkeHawk2Big
Hel
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 135L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
7
1 / 3 / 3
4,856
486
3,299
6,286
1,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
6
1 / 3 / 1
4,200
420
1,490
4,611
1,516
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 1 / 0
5,202
520
3,330
4,633
2,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
3 / 1 / 2
5,975
598
4,388
4,643
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 3 / 1
4,641
464
3,317
6,456
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 2 / 2
6,335
634
3,324
4,021
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
ADWALKER859
Heimdallr
10
0 / 1 / 0
5,772
577
2,378
4,721
1,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 0 / 3
5,993
599
2,304
4,142
1,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
M0goman
Izanami
10
5 / 1 / 2
5,930
593
5,700
7,157
2,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 3 / 2
4,243
424
809
4,379
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
7
Kills
11
11
Deaths
7
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
2
2
W
Heimdallr
ADWALKER859
Heimdallr
0
1
0
0
L
Awilix
1
3
3
0.83
W
3
0
3
4.5
W
Izanami
M0goman
Izanami
5
1
2
6
W
0
3
2
0.33
L
Yemoja
1
3
1
0.5
L
1
1
0
1
L
3
1
2
4
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,824
Damage
14,515
26,629
Taken
24,420
9,019
Mitigated
7,630
7,382
Healing
10,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,324
158
0
760
4,021
1,303
511
2,458
1,563
33,875
0
W
Heimdallr
ADWALKER859
Heimdallr
2,378
931
0
1,530
4,721
1,646
105
0
4,471
0
22,625
L
Awilix
3,299
1,459
0
0
6,286
1,778
0
1,128
5,158
0
16,768
W
2,304
614
0
2,109
4,142
1,070
0
319
3,823
0
20,420
W
Izanami
M0goman
Izanami
5,700
3,403
0
2,192
7,157
2,280
474
1,817
5,340
0
34,525
W
809
320
2,159
1,533
4,379
1,331
268
1,284
3,095
3,433
0
L
Yemoja
1,490
374
673
552
4,611
1,516
0
456
4,155
8,456
0
L
3,330
920
123
645
4,633
2,620
193
0
4,633
0
21,345
L
4,388
534
20
2,480
4,643
1,700
0
1,406
3,237
25,546
0
L
3,317
1,735
210
2,679
6,456
1,405
0
1,143
5,313
0
19,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,874
Gold Earned
28,273
172
Minions Killed
241
0
Camps Cleared
0
908,157
Distance Traveled
908,539
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,335
634
66
7
0
197,265
4
W
Heimdallr
5,772
577
53
5
0
179,165
0
L
Awilix
4,856
486
30
3
0
247,044
1
W
Nemesis
5,993
599
54
5
0
218,217
3
W
Izanami
5,930
593
58
6
0
166,223
0
W
Hel
4,243
424
10
1
0
147,669
1
L
Yemoja
4,200
420
16
2
0
121,367
1
L
Nike
5,202
520
36
4
0
235,334
1
L
Hades
5,975
598
50
5
0
159,984
0
L
Neith
4,641
464
40
4
0
144,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role