Player Matchup

Terra
Terra
 
Terra
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CT Capricola
Artemis
Level 10
God Stats
5W - 1L
1,677 SR
Queue Stats
5W - 2L
1,714 Elo+
Party 2
King Arthur
King Arthur
Los Arlo
King Arthur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,494 Elo+
Party 2
He Bo
He Bo
Redvenomjr
He Bo
Level 104
God Stats
1W - 5L
1,587 SR
Queue Stats
244W - 217L
1,563 Elo+
Party 2
Mercury
Mercury
ZombZombs
Mercury
Level 88
God Stats
29W - 41L
1,625 SR
Queue Stats
191W - 198L
1,490 Elo+
Party 2
Team Averages
Level 64
1,578 SR
1,552 Elo+

VS

Team Averages
Level 90
1,622 SR
1,555 Elo+
Susano
Susano
Drowningray46
Susano
Level 89
God Stats
8W - 10L
1,395 SR
Queue Stats
364W - 386L
1,385 Elo+
Party 1
Kumbhakarna
Kumbhakarna
KEtChUPSocI3tY
Kumbhakarna
Level 119
God Stats
2W - 0L
1,935 SR
Queue Stats
136W - 88L
1,717 Elo+
Party 1
Artemis
Artemis
Kidronmac
Artemis
Level 48
God Stats
110W - 86L
1,527 SR
Queue Stats
170W - 155L
1,431 Elo+
Solo
Anubis
Anubis
Tsumochi
Anubis
Level 158
God Stats
3W - 1L
1,663 SR
Queue Stats
225W - 182L
1,623 Elo+
Party 1
Neith
Neith
Vengefuldemise1
Neith
Level 37
God Stats
2W - 0L
1,589 SR
Queue Stats
31W - 14L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
4 / 2 / 4
8,429
401
3,968
17,893
8,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
CT Capricola
Artemis
14
1 / 7 / 5
9,150
436
8,933
14,880
4,752
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Los Arlo
King Arthur
14
0 / 7 / 2
8,838
421
6,194
17,835
9,871
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
17
5 / 5 / 5
10,160
484
14,851
14,080
4,794
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
ZombZombs
Mercury
15
4 / 7 / 3
9,494
452
6,252
18,063
5,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 4
12,261
584
5,738
14,581
6,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
KEtChUPSocI3tY
Kumbhakarna
17
5 / 4 / 16
12,398
590
10,628
19,419
16,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Kidronmac
Artemis
18
4 / 1 / 3
12,241
583
7,121
7,536
2,859
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Tsumochi
Anubis
19
10 / 3 / 6
12,770
608
21,055
16,352
9,397
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 3 / 9
12,458
593
13,401
16,097
6,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
66
14
Kills
28
28
Deaths
16
19
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
4
2
4
3
L
Artemis
CT Capricola
Artemis
1
7
5
0.5
W
3
5
4
1
W
Kumbhakarna
KEtChUPSocI3tY
Kumbhakarna
5
4
16
3.25
W
Artemis
Kidronmac
Artemis
4
1
3
5.5
L
King Arthur
Los Arlo
King Arthur
0
7
2
0.14
L
He Bo
5
5
5
1.5
W
Anubis
Tsumochi
Anubis
10
3
6
4.33
W
6
3
9
3.5
L
Mercury
ZombZombs
Mercury
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,198
Damage
57,943
82,751
Taken
73,985
33,310
Mitigated
40,995
22,482
Healing
24,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,968
1,690
1,667
8,412
17,893
8,163
0
8,022
9,871
14,778
0
L
Artemis
CT Capricola
Artemis
8,933
4,220
0
3,805
14,880
4,752
0
3,834
11,046
0
51,431
W
5,738
1,954
0
816
14,581
6,213
727
2,924
11,657
0
93,530
W
Kumbhakarna
KEtChUPSocI3tY
Kumbhakarna
10,628
2,440
0
3,345
19,419
16,024
489
6,421
12,998
30,581
0
W
Artemis
Kidronmac
Artemis
7,121
3,515
0
1,429
7,536
2,859
4,773
716
6,820
0
71,261
L
King Arthur
Los Arlo
King Arthur
6,194
1,060
0
250
17,835
9,871
0
4,900
12,935
0
46,928
L
He Bo
14,851
762
0
2,926
14,080
4,794
0
8,461
5,619
68,827
0
W
Anubis
Tsumochi
Anubis
21,055
1,853
0
11,471
16,352
9,397
378
6,911
9,441
91,089
0
W
13,401
5,614
0
7,904
16,097
6,502
4,453
3,576
12,521
0
79,689
L
Mercury
ZombZombs
Mercury
6,252
2,343
0
5,422
18,063
5,730
0
6,680
11,383
0
52,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,071
Gold Earned
62,128
401
Minions Killed
553
0
Camps Cleared
0
1,644,157
Distance Traveled
1,764,845
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,429
401
21
1
0
261,668
2
L
Artemis
9,150
436
85
4
0
317,328
3
W
Susano
12,261
584
144
7
0
374,215
0
W
Kumbhakarna
12,398
590
21
1
0
394,629
0
W
Artemis
12,241
583
134
6
0
333,776
0
L
King Arthur
8,838
421
84
4
0
358,654
2
L
He Bo
10,160
484
125
6
0
346,039
5
W
Anubis
12,770
608
123
6
0
337,864
4
W
Neith
12,458
593
131
6
0
324,361
1
L
Mercury
9,494
452
86
4
0
360,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role